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MAPPING: Spawnplacement
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Author:  SteveMcqueen [ 04.08.09 ]
Post subject:  MAPPING: Spawnplacement

there are different entities possible to use:

info_player_deathmatch works in ffa, put at least one in your map, if not your map most likely will not work properly in the other modes
info_player_intermission sets the startpoint when you go into specmode via the menu
info_ut_spawn wil be the entity of choice when setting the team spawns.

example:
Code:
info_ut_spawn - this is spawn for all gametypes except FFA. 20 of these in map
g_gametype 3, 4, 6, 7, 8
team red (or blue)

info_ut_spawn - specific FFA spawns scattered around the map
g_gametype 0

info_player_deathmatch - this one is left since I created the map, used this initially for testing. Does it still work?
g_gametype 0
notteam 1 (don't use in other gametypes than FFA)

info_player_intermission - placed at a point for where spectator/team-menu starts
no specific command


info is from: http://forums.urbanterror.net/index.php?action=printpage;topic=13195.0

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