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MAPPING: creating an own skybox http://www.dswp.de/old/mapping/mapping-creating-an-own-skybox-t1074.html |
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Author: | SteveMcqueen [ 09.02.09 ] |
Post subject: | MAPPING: creating an own skybox |
post is a placeholder ##################################### FOB (3:24 PM): k wow vue is ja 10 ma einfacher und intuitiver als terragen TheEarthIsFlat (3:26 PM): muss ich mich auch irgendwann mal mit auseinander setzen weil skybox oder so kram FOB (3:26 PM): fang mit vue7 an FOB (3:27 PM): is bisher das einfachste und einleuchtendste das ich gefunden hab geil Pinsel => Effekt : Fluviale Erosion wie geil isn das |
Author: | SteveMcqueen [ 10.10.09 ] |
Post subject: | Re: MAPPING: creating an own skybox |
Quote: 21:44.40 Biohazard[1up]: anyone use terragen for their maps?
21:46.14 @NulL`: noway, its rubbish 21:46.43 Biohazard[1up]: well, what do you use to get ur box? 21:46.47 Biohazard[1up]: er, well skybox 21:47.25 @NulL`: cgtextures.com 21:47.46 @NulL`: ok its not complete rubbish 21:47.54 @NulL`: terragen 2 is ok 21:48.44 Biohazard[1up]: i didnt feel like using someone elses env's so i tried to make my own...im still lost with actually getting the skybox 21:49.11 Biohazard[1up]: i made my own world, and srf, and atm file, but im not sure what to do now, thank god for tuts 21:49.27 @NulL`: you need to render out 6 images 21:49.34 @NulL`: up down left right front and back 21:49.44 @NulL`: using a 90-degree camera 21:49.57 Biohazard[1up]: ahhh 21:50.12 Biohazard[1up]: that siunds easier than i thought it was 21:50.13 Biohazard[1up]: thanx 21:50.16 Biohazard[1up]: sounds* 22:09.37 Biohazard[1up]: hmm, the up and down seem to be the problem for me 22:15.52 @NulL`: how so? 22:17.49 Biohazard[1up]: well, 22:17.54 Biohazard[1up]: i have 4 sides 22:18.34 Biohazard[1up]: and i have a 5th one i just made with water which i can use as my down, but... 22:18.44 Biohazard[1up]: how would i angle the camera to get a "sky" 22:20.04 @NulL`: "Camera Orientation" 22:20.12 @NulL`: head/pitch 22:20.16 @NulL`: ignore bank 22:22.19 Biohazard[1up]: umk 22:23.01 Biohazard[1up]: in the rendering tab? 22:23.26 Biohazard[1up]: haha ya nvm |
Author: | natirips [ 09.16.11 ] |
Post subject: | Re: MAPPING: creating an own skybox |
Apropos Terragen: there are a few tutorials on Youtube about Terragen itself. Anyway, when you make your scenery and you're happy with it, use the following to render your sides: Camera global settings for skybox: Camera settings -> Zoom -> 1,0 [this makes it a perfect 90° camera] Image size -> 512x512 [you might use 256x256 if the quality is unimportant to you] Camera orientation -> 0 0 0 Render image -> save -> xxx_rt.bmp Camera orientation -> 90 0 0 Render image -> save -> xxx_ft.bmp Camera orientation -> 180 0 0 Render image -> save -> xxx_lf.bmp Camera orientation -> 270 0 0 Render image -> save -> xxx_bk.bmp Camera orientation -> 0 90 0 Render image -> save -> xxx_up.bmp Camera orientation -> 0 -90 0 Render image -> save -> xxx_dn.bmp Convert them into .jpg and put into env/yourskybox. As for the shader: Code: textures/mymap/skybox { q3map_lightimage textures/mymap/skybox.jpg qer_editorimage textures/mymap/skybox.jpg surfaceparm noimpact surfaceparm nolightmap surfaceparm sky q3map_sun 1 0.98 0.4 70 0 90 q3map_lightsubdivide 256 q3map_surfacelight 330 q3map_backsplash 0 0 skyparms env/yourskybox/xxx - - } Adjust surfacelight and/or sun to your needs. textures/mymap/skybox.jpg is the editor-only image for the skybox (just so you know that you put the right one, you can basically use anything for it as it doesn't appear in-game) |
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