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Shadow Bug http://www.dswp.de/old/mapping/shadow-bug-t1348.html |
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Author: | Rylius [ 11.14.09 ] |
Post subject: | Shadow Bug |
So I started another map, and now I want to have some blood marks around. I copied the blood.shader, adjustet a few paths and now it works quite nice. No z-fighting, transparent background and all that stuff. But if I walk on it, the shadows are screwed. Attachment: shot0046.jpg Can someone help me how I could fix it? I tried adding map $lightmap to the shader, but then its way too bright. Heres an example of the shader: Code: // new dark blood splats when bleeding or shot // textures/ut4_boxcity/bloodMark { nopicmip // make sure a border remains polygonOffset entityMergable // allow all the sprites to be merged together { clampmap gfx/damage/blood_stain.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } } Im using ambient 200 as long as the lighting isnt finished, can this cause this bug? Just ask if you need more info Any help would be appreciated ps: ye the minimap is screwed |
Author: | SteveMcqueen [ 11.14.09 ] |
Post subject: | Re: Shadow Bug |
srx da hab ich keine ahnung... versuch das ganze im #urbanmappers channel im EnterTheGame IRC netzwerk zu erfragen, da wirste sicherlich geholfen... |
Author: | Rylius [ 11.14.09 ] |
Post subject: | Re: Shadow Bug |
oki probier ich mal die tage danke trotzdem |
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