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MAPPING: Radiant using http://www.dswp.de/old/mapping/mapping-radiant-using-t431.html |
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Author: | SteveMcqueen [ 04.01.09 ] |
Post subject: | MAPPING: Radiant using |
moving the camera: camera is snap-to-grip, ctrl+g is snap-to-grid toggle btw forward, back, turning: arrowkeys strafing: punkt und komma up, down: pgup, pgdn mousewheel: forward/backward in direction of view you can also press ctrl when being moving in the camera window!!! when camerawindow is selected: mouse2 toggles freelook on/off when 2d-view is selected: mouse3 moves direction of sight, ctrl+mouse3 moves camera to a new position if camera is "fixed", try using CAPS... 2d views: change with ctrl+tab useful to set: misc >> colors >> themes >> maya/max/lightwave ... else you have a hard time identificating what is what, or set the colors as you like. grid width; width in units 1 1 (dont go below 1, else compile error are VERY VERY likely) 2 2 3 4 4 8 (try to use 8 as base size at least) 5 16 6 32 7 64 8 128 (that is the size of the s-shaped hallway between the bomspots in ut_train) 9 256 0 on/off shift+x gives you a crosshair in the 2d-views editing brushes: mouse1 creates new brushes shift+mouse1 selects single brushes, also in camera mode! backspace deletes selected brushes when selected a brush, ctrl+3 forms it into a triangle, ctrl+5 into a pentagon, numbers got from 3-9 to select several brushes, shift+mouse1 and draw your mouse over all objects, works also in the camera window or make a bigger brush that touches all brushes you need, and use the "select touching" icon from the radiant window, the one right of the axis/rotate stuff. on the CSG tools: (substract, merge, hollow) http://en.wikibooks.org/wiki/GtkRadiant/The_CSG_Tools use them with care... making desired brushes yourself is usually way better, as the CSG tools do not work too good. you will realize this after a while... explanation of the buttons in radiant: http://www.3dgaming.de/3dtutorials/q3radiant/anatomie1.shtml |
Author: | SteveMcqueen [ 04.16.09 ] |
Post subject: | Re: MAPPING: Radiant using |
textures aligning: surface inspector (s) for brushes and patch surface inspector (shift+s) for patch meshes. entity menu: n console: o (for checking compile or looking up the last worksteps) |
Author: | SteveMcqueen [ 06.18.09 ] |
Post subject: | Re: MAPPING: Radiant using |
video tutorials... http://esports.revo-online.nl/viewpage.php?page_id=75 |
Author: | SteveMcqueen [ 06.18.09 ] |
Post subject: | Re: MAPPING: Radiant using |
using func_group: select all you want, RMB and make the selections a func_group if you want to select a whole group, SHIFT+LMB one part of the group, then CTRL+ALT+E (quite different from radiant 1.4, described is the way in 1.5) |
Author: | SteveMcqueen [ 06.18.09 ] |
Post subject: | Re: MAPPING: Radiant using |
using regions: (hides everything but the stuff currently selected) CTRL+SHIFT+R |
Author: | SteveMcqueen [ 06.26.09 ] |
Post subject: | Re: MAPPING: Radiant using |
ALT+numbers shows/hides different stuff. alt+6 comes in handy when looking for uncaulked surfaces ctrl+h are hints ctrl+p are patch meshes -------------------- for vis: ctrl+m makes selection detail ctrl+shift+s makes it structural |
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