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MAPPING: Texturing http://www.dswp.de/old/mapping/mapping-texturing-t438.html |
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Author: | SteveMcqueen [ 04.03.09 ] |
Post subject: | MAPPING: Texturing |
before you do anything, you do this: press "i" to select all brushes, and then use the caulk texture first... everything with the caulk texture on it will not be rendered. so you will have better fps on your map and you will not forget to caulk anything after your general texturing is done. then texture everything you need as you like. CAULK eveything that should not be rendered (everything you cant see) PLAYER CLIP player cannot move on BOT CLIP bot cannot move on FULL CLIP nothing can move on ... |
Author: | SteveMcqueen [ 04.08.09 ] |
Post subject: | Re: MAPPING: Texturing |
when texturing just select one side of a brush... you do this via CTRL+SHIFT+MOUSE1 misaligned textures: set them right via the surface inspector (press s) for patch mesh textures you need the patch surface inspector (SHIFT+s) |
Author: | SteveMcqueen [ 04.11.09 ] |
Post subject: | Re: MAPPING: Texturing |
select a texture: MOUSE3 post current selected texture onto a specific face: CTRL+SHIFT+MOUSE3 |
Author: | SteveMcqueen [ 10.25.09 ] |
Post subject: | Re: MAPPING: Texturing |
stuff from querty for making textures: http://nemesis.thewavelength.net/index.php?p=45 Quote: 21:39.23 qqwertyy: only one thing
21:39.43 stv``: sup 21:39.44 qqwertyy: im using object viewer of cs .bsp maps 21:39.55 qqwertyy: and i see the texture 21:40.44 qqwertyy: and i try to find a texture in urt textures which is similar anyway 21:40.53 stv``: ? 21:40.55 qqwertyy: if i cant found 21:41.07 qqwertyy: for example 21:41.13 qqwertyy: in dust2 21:41.21 qqwertyy: there is a wall texture 21:42.07 stv``: and? 21:42.10 qqwertyy: for example sandw.tga 21:42.28 qqwertyy: if i cant find a texture, that looks like sandw.tga, 21:42.39 qqwertyy: i type to google that 21:42.59 qqwertyy: high resolution dirty wall textures 21:43.02 qqwertyy: for example 21:43.08 qqwertyy: and i find a texture 21:43.17 qqwertyy: and open it with gimp 21:43.37 qqwertyy: and adding some effects and change some color 21:43.46 qqwertyy: and our texture is ready 21:43.50 qqwertyy: thats all 21:44.01 qqwertyy: if you want to bump textures 21:44.13 qqwertyy: for example i use crazybump program 21:44.33 qqwertyy: you give to it a texture 21:44.38 qqwertyy: and change values 21:44.44 qqwertyy: after that 21:44.55 qqwertyy: it gives you a bump textures 21:45.18 qqwertyy: and your map seems so real 21:45.27 qqwertyy: the main point is bsp viewer of course 21:45.36 qqwertyy: if you have cs 21:45.41 stv``: lol ok.... and what about fps? 21:45.44 qqwertyy: i can send you this bsp program 21:45.54 stv``: i havent have css 21:45.58 stv``: only cs 21:46.31 qqwertyy: ok, i will send you bsp viewer link 21:47.12 qqwertyy: so, you can understand which textures you can use. 21:47.32 stv``: hm 21:47.32 qqwertyy: and you can modify easily 21:47.49 stv``: how big is the program? 21:49.15 qqwertyy: this is the link 21:49.16 qqwertyy: http://nemesis.thewavelength.net/index.php?p=45 21:49.59 qqwertyy: 3.5mb 21:50.24 stv``: *making forum post* :> 21:50.46 qqwertyy: i cant post it now 21:50.51 qqwertyy: i ve some works 21:50.55 stv``: no prob 21:50.58 stv``: i do it already 21:51.05 stv``: link + what you wrote 21:51.09 qqwertyy: hehe, ok |
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