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What will be up in 4.2?
http://www.dswp.de/old/announcements/what-will-be-up-in-4-2-t787.html
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Author:  SteveMcqueen [ 06.23.09 ]
Post subject:  What will be up in 4.2?

http://forums.urbanterror.net/index.php/topic,16493.msg225801.html#msg225801

Author:  knirps [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

Quote:
I’m a huge fan of letting the players interact with the environment and with each other so little details like this is something that I’m always keeping an eye open for.

frankie owns

Author:  XTJ7 [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

Version 5, huh?

Author:  wurst [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

hm when?

Author:  SteveMcqueen [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

'when it's done.'

can be next month, can be next year, as far as i can tell from what i know about these guys.

Author:  SteveMcqueen [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

i just read in the urban terror forum this:

Code:
Thanks all for the warm welcome.

No fear the work that I’ve been given would slow down or push back any planed release date of 4.2. I’ve already completed most of the new animation for the player models and waiting for the addition of a few new slots for some key poses that can easily be add in a day or two.

As far as I know that is the major number one task at hand and anything else after cleaning up the player models would be filler work just to keep busy along with everyone else on the team.


the quote is from Frankie V, the new dev team member...
looks like they just had noone to finish that animation stuff till now. and this was the reason it took that long, from what i can guess.

Author:  wurst [ 06.23.09 ]
Post subject:  Re: next urban terror version includes....

btw:
we should start a discussion there why the client send by default different keys anywhere.
for the b3 vice versa should be a revolutionary preference...

Author:  SteveMcqueen [ 06.24.09 ]
Post subject:  Re: next urban terror version includes....

BladeKiller:

"The tunnels have been put back in Ramelle for 4.2 so both blue and red side will have the old tunnels again."

Author:  dmmh [ 06.24.09 ]
Post subject:  Re: next urban terror version includes....

tunnels back in Ramelle? finally goddammit! huhuhuhuhu!

still no crossbow in Urban Terror though :'(

Author:  ChineseDemocracy [ 06.24.09 ]
Post subject:  Re: next urban terror version includes....

SteveMcqueen wrote:
BladeKiller:

"The tunnels have been put back in Ramelle for 4.2 so both blue and red side will have the old tunnels again."


Not a big fan of Ramelle, for me it's basically a camping map, would be interesting to see how a tunnel would change the map's dynamics, where is this tunnel located?.

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