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MAPPING: decals
http://www.dswp.de/old/mapping/mapping-decals-t706.html
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Author:  SteveMcqueen [ 05.29.09 ]
Post subject:  MAPPING: decals

decals are like banners, you can place them on top of any other texture without having to worry about z-fighting. (gfx bug that happens when the engine does not know which texture it should draw.)
i dont know yet if there is a limit for it, or if you should not use too many.

create a brush, and choose the right 2d-view for creating a patch mesh via shift+p, and create the mesh. choose your texture, maybe set it correctly via the surface inspector (shift+s), and place the mesh near the place where you want the decal.
create an info_null (?) entity behind the mesh (has to be sealed off of the void, either place it somewhere within the map, or create a box around it, else you will have a leaked entity. leftclick the mesh and the entity, and connect them (ctrl+k).

finished.

Author:  SteveMcqueen [ 07.06.09 ]
Post subject:  Re: MAPPING: decals

http://www.splashdamage.com/forums/archive/index.php/t-3627.html
http://www.quake3world.com/ubb/Archives/Archive-000004/HTML/20031022-6-026306.html

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