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mapcycle vote machine yeah!
http://www.dswp.de/old/mapcycle-bot-f29/mapcycle-vote-machine-yeah-t407-10.html
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Author:  wurst [ 03.28.09 ]
Post subject:  Re: maps yeah!

:mrgreen:

Author:  Unclefragger [ 03.28.09 ]
Post subject:  Re: maps yeah!

yay worked well, just moonstone sorta sucks ^_^

Author:  knirps [ 03.29.09 ]
Post subject:  Re: maps yeah!

woow nice!!!


but why the heck is no one voting for ryhad and turnpike


:D

Author:  bky [ 04.03.09 ]
Post subject:  Re: maps yeah!

this time, it worked quite well :mrgreen:

just one little error (this file already exists...(ftp renaming the cycle into cycle.old* and uploading the new)..need to add a dell the old cycle-old line, and it'll be fine :> )

here's the new cycle:
Code:
ut4_subway
ut4_riyadh
ut4_abbey
ut4_crossing
ut4_turnpike
ut4_algiers
ut4_kingdom
ut4_uptown
ut4_ramelle
ut4_casa
ut4_granja
ut4_dicks
 



still gotta do the admin for mapvoting :| think sunday should be possible :|
maybe we could add de_train into the customlist just for fun..

Author:  HumppaLakki [ 04.03.09 ]
Post subject:  Re: maps yeah!

BlinkY wrote:
maybe we could add de_train into the customlist just for fun..


On TDM this map could be a little bit strange. But maybe its fun.

So lets ad the map :mrgreen:

Author:  SteveMcqueen [ 04.03.09 ]
Post subject:  Re: maps yeah!

first ask wursti if we seriously add train...
custom maps mean traffic and he is the one to pay. also maybe it will be better to wait and see when i will get the final train done... you know the one with the bombspots, so we place the final map onto the server, that we will not have the same one twice.

Author:  bky [ 04.03.09 ]
Post subject:  Re: maps yeah!

klar ;)
wollt das als vorschlag nur mal so in den raum stellen :)
macht zumindest ne menge fun, ob mit bombe oder nicht...das mit den dächern wär allerdings ärgerlich :/
(moonstone --> ~20mb..train --> ~2,6 :-D)

wobei es sich bestimmt lohnt, auf dein remake zu warten =)

Author:  SteveMcqueen [ 04.04.09 ]
Post subject:  Re: maps yeah!

^^

ich hoff mal dass die map dann nich irgendwie an grösse zunimmt, das sieht man erst wennse dann voller texturen undso ist... da werd ich nächste woche dann dazu kommen denk ich mal... je nachdem wieviel ich nachm cleanup nachbessern muss, also je nachdem wieviel leaks oder überlappungen drinnen sind. wolltest du nich auch mappen lernen? ;)

Author:  bky [ 04.10.09 ]
Post subject:  Re: maps yeah!

Code:
ut4_kingdom
ut4_algiers
ut4_mandolin
ut4_ambush
ut4_turnpike
ut4_dicks
coconutbeta
ut4_abbey
ut4_uptown
ut4_casa
ut4_riyadh
ut4_crossing
 

Author:  wurst [ 04.11.09 ]
Post subject:  Re: maps yeah!

we must join phpbb group=7 with b3.group_bits=32


btw.
very very very good game :D

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