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counterstrike maps for urban terror
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Author:  SteveMcqueen [ 03.31.09 ]
Post subject:  counterstrike maps for urban terror

edit:

maps are linked in the first post here: http://www.dswp.de/old/viewtopic.php?p=2004&f=6#p2004

Author:  bky [ 03.31.09 ]
Post subject:  Re: counterstrike maps for urban terror

big thanks - i love it ;)

Author:  SvaRoX [ 03.31.09 ]
Post subject:  Re: counterstrike maps for urban terror

I love them too, except the f*ing hungry wolf in dust :)

The fact you can go on the roof on dust is odd compared to the CS version of the map. Like Steve said, don't go on it, it's lame :p

Author:  Stx [ 03.31.09 ]
Post subject:  Re: counterstrike maps for urban terror

tlw_dust must have some limitations on top, except nades if its possibly, maybe the window script with some limitation, and yeah the wolf sound, in some places sounds like a horde of cows eating humans.

ut_train is good but cut those ladders and again limitation

Do u guys made this maps? If yes, de_inferno and de_dust2 are cool, maybe some custom maps like iceworld (bigger) or awp_map will rock the cs world and urt 2, and 20 % will come to play urt from cs :x , and be raped 8-) by oldschool players.

I tried to edit but how do i decompress beside winzip ?

Author:  SteveMcqueen [ 03.31.09 ]
Post subject:  Re: counterstrike maps for urban terror

we did not make any of these maps. but blinky and i plan to learn mapping because these maps are so damn much fun to play. they are different in design compared to almost all urban terror maps that are too open in their own way.

i did not exactly understand what you meant with dust and window script, but yeah, the wolves sounds suck ass, and there are some player clips needed so man cannot get onto the roofs.

what exactly you mean with ladders on train? and yeah, train also needs some clipping, being able to run around up top sucks hard.

to edit a map...
you need the .map (? iirc) file, but playable maps only have the compiled .bsp. so... to edit a finished map with out having the development files, you need to decompile it. but this leads to all the textures and all the lightning being lost. (again iirc) Means it will still be a LOT of work.
and you should have the permission to edit the map from the original author to start with, or what would you think if somebody takes your work and fucks around with it until it is quite different from you chose it to be?
i already try to find the guys that did these maps... though work i gotta admit, the train guy most certainly is not around anymore, and i am waiting for a response from the dust guy.

for making maps you use one of the versions of the Radiant, there is a link that may help here: http://dejgaming.com/index.php?option=com_content&view=article&id=56:urtmappingstarttut&catid=35:mappingtuts&Itemid=67

de_inferno, de_prodigy, de_rotterdam, cs_militia, cs_assault, cs_italy hmmmmmmmm :D

Author:  Stx [ 04.01.09 ]
Post subject:  Re: counterstrike maps for urban terror

To limit the map with the window script, i mean u can see thru and shoot bulletz up in the "air" but cannot walk, i don't know really, must be a script.

There are 2 ladders on de_train that should not be or be "cut", first in the "terrorist team" spawn near the truck and second on the (ct) trainyard/bombsite A.
Ok, maybe when the right owner that created this maps will allow... ok i promise that i will not act like a stupid pirate :mrgreen: althow i like Pirates Of Caribbean, i don't know nothing about copyright and such on, cuz in my country we just crack everything that it needs to run on computer basic, and was a bad ideea, indeed i respect the proper owner.

Thnx for the links. :lol: stay cool.I'v installed the gtkradiant, and look forward to help u guys or the other way : :D .

Author:  SteveMcqueen [ 04.01.09 ]
Post subject:  Re: counterstrike maps for urban terror

get on mumble :)

i mumble i can give you a better explanation how this stuff works...............

i already try to go on with this, starting with train...

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