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MAPPING: doors
http://www.dswp.de/old/mapping/mapping-doors-t765.html
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Author:  SteveMcqueen [ 06.17.09 ]
Post subject:  MAPPING: doors

usual doors:
-make the door brush
-1x1 brush as turning point, use origin texture from "common textures" on all sides
-select both and use func_rotating_door
-add areaportal (see below)

opening angle:
http://forums.urbanterror.net/index.php ... 441.0.html

moving doors/schiebetüren:
http://forums.urbanterror.net/index.php/topic,14960.0.html
glass moving doors:
http://forums.urbanterror.net/index.php/topic,5995.0.html

trap doors:
http://forums.urbanterror.net/index.php/topic,10629.0.html

i.e. got to set the axis to 0 and the angle to -1 (or similar, dunno iirc)

models as doors:

http://forums.urbanterror.net/index.php/topic,10283.0.html
or better:
http://forums.urbanterror.net/index.php/topic,9686.0.html

open doors with switches:
http://forums.urbanterror.net/index.php ... 434.0.html
either use a trigger_multiple (for a light barrier-like feel) or a func_button (like a switch) entity for the activation device.

some more door things:
http://forums.urbanterror.net/index.php/topic,17433.0.html

areaportal:
place a brush completely inside the door, use skip texture on all sides, except for one, which needs an areaportal texture on it
Attachment:
door_ap.jpg

Author:  wurst [ 06.17.09 ]
Post subject:  Re: MAPPING: doors

"the doors"

Author:  SteveMcqueen [ 06.18.09 ]
Post subject:  Re: MAPPING: doors

2d0:

verstehen warum areaportal net funktioniert...


edit:
looks like it is an engine bug...

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