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MAPPING: Brushwork http://www.dswp.de/old/mapping/mapping-brushwork-t437.html |
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Author: | SteveMcqueen [ 04.03.09 ] |
Post subject: | MAPPING: Brushwork |
http://forums.urbanterror.net/index.php/topic,13907.0.html when editing brushes mitre corners. Mitres can be created using radiant's edge editing tool (press 'e' to enable) or clipping tool (press 'x' to enable). edge tool: take a corner and draw it to 45 dregrees clipping: make the first clicks to select the cutting line, the third one is for making cuts wit a different angle (i.e. NOT 90 dregrees) imagine the path of the two points an arrow, 1 is foot, direction goes to two, always the left side will be cut. xx cut & deleted 1-------------------------2 ---> xx stuff here stays most general rule: do not let brushes overlap each other! |
Author: | SteveMcqueen [ 04.08.09 ] |
Post subject: | Re: MAPPING: Brushwork |
your map is divided into several "rooms", make the walls out of structural brushes (when selected: SHIFT+CTRL+S), and all the rest (i.e. the wagons on the trainyards) detail brushes (when selected: CTRL+M). also place hint brushes between different rooms... but hints are a completely different topic. dont let brushes overlap is the golden rule, but it seems that this does not count for hints. i read hints HAVE to overlap the other brushes for 8 units minimum to work correctly. this way you wont have too many leaf nodes and your r_speeds stay lower = more fps |
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