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MAPPING: Spawnplacement http://www.dswp.de/old/mapping/mapping-spawnplacement-t446.html |
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Author: | SteveMcqueen [ 04.08.09 ] |
Post subject: | MAPPING: Spawnplacement |
there are different entities possible to use: info_player_deathmatch works in ffa, put at least one in your map, if not your map most likely will not work properly in the other modes info_player_intermission sets the startpoint when you go into specmode via the menu info_ut_spawn wil be the entity of choice when setting the team spawns. example: Code: info_ut_spawn - this is spawn for all gametypes except FFA. 20 of these in map g_gametype 3, 4, 6, 7, 8 team red (or blue) info_ut_spawn - specific FFA spawns scattered around the map g_gametype 0 info_player_deathmatch - this one is left since I created the map, used this initially for testing. Does it still work? g_gametype 0 notteam 1 (don't use in other gametypes than FFA) info_player_intermission - placed at a point for where spectator/team-menu starts no specific command info is from: http://forums.urbanterror.net/index.php?action=printpage;topic=13195.0 |
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