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Custom Funstuff
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Author:  Vendetta [ 09.19.09 ]
Post subject:  Custom Funstuff

i have here some file to create custom funstuff... but i dont understand the whole thing... can anyone say me how to create?? i will attach the files for everyone so that u can create too and look up the instructions
Quote:
Funstuff instructions:

You will need 3ds max 7 with the md3 exporter (the one written for max 6 works with max 7 but no later versions) or a program that can import 3ds max scenes to use the max scenes of the player models' heads. These heads include the head tag so make sure you check tag_head when exporting. If you make something for the back place the model at 0,0,0 in the 3d program.


You need to be able to make a model and export it as an md3. Then give it the correct name following these rules.

The naming convention is modelname(e.g. ponygd) _ team (r or b) _ race (0 = white female, 1 = black female, 2 = white male & 3 = black male) _ tag (0 = does not work with helmet, 1 = works with helmet , 2 = it's for the back). The last two letters of the names I used are the colours bk = black, bl = blue, dg = dark green, gd = gold, gn = green, ny = navy, or = orange, pk = pink, pp = purple, rd = red, wt = white, and yw = yellow.

The name of the ponytail with the gold chopsticks is ponygd_b_0_0.md3 which means it is for blue team's white female without a helmet. To make the same model work on more than one race just keep exporting it with the new name with the race number changed appropriately. For example, if you wanted the above ponytail to work on the blue team's black female you would name it ponygd_b_1_0.md3 . If you wanted it to work on red team's balck male you would name it ponygd_r_3_0.md3 .

Make a pk3 with the model and texture in the models/players/funstuff folder and the shader in the scripts folder. You will need a shader to make it light correctly. For examples check the funstuff.shader. Do not modify the funstuff.shader by adding the shader for your model to it; instead make a new shader called funstuff_mymodel.shader.


Legal stuff
===========
The makers of Urban Terror accept no responsibility for any damage or
injuries resulting from use of this software. You download and install
this software at your own risk.

Urban Terror is a collection of mod files created by Frozen Sand LLC,
community maps and community assets which are creditted in the map
readme's. The files that constitute this modification are copyright
Frozen Sand, LLC 2000-2008.

Use of any file contained within the mod is illegal without permission.
Anyone wishing to re-use any of the media contained within the official
release of Urban Terror should first contact Frozen Sand at
http://www.frozensand.com or http://www.urbanterror.net

Create ur custom funstuff

Author:  SteveMcqueen [ 09.19.09 ]
Post subject:  Re: Custom Funstuff

You need to be able to make a model and export it as an md3. Then give it the correct name following these rules.

well... quoted above is the hardest part of it.

Author:  Vendetta [ 09.20.09 ]
Post subject:  Re: Custom Funstuff

SteveMcqueen wrote:
You need to be able to make a model and export it as an md3. Then give it the correct name following these rules.
well... quoted above is the hardest part of it.

i dont understand... i wanted to know what program i have to use and how to make...

Author:  SteveMcqueen [ 09.20.09 ]
Post subject:  Re: Custom Funstuff

for modelling you can use blender, milkshape or such programs. maybe also cinema 4d?

i am sorry, but i am no expert at this at all. but your friend google is.

Author:  wurst [ 10.18.09 ]
Post subject:  Re: Custom Funstuff

the oracle with the funny-colored letters

Author:  taach1st [ 02.28.10 ]
Post subject:  Re: Custom Funstuff

there are many funstuff codes yet......

some of them only work with a special person you can only take 3 three of them... here is a site with the famoust funstoff codes:
http://ahgw.org/funstuff.html


lots of fun :mrgreen:

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