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texture/mesh problems http://www.dswp.de/old/installation-updates-bugs/texture-mesh-problems-t7498.html |
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Author: | zietsh [ 11.02.14 ] |
Post subject: | texture/mesh problems |
So since some time now I got these kind of problems on allot (almost every map) did not have texture/mesh problems before like that. (Or i did not notice it.) Looks to me as if some models/brushes/how ever you want to call it, are double and collide. (Some times the problem is only in distant objects sometimes always.) Is this just me? |
Author: | natirips [ 11.03.14 ] |
Post subject: | Re: texture/mesh problems |
Check if you're accidentally using 16-bit color for textures. Q3 engine has it's share if quirks. If I'm not mistaken using 16-bit color in combination with Q3's rounding of distance can sometimes cause nearby brushes (i.e. a thin brush such as a painting near the wall (brush)) to appear as though if they are overlapping and you get so-called "z-fighting": the engine can't decide which brush to draw in the front and which in the back. Or it could be UrT's latest and the greatest update featuring a new feature or two. In which case, it's NOT A BUG, it's a FEATURE. P.S.: It could also theoretically be a custom map that messed up your shaders. |
Author: | zietsh [ 11.04.14 ] |
Post subject: | Re: texture/mesh problems |
Seem to be a feature as you put it ... Your tip does seem to have fixed some of them, thanks! |
Author: | zietsh [ 12.01.14 ] |
Post subject: | Re: texture/mesh problems |
Today I installed urt on linux (im on windows for my games usually) and a different pc. Problem reoccurred must be somewhere in this cfg, not that i dont appreciate a nice new feature. Quote: //Scripts
set tog_mapsizebig "cg_mapsize 500; cg_mapalpha 1" set tog_mapsizesmall "cg_mapsize 75; cg_mapalpha 0.200000" //HUD seta cg_fov "110" seta cg_gunsize "1" seta cg_lagometer "0" seta cg_nvg "3" //night vision seta cg_speedo "0" seta cg_drawtimer "1" seta cg_drawfps "1" seta cg_scopering "1" seta cg_draw2D "1" seta cg_drawteamscores "0" seta cg_drawcrosshairnames "1" seta cg_crosshairnamestype "1" seta cg_crosshairnamessize "0.3" seta cg_drawteamoverlay "2" seta cg_drawteamoverlayscores "0" seta cg_drawteamscores "0" seta cg_maptoggle "1" seta cg_mapsize "75" seta cg_mappos "9" seta cg_mapalpha "0.200000" seta cg_maparrowscale "2" seta cg_drawcrosshair "13" seta cg_crosshairsize "30" seta cg_crosshairfriendrgb "0 1 0 1" seta cg_crosshairrgb "0,1,0,1" seta cg_scopefriendrgb "1 0 0 1" //Skins seta cg_skinAlly "1" seta cg_skinEnemy "13" seta cg_skinFixed "0" //Load-Out seta gear "FeAATRW" //Controls seta sensitivity "3" //MOUSE seta in_mouse "2" bind MOUSE1 "+attack" bind MOUSE2 "ut_zoomin" bind MOUSE3 "ut_zoomreset" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" //basic walking movement bind w "+forward" bind a "+moveleft" bind d "+moveright" bind s "+back" bind e "+button8" //sprint bind SHIFT "+speed" //pushed down: Walk/Run bind c "+movedown" //crouch bind ALT "+movedown" //crouch //Items/Guns bind 1 "ut_weaptoggle knife" bind b "ui_selectgear" //GearSelect bind z "ut_itemdrop medkit; say_team I dropped the medkit for you. ^4:)" //drop medkit bind v "ut_itemdrop kevlar" //drop kevlar bind f "+button3" //mode bind g "ut_itemuse" bind SPACE "+moveup" bind q "+button6" //Heal bind r "+button5" //Reload bind [ "ut_itemprev" bind ] "ut_itemnext" bind l "ut_itemdrop" // drop item bind CTRL "+button7" //'use'(defuse/open door etc.) bind . "ut_itemnext" //next item bind p "ut_weaptoggle secondary sidearm" bind 0 "ut_weaptoggle primary" //UT_Radio Binds seta cg_autoradio "2" bind 2 "ut_radio 5 1 ^7enemy ^7@ ^4$crosshair" bind 5 "ut_radio 1 6 ^7Cardiopulmonary ^7resuscitation ^7on ^7its ^7way^4!" bind 3 "ut_radio 1 7" //^7I got your six!" bind h "ut_radio 5 2" //^2 I'm scared ..." bind j "ut_radio 8 1 ^7Heading to Bombsite ^1[A]^7." bind k "ut_radio 8 2 ^7Heading to Bombsite ^0[B]^7." bind m "ut_radio 4 2 ^2Bombsite ^1[A] ^2or ^0[B]?" bind n "ut_radio 8 5 "//^2<= Camp with ^1Bomb ^2and $clips clips!" bind o "ut_radio 9 4"// ^2Sorry my bad!" bind t "messagemode" bind u "ui_radio" bind x "ut_weapdrop" bind y "messagemode2" bind ~ "toggleconsole" bind F3 "ut_radio 1 1 ^4Affirmative." bind F4 "ut_radio 1 2 ^1Negative." bind F5 "ut_radio 3 3 ^1$hp"//^1Come and Q Me. $hp" //Medic //bind F6 "ut_radio 9 8 ^7Yo, ^7what ^7the ^7fuck?" //WTF? bind F6 "ut_radio lol" bind F7 "ut_radio 1 4 ^4<klar>" //Area clear bind F8 "ut_radio 4 7 ^4|^7Anyone need a ^4medic^7[^1+^7] ^7?!^4|" //Any one need a medic? bind F9 "ut_radio 2 6 " //^7function ^4send_backup^1(^7$location^1)" //Send backup bind F10 "ut_radio 4 5 ^4Where ^7are the ^1(^4fucking^1) ^4medics?" //where are the medics? //Num-pad binds bind KP_HOME "ut_radio 4 4"// ^7where ^7is ^7the ^1enemy^7?" bind KP_UPARROW "exec match.cfg; allowgoto; regainstamina" //bind KP_PGUP "vstr sniper; ut_echo SNIPERTOG" bind KP_PGUP "exec help.cfg; ut_echo HELP" bind KP_LEFTARROW "+vstr tog_mapsizebig tog_mapsizesmall" bind KP_5 "cl_stopwatchreset" bind KP_RIGHTARROW "ut_radio 9 6" // ^7No ^7Problem^4!" bind KP_END "ut_radio 9 2 ^7Nice One ^4:D" bind KP_DOWNARROW "ut_radio 1 8" // ^7enemy.^4enable ^7= ^4false" bind KP_PGDN "ut_radio 9 9 ^7Thanks for the help^4!" //Network settings seta ut_timenudge "0" seta cl_packetdup "2" seta cl_maxpackets "42" seta rate "25000" seta com_maxfps "60" seta com_hunkmegs "256" seta r_picmip "1" seta r_mode "-1" //dmaHD seta dmaHD_enable "0" seta s_doppler "1" seta s_sdlSpeed "44100" //recommended //LEAVE s_khz seta s_khz "22" seta com_soundMegs "8" seta dmaHD_interpolation "3" seta dmaHD_mixer "10" seta s_mixahead "0.8" seta s_mixPreStep "0.05" //get fps seta r_ext_max_anisotropy "0" seta r_ext_multitexture "0" seta r_ext_texture_filter_anisotropic "0" seta r_detailtextures "1" seta com_blood "5" seta r_colorbits "32" seta r_gamma "2" //INFO seta cl_drawMouseSize "7" seta cl_drawMousePosY "3" seta cl_drawMousePosX "0" seta cl_drawMouseInterval "0.08" seta cl_drawMouse "0" seta cl_drawping "0" // Ping Statistics On/Off seta cl_drawpingfontsize "7" // Ping Font size seta cl_drawpingfirstinterval "2" // Ping First Interval - collect info for <seconds> seta cl_drawpingsecondinterval "10" // Ping Second Interval seta cl_drawpingposx "0" // Ping Position X seta cl_drawpingposy "14" // Ping Position Y seta cl_drawfps "0" // FPS Stats On/Off seta cl_drawfpsfontsize "7" // FPS Font size seta cl_drawfpsinterval "1" // FPS Interval seta cl_drawfpsposx "0" // FPS Position X seta cl_drawfpsposy "11" // FPS Position Y seta cl_drawpackets "0" // Client Packets per Second Stats On/Off seta cl_drawpacketsfontsize "7" // PPS Font size seta cl_drawpacketsfirstinterval "2" // PPS First Interval seta cl_drawpacketssecondtinterval "10" // PPS Second Interval seta cl_drawpacketsposx "16" // PPS Position X seta cl_drawpacketsposy "2" // PPS Position Y seta cl_drawsnaps "0" // Server Snaps per second Stats On/Off seta cl_drawsnapsfontsize "7" // SPS Font size seta cl_drawsnapsfirstinterval "2" // SPS First Interval seta cl_drawsnapssecondinterval "10" // SPS Second Interval seta cl_drawsnapsposx "0" // SPS Position X seta cl_drawsnapsposy "7" seta r_customheight "1080" seta r_customwidth "1920" //trying to fix this seta com_singlecore "4" seta r_dynamiclight "1" seta cg_sfxbrasstime "200000" seta cg_brassTime "25000" seta cg_hitsound "1" |
Author: | Crusher [ 12.01.14 ] |
Post subject: | Re: texture/mesh problems |
Hmmm... do you have some manual config? Never had this kind of problem... My specs are: Q6600@3GHz GeForce GTX 750Ti 4GB RAM Winblows 7 64bits Next, the options from my cfg related to graphics... all of them are just auto generated from game GUI: Code: seta r_lastValidRenderer "GeForce GTX 750 Ti/PCIe/SSE2" seta r_GLlibCoolDownMsec "0" seta r_maxpolyverts "9000" seta r_maxpolys "1800" seta r_directedScale "1" seta r_ambientScale "0.800000" seta r_primitives "0" seta r_railSegmentLength "32" seta r_railCoreWidth "6" seta r_railWidth "16" seta r_facePlaneCull "1" seta r_finish "0" seta r_dlightBacks "1" seta r_drawSun "0" seta r_fastsky "0" seta r_ignoreGLErrors "1" seta r_flares "0" seta r_lodbias "0" seta r_lodCurveError "800" seta r_ignoreFastPath "1" seta r_smp "0" seta r_subdivisions "4" seta r_vertexLight "0" seta r_simpleMipMaps "1" seta r_ignorehwgamma "0" seta r_depthbits "0" seta r_stencilbits "8" seta r_stereo "0" seta r_detailtextures "1" seta r_colorMipLevels "0" seta r_roundImagesDown "1" seta r_ext_max_anisotropy "2" seta r_ext_texture_filter_anisotropic "0" seta r_ext_texture_env_add "1" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "1" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta r_mapoverbrightbits "0" seta r_overbrightbits "0" seta r_ext_compressed_textures "0" seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_colorbits "32" seta r_swapinterval "0" seta r_fullscreen "1" seta r_mode "15" seta r_displayrefresh "75" seta r_gamma "1.0" seta r_picmip "0" |
Author: | Crusher [ 12.01.14 ] |
Post subject: | Re: texture/mesh problems |
Btw try one of these: seta r_texturebits "32" seta r_ext_multitexture "1" |
Author: | natirips [ 12.02.14 ] |
Post subject: | Re: texture/mesh problems |
Also, try enabling multitextures, just below "//get fps", change seta r_ext_multitexture "0" to seta r_ext_multitexture "1" . For me it's on "1". It's not a big performance hit unless you run the game on CPU only (as in using very basic integrated graphics cards). |
Author: | zietsh [ 12.02.14 ] |
Post subject: | Re: texture/mesh problems |
The problem still occurs.. :/ I have reset the game settings to their default - i still have the problem. Is it a AMD specific problem? |
Author: | zietsh [ 12.02.14 ] |
Post subject: | Re: texture/mesh problems |
But resetting it to the default made my ping stable at 0 |
Author: | natirips [ 12.02.14 ] |
Post subject: | Re: texture/mesh problems |
zietsh wrote: Is it a AMD specific problem? I'm running UrT onCPU: AMD Athlon(tm) II X4 640 (@3GHz) RAM: 16GB DDR3@1333MHz GPU: GeForce 8400 GS (G98 version; NVIDIA drivers) OS: a messes-up Debian 7.2 amd64 w/3.2.0 kernel and I have no such problems. Or did you mean "AMD GPU/APU specific problem"? |
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