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 Post subject: fov 90-110
PostPosted: 08.18.09 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
I recently read about binding fov 90 and 110 to a key in order to "zoom" with pistol/lr/m4, what ever you want, would work with spas :D
anyways, 110 gives you the advantage to see more of your surroundings and 90 does support your aim since the targets are bigger. I wrote a few lines, dunno if one can do it better. Replace AUX1 (my side button on the mouse) with whatever key you want to use ;)
Code:
set fovzoom "vstr fovzoom1"
set fovzoom1 "cg_fov 90; set fovzoom vstr fovzoom2"
set fovzoom2 "cg_fov 110; set fovzoom vstr fovzoom1"
bind AUX1 "vstr fovzoom"

enjoy

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
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Godlike
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
omg script kiddz pwn cheeeeet!
:shock:

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
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Godlike
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Joined: 01.19.09
Posts: 1134
I always play 125 :D

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
wow, we must ask xtj7 for that issue 1 day...
its possble to make a ring of 33 inch monitors and have 360 degrees view.
i mean just for the case this monitors get even cheaper...




Watch this vid @ Youtube (new Window)




Watch this vid @ Youtube (new Window)

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Lol, I'd like that 2π one.

I bet aiming with that would look like aimbot... who knows how many people using such high-tech were already banned for aimbotting here... :D

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
Yeah, must be huge advantage... Too bad turban error doesn't allow 0-360 fov, that way you could really zoom with that script.

But i would like to have so many monitors.

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 Post subject: Re: fov 90-110
PostPosted: 08.18.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
have a bed like that would be porno extreme.

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 Post subject: Re: fov 90-110
PostPosted: 08.19.09 
fov 360° does not work in urt, and it never did in q3 IIRC
something about 180 was max? someone test and confirm :P
fov range in urt is 90 to 110 @dmmh



 


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 Post subject: Re: fov 90-110
PostPosted: 08.19.09 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
They might be using a recompiled ioQuake version.

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<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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 Post subject: Re: fov 90-110
PostPosted: 08.19.09 
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Leader
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Joined: 11.29.08
Posts: 1972
Wow nice vid oO Seems they use 4 projectors, so the fov must not be an issue but they probably use a special Q3 version, at least to play with a wiimote-like :)
SteveMcqueen wrote:
something about 180 was max? someone test and confirm :P

Max was 160, even on UrT I couldn't get past this limit (totally unplayable on a 4/3 resolution anyway =)

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