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dualcore = problems a.k.a. low fps/fps drops?
http://www.dswp.de/old/installation-updates-bugs/dualcore-problems-a-k-a-low-fps-fps-drops-t131.html
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Author:  SteveMcqueen [ 11.14.08 ]
Post subject:  dualcore = problems a.k.a. low fps/fps drops?

having a dual core doesnt work out as is always promised because most games (including urban terror) cant handle the second cpu which leads to less frames.
for the assumed case u really want to have a comparison, load urban terror, open console, type "/timedemo 1", hit enter and play a demo... it will replay very fast, and after its finished open the console: it will show an average frames-per-second value.
do that before disabling the second core, and after u did it. replay the same demo after.
now u should have a higher fps value.
(in rare cases it doesnt, so... see the yellow stuff)

if you want to disable the second core for opengl, you sometimes can do that via the nvidia control panel (if u got a ati grapics adapter or if u got the german version it wont, at least i did not find out how)
but in general you gotta use regedit.......
(START -> Run -> type "regedit", hit enter ... if u do this, you should know at least a bit what you are doing... fucking up ur registry could mean ur operating system is going to be unstable/freezes/reboots/whatever, if you know what ur doing i guess u arent even reading this line... :D )
save ur registry before u fuck with it, in case you need to have the multi threading enable again... so u can just reload it then!

Code:
Page 15 of 120.

There may be intermittent application compatibility issues with dual
core CPUs.
If you experience this issue, you can work around it by toggling off multithread
optimizations using the following instructions:
1 Launch regedit and determine the current primary display card by
looking in
HKey_Local_MachineHardwareDeviceMapVideo
and note the GUID (global unique identifier assigned by Windows),
which is the long string in brackets { } at the end of the entry
?devicevideo0?.
2 Look in
HKey_Local_MachineSYSTEMCurrentControlSetControlVideo
{GUID}\0000
where {GUID} is the number derived from the previous step.
3 Open the ?0000? directory and create a new DWORD called
OGL_ThreadControl and give it a value of 2.
This will disable multithreading in the driver for all OpenGL applications.
4 If you want to disable driver multithreading for all Direct3D applications?
In the same ?0000? directory, create a new DWORD called
WTD_EXECMODEL and give it a value of 0.


source:
http://forums.nvidia.com/lofiversion/index.php?t17646.html

Author:  wurst [ 11.17.08 ]
Post subject:  Re: dualcore = problems a.k.a. low fps/fps drops?

indeed, i had similar issues in original q3 and core2duo...

je pplz, we have all multicore 64 bit cpus and software that dont use it...

Author:  SanHolo [ 11.18.08 ]
Post subject:  Re: dualcore = problems a.k.a. low fps/fps drops?

No problems here with a core 2 duo. But okay, I run OS X... :)

Author:  wurst [ 11.18.08 ]
Post subject:  Re: dualcore = problems a.k.a. low fps/fps drops?

hm that issues in q3 allways appeared in both, win and linux. dont ax me for mac...

Author:  AimMe [ 11.18.08 ]
Post subject:  Re: dualcore = problems a.k.a. low fps/fps drops?

I have linux and no framedroping or anything, but i have AMD 64 X2 so...

Author:  wurst [ 11.20.08 ]
Post subject:  Re: dualcore = problems a.k.a. low fps/fps drops?

je it dont appear on all systems.
generally quake is multi cpu application, but people allways screamed bout crashes on multiple systems and a very high overhead traffic that made it just useless on older processors.
for a server is a good idea to have multiple cpus/cores. but not cause q3. the whole system run more lag free then.
theres setting to say q3 to just use 1 cpu. its r_smp 0 i think...
ah, i read some day urban terror had some trick to use specific core. but dunno maybe i got that rong.

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