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Once again a shout-out to bomb players
http://www.dswp.de/old/huhuuuuu/once-again-a-shout-out-to-bomb-players-t7418-10.html
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Author:  zietsh [ 10.25.14 ]
Post subject:  Re: Once again a shout-out to bomb players

wurst wrote:
ah btw zietsh...
can u use the srv resetter now?


Yes it was my fault. I blocked the script to run in my browser :shock: :lol:

Author:  wurst [ 10.26.14 ]
Post subject:  Re: Once again a shout-out to bomb players

ah ye is ajax u need js...

Author:  zietsh [ 10.27.14 ]
Post subject:  Re: Once again a shout-out to bomb players

We had 16 new players on Sunday. 13 on Saturday. 17 on Friday. 10 Thursday. 11 Wednesday. 26 on Tuesday. We're on a good way.

If the player base tends to build in this speed there might finally be a real bomb server populated in 4.2(Not a dust2 only server).

Author:  zietsh [ 10.27.14 ]
Post subject:  Re: Once again a shout-out to bomb players

Today on nepal something was wrong with the map. The client loads the map and then the game crashes. (The short time i spent ingame the world looked too big.) Not only my client disconnected. I tried to reconnect with 3 different clients - no success. Nepal is now taken out of the mapcycle. I do not know what caused the problem.

EDIT: Connecting worked fine, but as soon as the map loaded framedrops came down to 10fps or so and not shortly after the game crashed. (Having a connection as low as a ping of 4 and frames easily at 95 usually.)

Author:  wurst [ 10.29.14 ]
Post subject:  Re: Once again a shout-out to bomb players

coolcool (:

Author:  zietsh [ 10.29.14 ]
Post subject:  Re: Once again a shout-out to bomb players

zietsh wrote:
Today on nepal something was wrong with the map. The client loads the map and then the game crashes. (The short time i spent ingame the world looked too big.) Not only my client disconnected. I tried to reconnect with 3 different clients - no success. Nepal is now taken out of the mapcycle. I do not know what caused the problem.

EDIT: Connecting worked fine, but as soon as the map loaded framedrops came down to 10fps or so and not shortly after the game crashed. (Having a connection as low as a ping of 4 and frames easily at 95 usually.)



So I found out what the problem was:
I deactivated dmaHD (seta dmaHD_enable "0"). But left seta s_khz "44" at those 44khz. This does not seem to work for me; had to reduce it when with dmaHD at 0 to s_khz "22". Weird huh? With dmaHD 1 it works with 44khz btw..

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