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which maps are bad?
http://www.dswp.de/old/screenshots/which-maps-are-bad-t1892.html
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Author:  wurst [ 03.07.10 ]
Post subject:  which maps are bad?

look this...

dswp_tools/clientcounter/colorshow.php

Author:  SvaRoX [ 03.07.10 ]
Post subject:  Re: which maps are bad?

Interesting, what is the map corresponding to the gray lines ?
Could it be possible get an "interest value" per map, by calculating the difference between the number of people at the beginning/end in average, like swim: +4, desolate: -10 ?
Seems people join on austria quite a lot...

PS: reminds me that you can now include the IRC population counter on the homepage graph =)

Author:  wurst [ 03.07.10 ]
Post subject:  Re: which maps are bad?

sure it could be passed by get variables...
btw, i think it could be interesting to find the assimilation/fluctration that is caused by specified maps.
for that i modified the query as following:

Code:
select
TIME_FORMAT(time, '%H:%i') as time,
DATE_FORMAT(time, '%M %d, %Y') as datum,
time as timestamp,
count,
(SELECT  count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) AS prev_count,
((count) - (SELECT count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) )  AS dif_count,
map

from clientcounter
order by timestamp desc
limit 0,1700
 


it returns me
-the plyercount
-the playercount value "of the row before, sort by datetime"
-the difference between them

the result looks like the following:
Attachment:
prev_count.png
prev_count.png [ 8.12 KiB | Viewed 4855 times ]


in the graph ist shown like this:
(allow the graph some seconds to generate...)
dswp_tools/clientcounter/show_asimilation.php

i know, this is a bit mad design.
cumulative numbers for different timeframes (like 1 votecycle) follow sooner or later :)


ps.
i just checked the numbers...
oildepot ist NOT responsible for the client loss, the machine just draw the line from oildepot to the next (subterra!!!):
th line has still the "oildepot-color"
Attachment:
subterra.png
subterra.png [ 10.45 KiB | Viewed 4855 times ]


so i put oildepot back in and kill subterra instead.
subterra, fucking subterra.
we must take it out from all cycles and just play it manually i think...

Author:  Crusher [ 03.07.10 ]
Post subject:  Re: which maps are bad?

When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.

Author:  manhut [ 03.07.10 ]
Post subject:  Re: which maps are bad?

Who's Thomas Boutell? Also your copyright is still 2009 :P

Author:  Deviant [ 03.07.10 ]
Post subject:  Re: which maps are bad?

Crusher wrote:
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D

Author:  Crusher [ 03.07.10 ]
Post subject:  Re: which maps are bad?

Deviant wrote:
Crusher wrote:
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D


I donĀ“t like it too. :D

Author:  dmmh [ 03.07.10 ]
Post subject:  Re: which maps are bad?

I hate that map with a passion

Author:  SvaRoX [ 03.07.10 ]
Post subject:  Re: which maps are bad?

Cool stats, I wonder if getting the average delta per map makes sense (anyone for coding the SQL request ? Come on, some people are even able to solve sudoku with SQL code :p).
Subterra should be played in the small mapcycle only, at least people have less chances to be kicked because of the bug. Reminds me someone's welcome message : "DSWP, the cult of the sub-terrainean".
;)

Author:  ChineseDemocracy [ 03.07.10 ]
Post subject:  Re: which maps are bad?

I get alot less disconnections with the new server, just a side note.

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