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which maps are bad? http://www.dswp.de/old/screenshots/which-maps-are-bad-t1892.html |
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Author: | wurst [ 03.07.10 ] |
Post subject: | which maps are bad? |
look this... dswp_tools/clientcounter/colorshow.php |
Author: | SvaRoX [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
Interesting, what is the map corresponding to the gray lines ? Could it be possible get an "interest value" per map, by calculating the difference between the number of people at the beginning/end in average, like swim: +4, desolate: -10 ? Seems people join on austria quite a lot... PS: reminds me that you can now include the IRC population counter on the homepage graph =) |
Author: | wurst [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
sure it could be passed by get variables... btw, i think it could be interesting to find the assimilation/fluctration that is caused by specified maps. for that i modified the query as following: Code: select TIME_FORMAT(time, '%H:%i') as time, DATE_FORMAT(time, '%M %d, %Y') as datum, time as timestamp, count, (SELECT count FROM clientcounter WHERE time < timestamp order by time desc LIMIT 1 ) AS prev_count, ((count) - (SELECT count FROM clientcounter WHERE time < timestamp order by time desc LIMIT 1 ) ) AS dif_count, map from clientcounter order by timestamp desc limit 0,1700 it returns me -the plyercount -the playercount value "of the row before, sort by datetime" -the difference between them the result looks like the following: Attachment: prev_count.png [ 8.12 KiB | Viewed 4855 times ] in the graph ist shown like this: (allow the graph some seconds to generate...) dswp_tools/clientcounter/show_asimilation.php i know, this is a bit mad design. cumulative numbers for different timeframes (like 1 votecycle) follow sooner or later ps. i just checked the numbers... oildepot ist NOT responsible for the client loss, the machine just draw the line from oildepot to the next (subterra!!!): th line has still the "oildepot-color" Attachment: subterra.png [ 10.45 KiB | Viewed 4855 times ] so i put oildepot back in and kill subterra instead. subterra, fucking subterra. we must take it out from all cycles and just play it manually i think... |
Author: | Crusher [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out". This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra. |
Author: | manhut [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
Who's Thomas Boutell? Also your copyright is still 2009 |
Author: | Deviant [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
Crusher wrote: When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out". This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra. Or they just leave coz the map is so bad propably not. But that particular map is not one of my favourites for sure |
Author: | Crusher [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
Deviant wrote: Crusher wrote: When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out". This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra. Or they just leave coz the map is so bad propably not. But that particular map is not one of my favourites for sure I donĀ“t like it too. |
Author: | dmmh [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
I hate that map with a passion |
Author: | SvaRoX [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
Cool stats, I wonder if getting the average delta per map makes sense (anyone for coding the SQL request ? Come on, some people are even able to solve sudoku with SQL code :p). Subterra should be played in the small mapcycle only, at least people have less chances to be kicked because of the bug. Reminds me someone's welcome message : "DSWP, the cult of the sub-terrainean". |
Author: | ChineseDemocracy [ 03.07.10 ] |
Post subject: | Re: which maps are bad? |
I get alot less disconnections with the new server, just a side note. |
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