dswp.de
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PLAY MORE BOMBMODE! - Every Sunday 8pm on dswp.BOMB
http://www.dswp.de/old/announces/play-more-bombmode-every-sunday-8pm-on-dswp-bomb-t300-40.html
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Author:  HumppaLakki [ 04.03.09 ]
Post subject:  Re: BOMBMODE!

Ich würde halt das Rundenlimit runter setzen. 6 mal gewonnen dann wechsle. Bringt nen wenig mehr Dynamik wie Steve schon meinte. Teilweise hatten wir ja echt schon 6 zu 12 für ein Team. Das wird dann irgendwann sehr schleppend.

Ich hoffe ihr spielt Sonntag ne ganz weile. Bin erst ab 22 Uhr wieder am eigenen Rechner :cry:

Author:  bky [ 04.03.09 ]
Post subject:  Re: BOMBMODE!

lasst das am sonntag kurz zusammen besprechen und zumindest für den abend so einstellen ;) find das mit kürzeren runden nich schlecht....more beer/nicotina/and so on :-D

/me muss montag erst um 12 ausm haus ^^ :>

Author:  SteveMcqueen [ 04.03.09 ]
Post subject:  Re: BOMBMODE!

BlinkY wrote:
roundtime 3
timelimit 15
fraglimit 250
roundlimit hab ich nix gesehen oO ..außer maxrounds 0 oO

sunday i wait for you :>


nothing to wait for... i am going home this evening, without my pc, so sadly i wont be able to join you guys ;(
this morning i willl be here (mostly), and some time after midday i will go out to do some rock climbing with a friend of mine from here, and around 6 o'clock i will make the journey home. (~300 kilometers)

on server:
timelimit and fraglimit do no matter in bombmode (at least not when time is set too high)...
timelimit just kicks in when maxrounds (round altogether) or capturelimit (one team to reach the specified amount of rounds) is not reached before.

so for bomb only roundtime is important (the lower the faster blue wins) and the number of maxrounds... i'd give 1:30 to 2 minutes roundtime and maxrounds 10 a shot. i would not use capturelimit, because every map can be lost in 6 rounds which might be too fast and the map is over too soon with this.
[/2c]

Author:  SteveMcqueen [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

update? hmmm...

a beta of ut4_de_train should be up for this evening... ;D

link is to be found in the first post as soon as it will be finished....

Author:  SvaRoX [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

Cool, I hope I could be there :)

Do we have to delete the original de_train before auto-downloading the new map ?

Author:  SteveMcqueen [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

no, i will rename it

maybe someone make the autodl work... but maybe that is not a great idea. we will see in the evening. ^^

Author:  bky [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

autodl should work by default, if the map is on srv ;)

can't wait to see what you've done with it :> i'm *dreaming of a big bad voodooo power party :mrgreen:

hm...maybe you don't wanna link it here in forum, since it's still a beta?
just send it to me, and i'll upp it on srv for testing :x
so everyone who wanna try it, has to join on dswp.de:22223 :P


-------------------

btw. i checked all the regular urt4 maps for bombspots...in fact, only two don't have one :-D
Code:
Mapcycle Bomb Server:
dicks
casa
kingdom
turnpike
abbey
prague
mandolin
uptown
algiers
austria
maya
tombs
subterra
elgin
oildepot
swim
harbortown
ramelle
toxic
sanc
riyadh
ambush
eagle
suburbs
crossing
thingley
 


maybe we should give every map at least one try? :>

have changed maxrounds to 10 and roundtime to 2


i'll try to be there @ 8pm....maybe a little later...cuban clock hand..you know? :mrgreen:

Author:  SteveMcqueen [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

ok that way we will do it. *map* *map* *map* *map* *map* *map* *map*

Author:  bky [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

sticky: remove from mapcycle?
maya - tooo big & sucks?
eagle - tooooo big
ambush - bad spawn in woodbox ... but nice

based on mumble ^^

Author:  SteveMcqueen [ 04.12.09 ]
Post subject:  Re: BOMBMODE!

compiling..............

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