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ut4_train http://www.dswp.de/old/mapping/ut4-train-t435-70.html |
Page 8 of 11 |
Author: | SteveMcqueen [ 10.02.09 ] |
Post subject: | Re: ut4_de_train |
just straight out of irc: Quote: 23:23.06 stv``: NulL`since you already know the map, have you any special advice for me?
23:23.38 @NulL`: for whcih map? 23:23.42 stv``: train 23:24.07 @NulL`: ut_train or train_gamma3 ? 23:24.21 stv``: gamma3 23:25.03 @NulL`: the scale is way off 23:25.19 @NulL`: texturing is pretty bad 23:26.08 stv``: (i learned mapping with it, i have never done anything before it for whatever that is worth) 23:26.08 @NulL`: i mean theres blue bathroom tiles in the covered train yard area 23:26.23 @NulL`: theres little to no detail in the map 23:26.26 stv``: haha yeah 23:26.29 @NulL`: this isnt 1998 anymore 23:27.04 @NulL`: the lighting is terrable, its too bright everywhere 23:27.29 stv``: true, but earlier versions were too dark 23:27.31 stv``: ^^ 23:28.57 @NulL`: the inside is the worst 23:29.18 [T]BludShoT: stv is gamma3 the most up to date version? 23:29.23 stv``: did i fuck up the scale altoghether? or are specific parts worse than others 23:29.24 @NulL`: you should get rid of all the textures 23:29.30 @NulL`: and use some decent ones 23:29.45 @NulL`: they look like they came from beta 1 or 2 23:30.06 stv``: means i should go out and make my own? 23:30.29 @NulL`: if you have to, or find a good texture set 23:31.31 stv``: textures are long not done... didnt put too much time into it. by now i am happy that i can compile maps without errors 23:32.12 @NulL`: does the map exist in css? you should try and base this map on that 23:32.18 @NulL`: for details and quality etc 23:32.31 stv``: got to get the css stuff^^ 23:33.11 @NulL`: or look at screenshots & videos 23:34.09 slackin: anyone interested in putting the test map for ut4_imperial_new on there server please send me an email at slackin@att.blackberry.net ill be pk3'ing it up in a couple hours, just a beta to get feed back from you peeps to make it a better map, but i has spawns for ts/ctf and flags now, vis is much better now and couple other small things have been done to help gameplay, so hit me up! 23:35.08 stv``: NulL` i am still mostly busy with geometry... so any further stuff on scaling? 23:35.35 @NulL`: wander round with cg_thirdperson 1 23:35.59 stv``: i.e. especially the added doors 23:35.59 @NulL`: the players head is at the same height as you door handles 23:36.17 @NulL`: tbh, you'd be better off without the doors 23:36.44 @NulL`: the huge glass windows are weird too 23:37.24 stv``: yep, i though about removing all doors and exchanging these with func_walls 23:38.13 stv``: and change the glass windows to something proper, as well as the added upper rooms, which will be closed for future bomb anyway 23:39.50 @NulL`: oh and change those crates 23:39.57 @NulL`: they've been used to death 23:40.10 stv``: only exception could be the window with the door, i added it only test-wise, to see how bomb plays with and without the window 23:41.05 stv``: true, but as said, texturing did not get too much attention. i still hang with VIS |
Author: | Vendetta [ 10.06.09 ] |
Post subject: | Re: ut4_de_train |
HumppaLakki wrote: SvaRoX wrote: AimMe wrote: I'd like to test CAH on train! I'm in too lets test it!! where??? i dont know where... is it in train gamma6??? i saw it on the first page at the bottom to download then lets play!!! (if i know where *g*) |
Author: | SteveMcqueen [ 10.26.09 ] |
Post subject: | Re: ut4_train |
Attachment: wheelsss.jpg <3 |
Author: | SteveMcqueen [ 10.26.09 ] |
Post subject: | Re: ut4_train |
that should the wheels look like, except for front texture of course. ^^ Attachment: newwheeels.jpg and while you are at it.... in the following pic there is a corner lacking, when loading up original train, you will see right what i mean. qwerty you mind fixing it? ;> Attachment: missing corner....jpg
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Author: | SteveMcqueen [ 10.26.09 ] |
Post subject: | Re: ut4_train |
Attachment: train215_newwheels.zip *ding ding ding* hf |
Author: | SteveMcqueen [ 10.27.09 ] |
Post subject: | Re: ut4_train |
Attachment: edge_fence_uppertrainyard.jpg does it look like that? |
Author: | qqwertyy [ 10.27.09 ] |
Post subject: | Re: ut4_train |
check this out |
Author: | HumppaLakki [ 10.28.09 ] |
Post subject: | Re: ut4_train |
looks a little bit dark. But we will see during gameplay |
Author: | Vendetta [ 10.28.09 ] |
Post subject: | Re: ut4_train |
the new railrolls are great, a good tex. in www it really gives better tex, but that drops fps when i have my new GeForceXXXX my fps wont more drop in all the maps i hope |
Author: | Unclefragger [ 10.28.09 ] |
Post subject: | Re: ut4_train |
HumppaLakki wrote: looks a little bit dark. But we will see during gameplay the original train was super dark ;) |
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