dswp.de http://www.dswp.de/old/ |
|
funny jpg topic http://www.dswp.de/old/screenshots/funny-jpg-topic-t773-540.html |
Page 55 of 61 |
Author: | Crusher [ 03.15.13 ] |
Post subject: | Re: funny jpg topic |
Author: | PingoSuSE [ 03.16.13 ] |
Post subject: | Re: funny jpg topic |
secret of the white smoke .... is this weed from your farm Crushy? |
Author: | PingoSuSE [ 03.18.13 ] | ||
Post subject: | Re: funny jpg topic | ||
|
Author: | PingoSuSE [ 03.21.13 ] |
Post subject: | Re:dswp love story |
1. Start video (this is just to have some music in the background) 2. scroll below and read it Watch this vid @ Youtube (new Window) Everything u say on wurst servers can and will be used for or against you Attachment: superfluous text is removed for easier reading...there's some artistic freedom too |
Author: | moon [ 03.22.13 ] |
Post subject: | Re: funny jpg topic |
omg pingo off the leash |
Author: | felixmole [ 03.23.13 ] |
Post subject: | Re: funny jpg topic |
PingoSuSE wrote: :lol: [Image: Pen is broken] Nice find, the employee who wrote that had a lot of humour |
Author: | Crusher [ 03.23.13 ] |
Post subject: | Re: funny jpg topic |
Author: | Kitekater [ 03.24.13 ] | ||
Post subject: | Re: funny jpg topic | ||
.,.
|
Author: | natirips [ 03.25.13 ] |
Post subject: | Re: funny jpg topic |
I didn't think DSL was fast. Actually, I think all the computers in the world altogether are slow*. *A long and boring story: I recently considered making a very realistic game/simulation engine in which I'd simply place atoms and simulate physical forces. Of course, you cannot simulate more in-game atoms with a CPU/GPU/whatever consisting of less atoms. So I thought about increasing the size of atoms from 0.000 000 000 1m to 0.001m. That would be 10 000 000x less atoms in a 1D simulation, and 1000 000 000 000 000 000 000x less atoms for a 3D simulation. Sounds like a big simplifications. But, that's still 1 000 000 000 atoms (=1 Giga-atom) per cubic meter of dense simulated matter (i.e. concrete). That times number of bytes per a variable, times the number of variables per atom times number of frames per second** (**if you want to simulate proper collision detection (atoms should usually travel mach less than their size per frame to prevent quantum-tunneling-like effects at low speeds in macroscopic environment) and/or sound (at least 44000fps) you cannot settle down for 30fps) gives a lot of data to process (that only for 1 cubic meter of game-space). Now take a typical game world size into account and you get very much lots of data to process. On another note: funny how I suddenly understand German when it talks about ejaculation and sperm. |
Author: | zietsh [ 03.26.13 ] |
Post subject: | Re: funny jpg topic |
natirips wrote: I didn't think DSL was fast. Actually, I think all the computers in the world altogether are slow*. *A long and boring story: I recently considered making a very realistic game/simulation engine in which I'd simply place atoms and simulate physical forces. Of course, you cannot simulate more in-game atoms with a CPU/GPU/whatever consisting of less atoms. So I thought about increasing the size of atoms from 0.000 000 000 1m to 0.001m. That would be 10 000 000x less atoms in a 1D simulation, and 1000 000 000 000 000 000 000x less atoms for a 3D simulation. Sounds like a big simplifications. But, that's still 1 000 000 000 atoms (=1 Giga-atom) per cubic meter of dense simulated matter (i.e. concrete). That times number of bytes per a variable, times the number of variables per atom times number of frames per second** (**if you want to simulate proper collision detection (atoms should usually travel mach less than their size per frame to prevent quantum-tunneling-like effects at low speeds in macroscopic environment) and/or sound (at least 44000fps) you cannot settle down for 30fps) gives a lot of data to process (that only for 1 cubic meter of game-space). Now take a typical game world size into account and you get very much lots of data to process. On another note: funny how I suddenly understand German when it talks about ejaculation and sperm. I am hoping for quantum computers |
Page 55 of 61 | All times are UTC + 1 hour |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |