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ut4_dicks killing the server
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Author:  BEH [ 05.18.12 ]
Post subject:  Re: ut4_dicks killing the server

fine fine ill skip dicks next time I see it, but I am no mapcycle guru, so the deleting part will hav to be done by somebody else.

Author:  JRandomNoob [ 06.10.12 ]
Post subject:  Re: ut4_dicks killing the server

Same thing happened with Superman some five minutes ago (13 players). Still can’t connect:-<

Author:  draik [ 06.10.12 ]
Post subject:  Re: ut4_dicks killing the server

I think we need more ppl with access to server restart command or (will be better) someone who will fix the problem.

Author:  Crusher [ 06.16.12 ]
Post subject:  Re: ut4_dicks killing the server

Yes superman crashed the server right now.

Author:  JRandomNoob [ 07.01.12 ]
Post subject:  Re: ut4_dicks killing the server

Another such map is ut4_happyjumptutorial_beta3 — been blocking the jump server for half a week now:-S

Author:  Pirat [ 07.01.12 ]
Post subject:  Re: ut4_dicks killing the server

JRandomNoob wrote:
Another such map is ut4_happyjumptutorial_beta3 — been blocking the jump server for half a week now:-S

I think I'll let Wursti delete the maps I added
the last 6 months or so and see if all these
maps still block.

Author:  Crusher [ 07.08.12 ]
Post subject:  Re: ut4_dicks killing the server

ut4_offshore also kills the server with "bad command byte"... set the map few minutes ago... crap I am so sorry.

Author:  Pirat [ 07.11.12 ]
Post subject:  Re: ut4_dicks killing the server

Crusher wrote:
ut4_offshore also kills the server with "bad command byte"... set the map few minutes ago... crap I am so sorry.

Happened to me, too. Cautious as I am, I (mostly)
test maps first locally (i.e. at home), then on the
TS server (as it's mostly empty), and only then on
the TDM server. ut4_offshore was fine on TS, but
not on TDM (at least not with too many players).

I like ut4_offshore -- execept the fact that one of
the teams spawns on show, sotosay, with zero
cover.

Author:  Pirat [ 09.05.12 ]
Post subject:  Re: ut4_dicks killing the server

Okay, new server (Linux), and I deleted all jump maps
from TDM, maybe that helped a bit, too.

Current status:

OK: happyjumptutorial (JUMP)
OK: dicks (TDM) with 25 players AOK.
FAIL: ut4_superman (TDM). 7 players, 10+ in spec with 999.
EDIT: Hm, could this mean the 10+ ppl were
still downloading the 44 MB map after 5 minutes?

FAIL: ut4_offshore (TDM). Bad command byte.

Will have to delete more maps ...

Author:  Pirat [ 09.05.12 ]
Post subject:  Re: ut4_dicks killing the server

Pirat wrote:
Okay, new server (Linux), and I deleted all jump maps
from TDM, maybe that helped a bit, too.
[...]

I deleted the following maps:

Maps that are not good/rarely played/for non-TDM mode:
Code:
blackbridge.pk3
dk_ht2.pk3
farwest.pk3
lostisland_b2.pk3
metro.pk3
moonstone.pk3
papertown.pk3
peru.pk3
piratewars.pk3
post.pk3
q3martdm.pk3
taumafort_b2.pk3
ut42_revolution.pk3
ut4_alqoffice2.pk3
ut4_athena_alpha.pk3
ut4_bondroom_b4.pk3
ut4_cambridge_fixed.pk3
ut4_elements.pk3
ut4_mk-village_b4.pk3
ut4_orb3_bumpy.pk3
ut4_skeetshoot_2010.pk3
ut4_temple2_beta.pk3
ut_museum_fix.pk3
ut_sniperduell.pk3
vitinground_b5.pk3
 

Please file complaints about their removal in
this thread. :-)


Maps that are (too) broken (for TDM):
Code:
area51_beta1.pk3
chronic.pk3
history.pk3
requiem.pk3
saloon.pk3
saloon_fixed_b1.pk3
tlw_dust_repack.pk3
tlw_dust_se_rc1.pk3
uni4.pk3
ut4_baghdad_alpha_A010b.pk3
ut4_blackmarket_beta3.pk3
ut4_maximus_v1.pk3
ut4_outpost.pk3
ut4_streetz.pk3
ut4_suburbia_b4.pk3
 


I also delete more (hopefully all) jump maps,
the first load was just the set of jump maps
whose filename matches *jump*.


Current status:

OK: happyjumptutorial (JUMP)
OK: dicks (TDM) with 25 players AOK.
OK: ut4_superman (TDM). 19 Players.
OK: ut4_offshore (TDM). 15+ Players.


Yay! :-)

.

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