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CHEAT DETECTING http://www.dswp.de/old/lamas-corner/cheat-detecting-t892-40.html |
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Author: | Rayne [ 10.22.10 ] |
Post subject: | Re: CHEAT DETECTING |
The sound problem is a known issue, it's cause they're not preloaded and the game has to dig through the HDD to find the appropriate wave sound. I wasn't getting warping on dswp TDM before either, I've been having it frequently for the last month or so, since all the lagging started. Simplest solution is to use Fateswarms optimized iourt exe. Which fixes a lot of issues including sound lag and lag you get when someone joins a team. |
Author: | Rylius [ 10.22.10 ] |
Post subject: | Re: CHEAT DETECTING |
http://www.www0.org/w/Optimized_executa ... ne_for_urt That's what Rayne meant |
Author: | Rayne [ 10.22.10 ] |
Post subject: | Re: CHEAT DETECTING |
Rylius wrote: http://www.www0.org/w/Optimized_executable;_builds_of_ioq3_engine_for_urt That's what Rayne meant Oh yeah, sorry i forgot the link, thanks Rylius. |
Author: | natirips [ 10.22.10 ] |
Post subject: | Re: CHEAT DETECTING |
Actually, I've been thinking about my problem. I'll try sabotaging ALSA before I try playing UrT next time, since my ALSA is routed through OSS anyway. Maybe then UrT will use OSS the way it did before I "fixed" my ALSA. If that doesn't help, I'll try that optimized binary, despite http://www.www0.org/w/Optimized_executable;_builds_of_ioq3_engine_for_urt wrote: # Linux: (the 64-bit one is what I need)
* 32bit: ioq3-urt.tar.bz2 (default ubuntu is this; no ikalizer (win32 lib)) * 64bit: ioq3-urt.tar.bz2 (notice it might be slower than 32bit due to further need of optimizations on ioq3 qvm compilation code) |
Author: | Unclefragger [ 10.22.10 ] |
Post subject: | Re: CHEAT DETECTING |
64 bit linux client runs just fine for me, can't feel much of a difference compared to my 32bit system before |
Author: | Pirat [ 10.25.10 ] |
Post subject: | Re: CHEAT DETECTING |
SteveMcqueen wrote: there are also things possible like: - itemhacks (showing dropped gear) What exactly does the cheater see? Is the item visible only on its way from a player's hand to the ground, or is it still visible after it hit the ground? And how would I detect that as a spectator? Would the cheater behave normal when someone is behind a wall and then all of a sudden starts sniffing the wall and/or shoots through it? |
Author: | eXtr33m [ 02.26.11 ] |
Post subject: | Re: CHEAT DETECTING |
Steve can i translate this (the first post) and post it on our SK urt comunity?? I will give you credits (and dswp too ) |
Author: | JRandomNoob [ 05.18.11 ] |
Post subject: | Re: CHEAT DETECTING |
One more thing I’ve noticed is that cheaters — who sort of give away their freedom of decision for skills — are afraid to lose those skills for even a moment, so they tend to rely almost exclusively on their primary (except for snipers, of course). So when a wallhacker spots an enemy in a spot that he cannot directly shoot at, he’s way more likely to run up there and shoot the guy anyway, instead of throwing a nade. Stupid things like this make it easier for us to identify them:-) |
Author: | Pirat [ 05.18.11 ] |
Post subject: | Re: CHEAT DETECTING |
JRandomNoob wrote: One more thing I’ve noticed is that cheaters — who sort of give away their freedom of decision for skills — are afraid to lose those skills for even a moment, so they tend to rely almost exclusively on their primary (except for snipers, of course). So when a wallhacker spots an enemy in a spot that he cannot directly shoot at, he’s way more likely to run up there and shoot the guy anyway, instead of throwing a nade. Stupid things like this make it easier for us to identify them:-) Hmm ... that would be valid for me, too:
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Author: | Samtron [ 05.18.11 ] |
Post subject: | Re: CHEAT DETECTING |
eXtr33m wrote: Steve can i translate this (the first post) and post it on our SK urt comunity?? I will give you credits (and dswp too ) I guess he never read that. But if you name him as the author and link this page, it should be fine. |
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