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I made a map. Can we test it ?
http://www.dswp.de/old/mapping/i-made-a-map-can-we-test-it-t7600-10.html
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Author:  highzone [ 06.22.15 ]
Post subject:  Re: I made a map. Can we test it ?

:arrow: hello again and thanks all for your feedback.

-the shybox is ugly because there is no skybox. :) Just a Dark Blue shader with light entity.
I made one a few month ago i will try to retrieve it.

-I will try the -scale option in Q3map2build (thanks for the link)

- the layout may change a bit in the white indoor part.

-And i have some scale problems that i have to fix. (the door with yellow part are too big i think and maybe some window's size.


:?: Now i have a few questions : (u maybe need to play with players to answer)

-What about the bomsites's positions ?

-What about the Spawn's positions ?



:!: Any idea for the layout or anything else is welcome.

Thanks again for helping and giving advice.

"ut4_stockage_test_v2" will come soon. (i hope)

Author:  zietsh [ 06.22.15 ]
Post subject:  Re: I made a map. Can we test it ?

today we played it 3v2.
And I think if the windows from outside to red would be a bit taller so one could walk through without crouch would be better. But maybe not with more players.
We need 5v5 for good testing! :)

Author:  highzone [ 06.24.15 ]
Post subject:  Re: I made a map. Can we test it ?

Yes those windows are now a bit taller.

I made some other small modification too.

I ask myself about creating new way from servers room to the redsite room :

up. Facing to the windows. (Stairs)

Or down. Facing to the red ladder.

But for now i will have a drink with friends. :)

Author:  wurst [ 06.25.15 ]
Post subject:  Re: I made a map. Can we test it ?

cheers.

Author:  zietsh [ 06.25.15 ]
Post subject:  Re: I made a map. Can we test it ?

Oi, and locations can be easily added with target locations. Makes a map (especially a new one) easier to navigate.

(I don't remember seeing locations, but maybe I was just to tired)

Author:  highzone [ 06.25.15 ]
Post subject:  Re: I made a map. Can we test it ?

zietsh wrote:
Oi, and locations can be easily added with target locations. Makes a map (especially a new one) easier to navigate.

(I don't remember seeing locations, but maybe I was just to tired)


¿ QUE ? :shock:

oh, u talk about the $location.

this will come but maybe with V3. i have most important things to decide before that.

Or maybe if i become crazy this weekend. :)

V2 should come for the next week.

I don't know what is Oi

:?: Question for shader scripting pros :

Can i make a clip shader to block only the HE smokes and hk69 nades?


here is some new screenshots. from my mapping session of yesterday. here comes the SKYBOX
Image Image
Image Image

Author:  highzone [ 07.09.15 ]
Post subject:  Re: I made a map. Can we test it ?

Hello.

After a long period of silence and lasiness :

ut4_stockage_test_v2.pk3 finnaly arrives. :lol:

Here is the link of the V2 :

http://dl.free.fr/m5S8cBGaK

Author:  zietsh [ 07.13.15 ]
Post subject:  Re: I made a map. Can we test it ?

ahh, where do I click to download :lol:

edit: maybe upload it as attachment(?) does that not work?

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