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how to reduce chat font size? http://www.dswp.de/old/hardware-dreams/how-to-reduce-chat-font-size-t5013-10.html |
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Author: | Pirat [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
natirips wrote: I made two very nice screenshots today (everyone if welcome to enlarge them to get the idea of just how big the text is). I mean, it's difficult to read text this large. And I really can't see where I'm walking, much less shooting. I just shortly entered UrT (first time in weeks), just to see this effect "live", as my resolution is even a bit smaller (1680x1050) (but see below). I have to say: It's not really a problem for me, but YMMV. :-} But of course, I also want a more configurable text output system. Thanks, closed-source software! natirips wrote: Right now I'm thinking about playing in a 640x480 window. That wouldn't really help. I just tried out UrT in native (1680x1050) and in VGA (640x480) resolution, and the font has not a fixed size in pixels, but gets scaled (at least horizontally, but it looked as if it would also keep the aspect ratio), so changing the resolution won't help. You can only try to get used to it. So the effect that the font is now disturbing on the TFT, while it was not on the CRT, is not (directly) caused by the font size, but instead of the different image quality you get with a TFT (if the quality is considered better or worse depends on the individual). . |
Author: | natirips [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
I did some experimenting and the text size seems to be proportional to the size of the window. Same text, different window size: 450x250: Attachment: shot0110.jpg 1800x1000: Attachment: shot0111l.jpg So it seems that technically speaking I can see better through the larger text because of larger gaps around the letters, but practically speaking the larger text is distracting me. Edit: And it's not the LCD/CRT problem, I first played UrT on a laptop, then on CRT, and now again on LCD. |
Author: | Pirat [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
natirips wrote: PingoSuSE wrote: what is your video mode set in game (setup->system->graphic)? [...] It's custom resolution almost as large as my screen (I play in a window). [...] and now it's seta r_customheight "1000" seta r_customwidth "1800" Aaah, that's why the screenshots didn't have exactly 16:10 or 16:9 aspect ratio! natirips wrote: eXtr33m wrote: Higher resolution -> smaller text. Anyway, from my experience: higher resolution -> larger text.[...] Then that software is buggy (or inaccurate). natirips wrote: Pirat wrote: natirips wrote: Code: # ddccontrol -p ddccontrol version 0.4.2 [...] No monitor supporting DDC/CI available. If your graphics card need it, please check all the required kernel modules are loaded (i2c-dev, and your framebuffer driver). # lsmod|grep i2c i2c_nforce2 5280 0 i2c_core 15819 2 nvidia,i2c_nforce2 nati-desk:/home/natirips# So, 0 points for ddccontrol. :( Quote: "please check all the required kernel modules are loaded (i2c-dev," *slap*, *slap* :-) natirips wrote: Code: # lsmod|grep i2c i2c_nforce2 5280 0 i2c_core 15819 2 nvidia,i2c_nforce2 nati-desk:/home/natirips# oO To put it even more bluntly: Code: piratsPC# lsmod|grep i2c i2c_dev 13109 0 i2c_piix4 12536 0 i2c_core 23876 3 i2c_dev,nvidia,i2c_piix4 piratsPC# Spoiler: Note the first line of output. |-) . |
Author: | natirips [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
Now, if only I could figure out how ddccontrol works and exactly how it could possibly help me more than the screen's own controls. |
Author: | Pirat [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
natirips wrote: Now, if only I could figure out how ddccontrol works and exactly how it could possibly help me more than the screen's own controls. The interfaces exposed via OSD and via DDC are not necessarily the same. I was hoping that the DDC interface would allow more control. For instance, the OSD's *displayed* value of 0 might actually represent an *actual* value of 20, and with ddccontrol, you could set the *actual* value to 0. Or maybe there's a half-brightness flag only accessible by ddccontrol etc. |
Author: | natirips [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
@ddccontrol: Ah. Btw, I'm working on my own solution for the big font. Hopefully wurst will allow me to use this kind of hack on his serwer. Code: seta cg_teamChatTime "1" seta cg_msgTime "1" seta cg_chatTime "1" And also Code: natirips@nati-desk:~/bin$ cat urt #!/bin/bash lxterminal --geometry=50x57 -t urt-output -e urt-play natirips@nati-desk:~/bin$ cat urt-play xgamma -gamma 2 mv ~/.asoundrc ~/.asoundrc-urtt /razno/igre/UrbanTerror/ioUrbanTerror.x86_64 +set fs_homepath ~/.urt +set ttycon 0 $* 2>&1 | urt-izlaz-boja xgamma -gamma 1 mv ~/.asoundrc-urtt ~/.asoundrc natirips@nati-desk:~/bin$ And also some compiz config: Attachment: compiz.png And also Attachment: urt.jpg And also there is this "urt-izlaz-boja" which isn't fully finished yet. I will edit this post and add it here when I finish it. Edit: I think I finished it! Edit2: Now version 0.0.0.0 with slightly better visibility of red text on red background. Attachment: urt-izlaz-boja.c
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Author: | Pirat [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
natirips wrote: [...] Btw, I'm working on my own solution for the big font. Hopefully wurst will allow me to use this kind of hack on his serwer. Code: seta cg_teamChatTime "1" seta cg_msgTime "1" seta cg_chatTime "1" As these settings control only the time the client displays messages, Wursti shouldn't notice anything -- and I claim it's not viewed as cheating, either. :-) natirips wrote: And also Code: natirips@nati-desk:~/bin$ cat urt [...]#!/bin/bash lxterminal --geometry=50x57 -t urt-output -e urt-play natirips@nati-desk:~/bin$ cat urt-play xgamma -gamma 2 mv ~/.asoundrc ~/.asoundrc-urtt /razno/igre/UrbanTerror/ioUrbanTerror.x86_64 +set fs_homepath ~/.urt +set ttycon 0 $* 2>&1 | urt-izlaz-boja xgamma -gamma 1 mv ~/.asoundrc-urtt ~/.asoundrc natirips@nati-desk:~/bin$ Two annotations / suggestions: 1) Is there a need to use xgamma? ioUrt has its own gamma settings (r_gamma), and with xgamma you change the gamma not only for UrT, but also for the complete desktop. I'm not a color expert, so maybe xgamma has a good reason to be run here ... 2) Instead of yanking around sound configuration files which are evaluated by all kinds of programs, you could probably do it on application level: URL: http://www.alsa-project.org/main/index.php/Asoundrc ---------------- snip ---------------- The asoundrc file is typically installed in a user's home directory $HOME/.asoundrc and is called from /usr/share/alsa/alsa.conf ---------------- snip ---------------- URL: http://www.alsa-project.org/alsa-doc/al ... onfig.html ---------------- snip ---------------- The global configuration files are specified in the environment variable ALSA_CONFIG_PATH. If this is not set, the default value is "/usr/share/alsa/alsa.conf". ---------------- snip ---------------- From these two pieces of information I gather the following procedure would work like a charme: (replace "&" by a mere "&") Code: - cat /usr/share/alsa/alsa.conf | sed 's|\.asoundrc|\&-urtt|gi' > ~/.alsa.conf-urtt - Then, in your ~/bin/urt-play, you write: export ALSA_CONFIG_PATH=~/.alsa.conf-urtt UrbanTerror/ioUrbanTerror.x86_64 ... And if xgamma and that asoundrc-moving are not needed anymore, you only need one file to start up UrT: Code: ALSA_CONFIG_PATH=~/.alsa.conf-urt exec lxterminal ... -e "UrbanTerror/ioUrbanTerror.x86_64 $* ..." (the "exec" in front of "lxterminal" replaces the shell with lxterminal, thereby saving resources :-) . |
Author: | natirips [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
xgamma needs to be there as UrT's own gamma settings do nothing whatsoever in windowed mode. as for .asoundrc, my alsa is actually configured to play through OSS, the file is there most of the time so I don't forget about it when I run some few exotic rarely-used programs; my UrT uses OSS, but it will use ALSA if it finds the file being there and thus use needless wrapping of audio library. And the hacking part is me using a terminal to display messages outside the UrT window thus making things easier to see. Speaking of which, can anyone (who's familiar with 256 colors in a terminal) find the problem here? Attachment: urt-izlaz-boja.c
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Author: | natirips [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
I fixed it! The problem was with "char" type being signed. Edit: The file is at the bottom of this post. |
Author: | eXtr33m [ 03.07.12 ] |
Post subject: | Re: how to reduce chat font size? |
Woot! Can you describe what's the program for?? I always had an idea of parsing urt output for misceleanous reasons... Btw. this might sound weird, but me and friend of mine were looking at problem relating use of ALSA and PulseAudio in games. The difference is in sound handling, PA using timer-based and ALSA using iterrupt-driven writing into buffer. Result with using PA is not much.. about 5 ms less audio delay but I haven't measured it, just the feeling. |
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