tutorials/urban_terror/beginner.1392514377.txt.gz · Last modified: 2014/02/16 02:32 by JRandomNoob

Beginner’s guide to UrT

Differences

This shows you the differences between two versions of the page.

tutorials:urban_terror:beginner [2014/02/16 02:32]
JRandomNoob diRf! has all the old 4.2 versions up now, nice
tutorials:urban_terror:beginner [2018/02/11 05:10] (current)
JRandomNoob Removed the outdated warning at the beginning, didn't update otherwise
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:german: //Dieser Artikel wurde ins [[tutorials:urban_terror:beginner_german|Deutsche übersetzt]].// :german: //Dieser Artikel wurde ins [[tutorials:urban_terror:beginner_german|Deutsche übersetzt]].//
 +
 +<WRAP important>**This article is three years out of date; the current version is 4.3.2.**</WRAP>
**Conventions used:** **Conventions used:**
-Words in angle brackets ''<like this>'' mean you have to type whatever corresponds to the word, leaving out the brackets: **''/record <filename>''** means you’d have to input your desired filename (without brackets) in place of %%<filename>%%, as in **''/record wallhaxx0r''** (that would record a demo named wallhaxx0r.dm_68 (on 4.1) or wallhaxx0r.urtdemo (on 4.2)).+Words in angle brackets ''<like this>'' mean you have to type whatever corresponds to the word, leaving out the brackets: **''/record <filename>''** means you’d have to input your desired filename (without brackets) in place of %%<filename>%%, as in **''/record wallhaxx0r''** (which would record a demo named ''**wallhaxx0r.dm_68**'' (on 4.1) or ''**wallhaxx0r.urtdemo**'' (on 4.2))
 + 
 +[[#console|Console commands]] that don’t have an example value given are yes-no toggles: ''**"1"**'' to enable, ''**"0"**'' to disable.
“Vanilla client” refers to the default executable (ioUrbanTerror or Quake3-UrT) that comes with the official installation from Frozen Sand. Although Urban Terror began as a Quake III Arena mod, starting with 4.0 it has been compatible with several [[#alternate_clients|standalone engines]], forked from the [[http://ioquake3.org/|ioquake3 codebase]]. “Vanilla client” refers to the default executable (ioUrbanTerror or Quake3-UrT) that comes with the official installation from Frozen Sand. Although Urban Terror began as a Quake III Arena mod, starting with 4.0 it has been compatible with several [[#alternate_clients|standalone engines]], forked from the [[http://ioquake3.org/|ioquake3 codebase]].
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Questions this article doesn’t answer should be pointed at the [[http://www.urbanterror.info/forums/|official Urban Terror forum]], after having read the [[http://www.urbanterror.info/support/manual/faq/|official FAQ]] and the [[http://www.urbanterror.info/support/|official manual]]. Questions this article doesn’t answer should be pointed at the [[http://www.urbanterror.info/forums/|official Urban Terror forum]], after having read the [[http://www.urbanterror.info/support/manual/faq/|official FAQ]] and the [[http://www.urbanterror.info/support/|official manual]].
 +
 +
 +=====Online presence=====
 +
 +  * Official:
 +    * [[http://www.urbanterror.info/home/|Website]] (news, downloads, forum and manual)
 +    * [[http://www.facebook.com/urbanterror|Facebook]]
 +    * [[http://twitter.com/#!/urbanterrorinfo|Twitter]]
 +    * [[http://youtube.com/user/urbanterrorofficial|YouTube]]
 +    * [[http://mods.moddb.com/657/urban-terror/|The original ModDB page]]
 +  * Leagues:
 +    * [[http://www.urban-zone.org/|Urban Zone]], the main league
 +      * [[http://www.youtube.com/user/urbanzoneleague|Urban Zone on YouTube]]
 +      * [[http://www.twitch.tv/urbanzone|Urban Zone on Twitch]]
 +      * [[http://www.facebook.com/UrbanZoneLeague|Urban Zone on Facebook]]
 +    * [[http://www.utschamps.org/|Urban Terror Shooting Championships]]
 +    * [[http://www.esl.eu/eu/urt/|Electronic Sports League]]
 +    * [[http://www.ucyberleague.net/urt/index.php|Universal Cyber League]]
 +    * [[http://www.ftwgl.com/|For the Win Gaming League]]
 +    * [[http://www.urtla.org/|UrT:LA]], the South American league
 +  * Meta:
 +    * [[http://www.urtstats.net/|UrTStats]], collecting metadata about player numbers, gamemodes, maps, etc
 +    * [[http://en.wikipedia.org/wiki/Urban_Terror|Wikipedia article]]
 +    * [[http://www.imfdb.org/wiki/Urban_Terror|IMFDB article]]
 +    * [[http://urbanterror.wikia.com/wiki/Urban_Terror_Wiki|UrT on Wikia]]
 +    * [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/UrbanTerror|TV Tropes article]]
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  * There are no player classes or equipment restrictions; you can drop your empty rifle, pick up a sniper from a fallen foe, and continue playing. Weapons and items are not bought, you can select anything that slot limits allow and change the selection as many times as you like. However, after you’ve moved or fired a shot, any following gear changes will not take effect until you respawn. You can select gear while dead or in spectator mode.   * There are no player classes or equipment restrictions; you can drop your empty rifle, pick up a sniper from a fallen foe, and continue playing. Weapons and items are not bought, you can select anything that slot limits allow and change the selection as many times as you like. However, after you’ve moved or fired a shot, any following gear changes will not take effect until you respawn. You can select gear while dead or in spectator mode.
  * No incremental reload nor keeping half-empty magazines — when you reload, you lose the unused ammo in the previous magazine. Also, there’s no autoreload; when you hear the click of death, press R, switch weapons, or die like a (wo)man.   * No incremental reload nor keeping half-empty magazines — when you reload, you lose the unused ammo in the previous magazine. Also, there’s no autoreload; when you hear the click of death, press R, switch weapons, or die like a (wo)man.
-  * When swimming, your ascent/descent can also be controlled by jump/crouch keys, not just by the direction of your view. This allows you to strafe and shoot or scan for threats just like on ground. On ladders, forward always moves up and backpedal down, regardless of the direction of your view. Ladders also do not have an “active area” where you would automatically move into place and grab the rungs; you’ll only stick to the ladder when you touch it (this makes climbing down a bit trickier, but faster, and allows you to jump onto ladders). You can’t slide down ladders.+  * When swimming, your ascent/descent can also be controlled by jump/crouch keys, not just by the direction of your view. This allows you to strafe and aim just like on ground. On ladders, forward always moves up and backpedal down, regardless of the direction of your view. Ladders are old-school, you stick to the surface when you touch it, but this only works if you’re facing it: if you turn to the side too far you’ll fall off. You can’t slide down ladders but you can drop down and then at the last moment turn around to stop without injury.
  * Knife is not an instakill weapon, doing different damage in different hitzones (only hit in an unprotected head kills instantly). Due to players’ agility and speed and the high ROF for knife in UrT, knife kills are not regarded quite as humiliating as in some other games. Thrown knife has very flat but slightly rising trajectory, making hitting anything quite hard.   * Knife is not an instakill weapon, doing different damage in different hitzones (only hit in an unprotected head kills instantly). Due to players’ agility and speed and the high ROF for knife in UrT, knife kills are not regarded quite as humiliating as in some other games. Thrown knife has very flat but slightly rising trajectory, making hitting anything quite hard.
  * There are no iron sights((It’s kind of a tired joke on the [[http://www.urbanterror.info/forums/|official UrT forum]] that every few months someone registers just to suggest iron sights. //Please// [[http://www.urbanterror.info/forums/topic/23616-urt-game-suggestions/page__view__findpost__p__285385|think of the bunnies]].)); aiming is done in the oldschool style, with a crosshair.   * There are no iron sights((It’s kind of a tired joke on the [[http://www.urbanterror.info/forums/|official UrT forum]] that every few months someone registers just to suggest iron sights. //Please// [[http://www.urbanterror.info/forums/topic/23616-urt-game-suggestions/page__view__findpost__p__285385|think of the bunnies]].)); aiming is done in the oldschool style, with a crosshair.
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=====Downloading and installing===== =====Downloading and installing=====
-Right now, Urban Terror is slowly transitioning from 4.1 to 4.2 version, the latter being updated quite often (averaging a point release per month). At any given time, there are [[http://www.urtstats.net/|about 140 4.1 servers and 170 4.2 servers]] online; the player numbers have equalized by now. Official support for 4.1 has been discontinued and the 4.1 subforums locked. This article includes directions for both versions.+Right now, Urban Terror is slowly transitioning from 4.1 to 4.2 version, the latter being updated quite often (averaging a point release per month). At any given time, there are [[http://www.urtstats.net/|about 60 4.1 servers and 160 4.2 servers]] online. Official support for 4.1 has been discontinued, the 4.1 subforums locked and the master server does not track this version anymore. This article includes directions for both versions.
-Currently, DSWP has [[http://www.dswp.de/old/wiki/doku.php/dswp:features#gameservers|three 4.1 and two 4.2 servers]].+Currently, DSWP has [[http://www.dswp.de/old/wiki/doku.php/dswp:features#gameservers|one 4.1 and five 4.2 servers]].
====4.2==== ====4.2====
-:!: Urban Terror 4.2((**4.2 is not HD** — the latter is going to be the next generation of UrT, including new models that support skeletal animation, new maps, updated game code, proprietary engine, and anticheat.)) is incompatible with the previous 4.1 — while you //can// copy over your configs, you can’t play on older servers. **Do not attempt to install 4.2 as an update to 4.1 (in the same folder), this will break both versions.** If you want to keep both versions with no conflicts you should set a different location for the configs of your 4.2 installation — for example, on Linux the default location is ''**/home/<username>/.q3a**'', to change it add ''**+set fs_homepath /home/<username>/.q3a_42**'' to the engine path in your shortcut or startup script. Entering ''fs_homepath'' with no arguments in the UrT console shows you its current value.+:!: Urban Terror 4.2((**4.2 is not HD** — the latter is going to be the next generation of UrT, including new models, new maps, updated game code, [[http://www.urbanterror.info/forums/topic/32177-moving-trucks-for-urban-terror/|Unreal Engine 4]], and anticheat.)) is incompatible with the previous 4.1 — while you //can// copy over your configs, you can’t play on older servers. **Do not attempt to install 4.2 as an update to 4.1 (in the same folder), this will break both versions.** If you want to keep both versions with no conflicts you should set a different location for the configs of your 4.2 installation — for example, on Linux the default location is ''**/home/<username>/.q3a**'', to change it add ''**+set fs_homepath /home/<username>/.q3a_42**'' to the engine path in your shortcut or startup script. Entering ''fs_homepath'' with no arguments in the UrT console shows you its current value.
-:!: When you visit the download page you may see a [[http://www.urbanterror.info/forums/topic/31720-misleading-ads/|colorful “Download now” banner]] at the top of the page. <wrap fgred>This has nothing to do with Urban Terror, these banners are Google ads.</wrap> The correct download links are text links further down the page. **You do not have to register to download the game, especially not on another site.** (You //can// register an account on urbanterror.info which will be [[#auth|your in-game account]].)+:!: When you visit the download page you may see a [[http://www.urbanterror.info/forums/topic/31720-misleading-ads/|colorful “Download now” or “Play now” banner]] at the top of the page. <wrap fgred>This has nothing to do with Urban Terror, these banners are Google ads.</wrap> The correct download links are text links further down the page. **You do not have to register to download the game, especially not on another site.** (You //can// register an account on urbanterror.info which will be [[#auth|your in-game account]].)
-The newest version is 4.2.018, [[http://www.urbanterror.info/forums/topic/31947-urban-terror-42018-release/|released in January 25]].+The newest version is 4.2.023, [[http://www.urbanterror.info/forums/topic/32803-urban-terror-42023-release-and-the-end-of-42/|released in January 19]].
  * [[http://www.urbanterror.info/downloads/current/|The download page]] (including download links for full ZIP and an update from previous point release)   * [[http://www.urbanterror.info/downloads/current/|The download page]] (including download links for full ZIP and an update from previous point release)
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Unlike in previous versions the main deployment method for 4.2 is a dedicated downloader called UrTUpdater. (If you have trouble with the updater you can download a full ZIP or a smaller update ZIP instead.) Unlike in previous versions the main deployment method for 4.2 is a dedicated downloader called UrTUpdater. (If you have trouble with the updater you can download a full ZIP or a smaller update ZIP instead.)
-4.2.018 has once again a [[http://www.urbanterror.info/forums/topic/31971-4218-torrent/|user-created torrent download]] available. The same person has also set up a [[http://www.urbanterror.info/forums/topic/31972-download-urt-with-btsync/|BitTorrent Sync]] seed. +Windows and Linux updaters come as ZIP and TAR.GZ archives, respectively. **Extract the contents** to where you want to install the game, and run the updater. Note that you have to extract //all// of the contents of the archive, that is, the updater has to be inside the UrbanTerror42 folder — otherwise, after successfully running the updater, all the game content would be scattered among the other files and folders.
- +
-Windows and Linux updaters come as ZIP and TAR.GZ archives, respectively. Extract the contents to where you want to install the game, and run the updater. Note that you have to extract //all// of the contents of the archive, that is, the updater has to be inside the UrbanTerror42 folder — otherwise, after successfully running the updater, all the game content would be scattered among the other files and folders.+
:!: In case you have an earlier updater (pre-4.2.010 release), you will have to download the new one. The latest version is capable of doing MD5 checks on the existing files and re-downloading them even in the middle of an update if any of them turns out to be broken. :!: In case you have an earlier updater (pre-4.2.010 release), you will have to download the new one. The latest version is capable of doing MD5 checks on the existing files and re-downloading them even in the middle of an update if any of them turns out to be broken.
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  * .017 replaced zUrT42_qvm.pk3   * .017 replaced zUrT42_qvm.pk3
  * .018 added zUrT42_0026.pk3; replaced zUrT42_0013.pk3 and zUrT42_qvm.pk3   * .018 added zUrT42_0026.pk3; replaced zUrT42_0013.pk3 and zUrT42_qvm.pk3
 +  * .019 added zUrT42_0027.pk3 and zUrT42_0028.pk3; replaced zUrT42_0009.pk3 and zUrT42_qvm.pk3
 +  * .020 replaced zUrT42_0009.pk3, zUrT42_0026.pk3 and zUrT42_qvm.pk3
 +  * .021 added zUrT42_0029.pk3; replaced zUrT42_0009.pk3 and zUrT42_qvm.pk3
 +  * .022 added zUrT42_0030.pk3; replaced zUrT42_0009.pk3, zUrT42_0029.pk3 and zUrT42_qvm.pk3
 +  * .023 replaced zUrT42_qvm.pk3
-All older versions are available as full installs on the [[http://dieinarapefire.com/downloads.php|diRf! clan website]]. If you prefer a torrent, you can find a smaller download (unique PK3s only along with a readme detailing their use) in [[http://www.urbanterror.info/forums/topic/31105-is-there-a-way-to-watch-42013-demo/page__view__findpost__p__351973|this urtinfo forum thread]].+All old PK3s up to 4.2.018 along with a readme detailing their use are [[http://www.urbanterror.info/forums/topic/31105-is-there-a-way-to-watch-42013-demo/page__st__10__gopid__358257#entry358257|available as a torrent]]
 + 
 +[[http://www.urbanterror.info/members/profile/barbatos/|Barbatos]] is hosting the [[http://up.barbatos.fr/urt/|official mirror for old versions]] (full versions and update packs from 4.2.012 to 4.2.019). diRf! clan website has [[http://dieinarapefire.com/downloads.php|full downloads from 4.2.011 to 4.2.017]]. 6th Floor website has [[https://www.clan6th.com/urt/|full downloads and upgrade packs from 4.2.011 to 4.2.018]] (as well as many pre-4.x versions).
===Auth=== ===Auth===
-<WRAP important>When registering on the site your desired name must be [[https://en.wikipedia.org/wiki/Letter_case#Case_comparison|lowercase]] and contain no spaces or special characters (only basic Latin and the ten numbers are allowed, abcdefghijklmnopqrstuvwxyz 1234567890). This will serve as both your auth name and your forum name. You can’t change it once you’ve registered, but you can slightly modify how your forum name is displayed: you can change the case and add spaces and some punctuation (. and -), i.e. you could turn jrandomnoob into J. Random-Noob.+The shiny new thing in 4.2 is called “[[http://www.urbanterror.info/support/218-auth-accounts/|auth]]” — if you have registered on the official UrT forum, you can (and should) request an auth key via your account page((Linked as “My profile” on the urtinfo front page, “My account” on the forum.)) (“My game auth key” in the right-hand column). Think of the auth key as an in-game username + password rolled into one. **Using auth is not compulsory and most servers allow you to play without((Technically the 4.2 auth is a beta test for the upcoming HD, which explains the odd restrictionless restrictions.)).**
-Do not include your clan tag in your name, this can be attached separately if the group has been registered on the site and you’ve been added as a member. When registering a group you first have to enter its short name — this is simply a unique identifier, you can specify the full display name and tag(s) later. The short name of a group must conform to the same restrictions as a player name.+Auth key ties your forum account to your in-game identity, ensuring you’ll be identified as yourself across all auth-enabled servers (different and independent from GUID-based identification used in 4.1). Being authed is supposed to keep you name and tag from being stolen, and give you some protection against cheating accusations — you could easily prove you are indeed the same player who pwns in T3h L33t UrT L34gu3 and not some random kid with downloaded skills. In the bright happy future Frozen Sand envisions, most if not all servers have auth compulsory and this makes life much harder for cheaters — getting permbanned means you’ll need to register a new account etc.
-Your player name in the game is set separately and can be anything that fits into 20 character limit, but your auth name will be shown to everyone on the scoreboard next to your player name (except when you’re in spectator mode). There are currently no plans to change this.</WRAP>+<wrap fgred>**Your auth is your identity — //never// give your auth key to anyone else. The only place you’re ever supposed to enter your auth key is the login box in the game; if //anyone// tells you that they need your auth key (to help with your technical issues, for example), they’re lying. Frozen Sand will never send you an e-mail asking for any of your account information. If you want to play in leagues, you will be asked to “enter your auth” — this means your auth name (nickname), not the authkey.\\ \\ 
 +Before you allow someone else to copy your installation, make sure you either log out via the menu or remove the ''authkey'' file, [[http://www.dswp.de/old/wiki/doku.php/tutorials:urban_terror:beginner#location_of_maps_configs_demos_and_screenshots|located where your configs are]]. If you have the slightest suspicion that your auth key might have leaked, change it immediately; it’s free and takes effect as soon as you click the button.**</wrap>
-The shiny new thing in 4.2 is called “[[http://www.urbanterror.info/support/218-auth-accounts/|auth]]” — if you have registered on the official UrT forum, you can (and should) request an auth key via your account page((Linked as “My profile” on the urtinfo front page, “My account” on the forum.)) (“My game auth key” in the right-hand column). Think of the auth key as an in-game username + password rolled into one. **Using auth is not compulsory and most servers allow you to play without((Technically the 4.2 auth is a beta test for the upcoming HD, which explains the odd restrictionless restrictions.)).**+When registering on the site your desired name must be [[https://en.wikipedia.org/wiki/Letter_case#Case_comparison|lowercase]] and contain no spaces or special characters (only basic Latin and the ten numbers are allowed, abcdefghijklmnopqrstuvwxyz 1234567890). This will serve as both your auth name and your forum name. You can’t change it once you’ve registered, but you can slightly modify how your forum name is displayed: you can change the case and add spaces and some punctuation (. and -), i.e. you could turn jrandomnoob into J. Random-Noob.
-Auth key ties your forum account to your in-game identity, ensuring you’ll be identified as yourself across all auth-enabled servers (different and independent from GUID-based identification used currently). Being authed is supposed to keep you name and tag from being stolen, and give you some protection against cheating accusations — you could easily prove you are indeed the same player who pwns in T3h L33t UrT L34gu3 and not some random kid with downloaded skills. In the bright happy future Frozen Sand envisions, most if not all servers have auth compulsory and this makes life much harder for cheaters — getting permbanned means you’ll need to register a new account etc.+Do not include your clan tag in your name, this can be attached separately if the group has been registered on the site and you’ve been added as a member. When registering a group you first have to enter its short name — this is simply a unique identifier, you can specify the full display name and tag(s) later. The short name of a group must conform to the same restrictions as a player name.
-<wrap fgred>**Your auth is your identity — //never// give your auth key to anyone else. The only place you’re ever supposed to enter your auth key is the login box in the game; if //anyone// tells you that they need your auth key (to help with your technical issues, for example), they’re lying. Frozen Sand will never send you an e-mail asking for any of your account information. Before you allow someone else to copy your installation, make sure you either log out via the menu or remove the ''authkey'' file, [[http://www.dswp.de/old/wiki/doku.php/tutorials:urban_terror:beginner#location_of_maps_configs_demos_and_screenshots|located where your configs are]]. If you have the slightest suspicion that your auth key might have leaked, change it immediately; it’s free and takes effect as soon as you click the button.**</wrap>+Your player name in the game is set separately and can be anything that fits into 20 character limit, but your auth name will be shown to everyone on the scoreboard next to your player name (except when you’re in spectator mode). There are currently no plans to change this.
To use the auth key, click on “log in” in the UrT main menu, and input the key in the box. Alternatively, you can use the console command **''auth-set <key>''** (on Windows and Linux, you should be able to simply paste the key with Ctrl+V (Shift+Insert if this fails)). To use the auth key, click on “log in” in the UrT main menu, and input the key in the box. Alternatively, you can use the console command **''auth-set <key>''** (on Windows and Linux, you should be able to simply paste the key with Ctrl+V (Shift+Insert if this fails)).
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There’s a [[http://www.urbanterror.info/forums/topic/29662-guideauth/|thread on urtinfo]] that should answer all your questions regarding auth. There’s a [[http://www.urbanterror.info/forums/topic/29662-guideauth/|thread on urtinfo]] that should answer all your questions regarding auth.
- 
-If you use PeerBlock, auth is likely to fail: “Auth error: authserver not available”. You can unblock the auth connections (listed as OVH SAS using UDP) by right-clicking on a message in the list and selecting “Allow x.x.x.x permanently”. 
===4.2 troubleshooting=== ===4.2 troubleshooting===
 +
 +Other troubleshooting resources:
 +  * [[http://www.urbanterror.info/support/124-troubleshooting/|The official manual]]
 +  * [[http://urbanterror.wikia.com/wiki/Troubleshooting|The UrT wiki]]
 +  * [[http://www.dedoimedo.com/games/urban-terror-troubleshooting.html|Dedoimedo.com]]
 +  * [[http://www.urbanterror.info/forums/forum/54-urban-terror-42-technical-support/|The official support forum]]
 +
 +:!: OS X game client (Quake3-UrT.app.zip) in 4.2.020 lacks file execution rights. See [[http://www.urbanterror.info/forums/topic/32557-urban-terror-42020-release/page__view__findpost__p__358605|this post]] for how to fix this.
If you can’t download the game using the updater you find a ZIP with the full installation on the downloads page — just extract its contents and you’re set. Same goes for updating an existing installation, there’s a small update ZIP (answer “yes” when prompted to overwrite files). If you can’t download the game using the updater you find a ZIP with the full installation on the downloads page — just extract its contents and you’re set. Same goes for updating an existing installation, there’s a small update ZIP (answer “yes” when prompted to overwrite files).
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If you find the sound horrible it’s because the [[http://www.urbanterror.info/forums/topic/30642-urbanterror-42-with-dmahd-sound-system/|dmaHD sound engine]] has been enabled by default in 4.2.017. You can turn it off by entering ''**/dmaHD_enable 0**'' in the [[#console|console]], or in the settings menu (Setup → System → Sound). You may have to set the quality to 22 (''**/s_khz 22**'') to get the sound back to normal. If you find the sound horrible it’s because the [[http://www.urbanterror.info/forums/topic/30642-urbanterror-42-with-dmahd-sound-system/|dmaHD sound engine]] has been enabled by default in 4.2.017. You can turn it off by entering ''**/dmaHD_enable 0**'' in the [[#console|console]], or in the settings menu (Setup → System → Sound). You may have to set the quality to 22 (''**/s_khz 22**'') to get the sound back to normal.
-If the game quits with a blue console that says “VM_Create on UI failed” in the top row, you’re trying to connect to a server that runs a different point release of the game (for example, 4.2.014 connecting to 4.2.013 or vice versa). You have to either update your game or wait until the server owner updates theirs. Tip: if you’re [[#auth|authed]], the game alerts you of it being outdated whenever you start it.+If the game quits with a blue console that says “VM_Create on UI failed” in the top row, you’re trying to connect to a server that runs a different point release of the game (for example, 4.2.014 connecting to 4.2.013 or vice versa). You have to either update your game or wait until the server owner updates theirs. Tip: if you’re [[#auth|authed]], the game alerts you of it being outdated whenever you start it. (:!: This problem can also be caused by the [[http://www.urbanterror.info/forums/topic/32558-fresh-installation-4219-wont-start/page__gopid__358560#entry358560|4.2.020 exploit fix]].)
If you drop back into main menu with “Hunk_Alloc failed on <number>” error, the game (more specifically, the map that was being loaded) needs more memory than allocated to it. 4.2, especially in the last two versions, uses more memory than 4.1 — **''seta com_hunkmegs "512"''** should fix these errors. (Setting the value higher than that can also cause issues, resulting in a “Hunk data failed to allocate <number> megs” error on game startup — com_hunkmegs is the amount of memory the game will request from the operating system, and if there’s not enough free, it will refuse to start.) If you drop back into main menu with “Hunk_Alloc failed on <number>” error, the game (more specifically, the map that was being loaded) needs more memory than allocated to it. 4.2, especially in the last two versions, uses more memory than 4.1 — **''seta com_hunkmegs "512"''** should fix these errors. (Setting the value higher than that can also cause issues, resulting in a “Hunk data failed to allocate <number> megs” error on game startup — com_hunkmegs is the amount of memory the game will request from the operating system, and if there’s not enough free, it will refuse to start.)
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If your FOV (field of view) is off when watching demos, it’s caused by the new **''cg_demoFov''** cvar that ranges from 70 to 140. You probably want to set it to the same value as your ''**cg_fov**''. If your FOV (field of view) is off when watching demos, it’s caused by the new **''cg_demoFov''** cvar that ranges from 70 to 140. You probably want to set it to the same value as your ''**cg_fov**''.
-If you download the full ZIP and your download gets interrupted or the downloaded file is broken, you should get a [[http://en.wikipedia.org/wiki/Comparison_of_download_managers|download manager]]. +If you download the full ZIP and the download gets interrupted or the downloaded file is broken, you should get a [[http://en.wikipedia.org/wiki/Comparison_of_download_managers|download manager]].
- +
-There’s a bug in the UI that disables the “log in” menu entry if the auth key you entered is invalid (e.g. you made a typo). You can always re-enter the key with the command **''/auth-set <key>''** in the [[#console|console]]; should you want to use the menu entry, find the file named **''authkey''** in the [[#location_of_maps_configs_demos_and_screenshots|installation folder]] and delete it. Alternatively, you can open the file with a text editor and paste the auth key directly, replacing the original contents of the file. (Starting with .014, Windows users can paste into any text field in the user interface.)+
The Mac client and updater do not support PowerPC processors. There’s a [[http://www.urbanterror.info/forums/topic/29079-client-doesnt-work/|relevant thread]] on the official forum, but since this has not given any results since August 2012, you can probably count this in the “do it yourself, or do without” category. The Mac client and updater do not support PowerPC processors. There’s a [[http://www.urbanterror.info/forums/topic/29079-client-doesnt-work/|relevant thread]] on the official forum, but since this has not given any results since August 2012, you can probably count this in the “do it yourself, or do without” category.
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“Could not create the assets folder (q3ut4). Please verify the user rights of this folder.” This seems to only happen on Mac. The updater has to be run from a location where it can write to, i.e. ''**/Users/<your username>/**''. “Could not create the assets folder (q3ut4). Please verify the user rights of this folder.” This seems to only happen on Mac. The updater has to be run from a location where it can write to, i.e. ''**/Users/<your username>/**''.
-If you can’t get a server list on Mac, it’s caused by outdated client binary. See [[http://www.urbanterror.info/forums/topic/31443-cant-get-new-servers-on-masterlist/page__view__findpost__p__352608|this post]].+If you can’t get a server list on Mac, it may be caused by outdated client binary (Quake3-UrT). See [[http://www.urbanterror.info/forums/topic/31443-cant-get-new-servers-on-masterlist/page__view__findpost__p__352608|this post]]. If you updated the client when upgrading to .018 the cause is elsewhere. 
 + 
 +The game crashes on launch on OS X Mavericks. A [[http://www.urbanterror.info/forums/topic/32031-osx-mavericks/page__view__findpost__p__354804|temporary fix]] is to enter ''**seta r_ignorehwgamma "1"**'' in the [[#console|console]]. 
 + 
 +If you use PeerBlock, auth is likely to fail: “Auth error: authserver not available”. You can unblock the auth connections (listed as OVH SAS using UDP) by right-clicking on a message in the list and selecting “Allow x.x.x.x permanently”.
====4.1(.1)=== ====4.1(.1)===
-  * Frozen Sand does not support 4.1(.1) anymore and the page with download links has been taken down. For some time in the future you can still access the [[http://webcache.googleusercontent.com/search?q=cache:x2MLYoRlqvcJ:www2.urbanterror.info/downloads/deprecated/|Google cache version]] of it. [[http://google.com/search?q=%22urban+terror+4.1.1%22+%22download%22|Many other sites]] host the old version as well.((Adventurous people might want to visit the [[http://web.archive.org/web/20130609110123/http://www.urbanterror.info/downloads/deprecated/|latest Wayback copy]] of the original page — you have to remove the garbage from the beginning of the links if you want to use any of them.)) +  * Frozen Sand does not support 4.1(.1) anymore and the page with download links has been taken down. [[http://google.com/search?q=%22urban+terror+4.1.1%22+%22download%22|A number of sites]] still host this version. 
-  * [[http://www.urbanterror.info/forums/forum/8-urban-terror-41-technical-support/|The official support forum]] (locked)+  * [[http://www.urbanterror.info/forums/forum/8-urban-terror-41-technical-support/|The official support forum]] (locked and read-only since May 2013)
:!: Occasionally, when connecting to a server, you’d get an “invalid gamefolder” error message. This is usually caused by the differing versions of the server and your client — 4.1 server browser also shows all 4.2 servers (but not vice versa). :!: Occasionally, when connecting to a server, you’d get an “invalid gamefolder” error message. This is usually caused by the differing versions of the server and your client — 4.1 server browser also shows all 4.2 servers (but not vice versa).
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[[http://www.urbanterror.info/downloads/stable/|4.1.1]] is backwards-compatible with the previous 4.1 — you can play with it on older servers, but not vice versa. Both versions have active servers, although 4.1.1 greatly outnumbers 4.1 version (dswp.de older TDM aka %%<<<%%<wrap fgred>Wurst</wrap> <wrap fgyellow>test serwer</wrap> is running 4.1). The differences between these two versions are minor (4.1.1 is effectively a mappack — see the [[http://www.urbanterror.info/news/303-urban-terror-4-1-1-update/|official news]] for description) and you should download 4.1.1. [[http://www.urbanterror.info/downloads/stable/|4.1.1]] is backwards-compatible with the previous 4.1 — you can play with it on older servers, but not vice versa. Both versions have active servers, although 4.1.1 greatly outnumbers 4.1 version (dswp.de older TDM aka %%<<<%%<wrap fgred>Wurst</wrap> <wrap fgyellow>test serwer</wrap> is running 4.1). The differences between these two versions are minor (4.1.1 is effectively a mappack — see the [[http://www.urbanterror.info/news/303-urban-terror-4-1-1-update/|official news]] for description) and you should download 4.1.1.
-The only operating system–specific parts of Urban Terror are the binaries, and all 4.x installers include Windows, Linux and Mac binaries, so there are only two (contentwise-identical) installers available: ZIP, and Windows-specific EXE. The EXE however //is not a real installer// but a self-extracting archive — it doesn’t prompt you for install location, instead launching a command line window and sitting there for some time, unpacking stuff. :!: If you do download the EXE, //let the install process finish// (it’s done when the “black window” closes) — threads complaining about the “Can’t load default.cfg” error caused by impatient people are all too common on the official forum. You can find the unpacked game folder (named ''**UrbanTerror**'') right where you ran the installer. Urban Terror does not use the Windows registry and you can extract/move the folder anywhere you want without breaking anything.+The only operating system–specific parts of Urban Terror are the client and server binaries (ioUrbanTerror), and all 4.x installers include Windows, Linux and Mac binaries, so there are only two installers available: ZIP, and Windows-specific EXE. The EXE however //is not a real installer// but a self-extracting archive — it doesn’t prompt you for install location, instead launching a command line window and sitting there for some time, unpacking stuff. :!: If you do download the EXE, //let the install process finish// (it’s done when the “black window” closes) — threads complaining about the “Can’t load default.cfg” error caused by impatient people are all too common on the official forum. You can find the unpacked game folder (named ''**UrbanTerror**'') right where you ran the installer. Urban Terror does not use the Windows registry and you can extract/move the folder anywhere you want without breaking anything.
Installer unpacking the largest file, zpak000_assets.pk3: Installer unpacking the largest file, zpak000_assets.pk3:
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=====Finding servers===== =====Finding servers=====
-:!: (The following does not apply to 4.2 in any way.) The Frozen Sand master server for 4.1 was taken offline on January 1. You can still get a server list if you enter ''**seta cl_master "master.quake3arena.com"**'' in the [[#console|console]] or add it in your [[#configuration_files|config]] (this is the main Quake 3 Arena master all servers report to by default).+:!: (This does not apply to 4.2 in any way.) The Frozen Sand master server for 4.1 was taken offline on January 1, 2014. You can still get a server list if you enter ''**seta cl_master %%"master.quake3arena.com"%%**'' in the [[#console|console]] or add it in your [[#configuration_files|config]]. (This is the main Quake 3 Arena master all servers report to by default).
-The built-in browser is capricious, to put it mildly, and should it fail, figuring out the reasons can be nigh impossible (if restarting the game and/or deleting servercache.dat doesn’t help, you’re on your own). The following ignores it.+The built-in browser is capricious, to put it mildly, and should it fail with “No server list from the master server”, figuring out the reasons can be nigh impossible. Deleting servercache.dat ([[http://www.dswp.de/old/wiki/doku.php/tutorials:urban_terror:beginner#location_of_maps_configs_demos_and_screenshots|located where the game keeps its stuff]]) may help.
-(This list does not show 4.1 servers anymore.) The simplest way to find servers is using the [[http://www.urbanterror.info/servers/home/|official web list]] that allows you to filter the results by continent and exact game version, in addition to parameters like gamemode. Its main drawback is that being a pre-generated web page, it doesn’t show you pings. The icons in front of servers’ names are links that allow you to connect with a single click — using these requires having [[http://www.urbanterror.info/downloads/launcher/|UrT Launcher]] installed and configured (pointed at your UrT installation).+Various external server browsers may or may not show 4.2 servers, or fail altogether, due to changes made to the UrT master server behavior in order to phase out 4.1.
-[[http://www.urbanterror.info/forums/topic/22858-urtsb/|UrTSB]] and [[http://www.urbanterror.info/forums/topic/23365-urban-terror-connector/|UrTConnector]] are third-party server browsers specifically designed for Urban Terror. Both run on pretty much every OS and have similar capabilities.+All the following programs allow you to set the path to your game installation and connect to a server in the list with a double-click.
 +**4.2 only, OS-independent**: The simplest way to find servers is using the [[http://www.urbanterror.info/servers/home/|official web list]] that allows you to filter the results by continent and exact game version, in addition to parameters like gamemode. Its main drawback is that being a pre-generated web page, it doesn’t show you pings. The icons in front of servers’ names are links that allow you to connect with a single click — using these requires having [[http://www.urbanterror.info/downloads/launcher/|UrT Launcher]] installed and configured (pointed at your UrT installation).
 +
 +**4.1 and 4.2, Windows and Linux, open-source**: [[http://code.google.com/p/urtconnector/|UrTConnector]] ([[http://www.urbanterror.info/forums/topic/23365-urban-terror-connector/|forum thread]]) is not maintained anymore and you have to first [[http://www.urbanterror.info/forums/topic/31114-open-source-tools/page__view__findpost__p__350266|change the master server address]] in the options. To see 4.1 servers you have to use the Quake 3 master (see at the top of this section).
 +
 +**4.1 and 4.2, Windows, shareware**: [[http://www.qtracker.com/|Qtracker]] supports many games natively (just tick the boxes you want). Uses its own master which apparently can’t be changed.
 +
 +Although it does show 4.2 servers these are displayed with the vanilla Quake 3 icon and the game modes are messed up (4.1 modes are fine):
 +  * 7 = CTF
 +  * 8 = Bomb
 +  * 9 = Jump
 +  * Tournament = LMS
 +  * Tournament Deathmatch = TDM
 +  * Capture the Flag = TS
 +  * FFA is displayed correctly; FTL and CAH are probably also shown with numbers (5 and 6, respectively)
 +
 +**4.2 only, Windows, open-source**: [[https://bitbucket.org/torhus/monster-browser/downloads|Monster Browser]] ([[https://sites.google.com/site/monsterbrowser/|website]]) supports several Quake 3 mods and the list can be extended by editing the configuration file. The engine path in the settings window is for vanilla Quake 3 only, the location of your UrT (or whatever) client has to be set in the config file (the ''exePath=xxx'' line).
 +
 +You can use rcon from the server list (and set and/or save a password for each server).
 +
 +**4.1 and 4.2, Mac, closed-source**: [[http://nxlgda.free.fr/USP/index.html|Urban Server Picker]] ([[http://www.urbanterror.info/forums/topic/31772-urban-server-picker/|forum thread]]) shows both UrT versions in the same list. The master server address can be configured.
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There are two models, male and female, and two skins for each per skin set. In 4.1(.1), there are only two team-restricted sets — orange for the red team, blue for the blue. The model selection cvars are **''racered''** and **''raceblue''** for team modes and **''racefree''** for FFA, LMS and jump modes, the valid values being in the frange from 0 to 3. There are two models, male and female, and two skins for each per skin set. In 4.1(.1), there are only two team-restricted sets — orange for the red team, blue for the blue. The model selection cvars are **''racered''** and **''raceblue''** for team modes and **''racefree''** for FFA, LMS and jump modes, the valid values being in the frange from 0 to 3.
-In 4.2, you choose skins for enemies and allies and the selection will stay the same even when you change teams; skins are purely client-side and your choice does not affect what others are seeing((There’s a slightly counter-intuitive snag here: the exact model and skin combination only applies to your own model, every other player will be shown using the model of their choice, just with the //skin set// you have selected for them.)). If you change your skin selection while in-game, it will not take effect until you respawn or change team, except in jump mode (and you can change the skins on the fly while watching a demo). And yes, you can end up with the red team being blue and vice versa — to help lessen the confusion, all names in public chat messages are prefixed with “>” in the speaker’s “real” team color, and there are red and blue rectangles next to the team scores in the upper right corner. In [[#game_modes|FFA, LMS and jump modes]], only the “enemy” skins are used. Servers can disable client-side selection, in which case the colors will be the default red and blue (servers can’t force arbitrary colors).+In 4.2, you choose skins for enemies and allies and the selection will stay the same even when you change teams; skins are purely client-side and your choice does not affect what others are seeing((There’s a slightly counter-intuitive snag here: the exact model and skin combination only applies to your own model, every other player will be shown using the model of their choice, just with the //skin set// you have selected for them.)).
-Starting with 4.2.016 you can lock the skin selection (the skins stay the same even if you change teams) with ''**cg_skinFixed 1**''.+If you change your skin selection while in-game, it will not take effect until you respawn or change team, except in jump mode (and you can change the skins on the fly while watching a demo). And yes, you can end up with the red team being blue and vice versa — to help lessen the confusion, all names in public chat messages are prefixed with “>” in the speaker’s “real” team color, and there are red and blue rectangles next to the team scores in the upper right corner. In [[#game_modes|FFA, LMS and jump modes]], only the “enemy” skins are used. Servers can disable client-side selection, in which case the colors will be the default red and blue (servers can’t force arbitrary colors). 
 + 
 +Starting with 4.2.016 you can lock the skin selection (the skins stay the same even if you change teams) with ''**cg_skinFixed 1**''. Note that with fixed skins enabled the “ally” team in the skin selection menu is the blue team and the “enemy” red (the same logic applies when you’re spectating with relative skins enabled).
The skin selection cvars in 4.2 are **''cg_skinAlly''** and **''cg_skinEnemy''**, with the values being: The skin selection cvars in 4.2 are **''cg_skinAlly''** and **''cg_skinEnemy''**, with the values being:
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**14** Dr. Blue **14** Dr. Blue
-Your personal color is displayed on your arm and leg bands, on the minimap arrows, and in the scoreboard and player list, allowing your teammates to identify you even when they can’t see your name. (Some servers disable personal colors, forcing everyone to wear their team color.)+Your personal color is displayed on your arm and leg bands, on the minimap arrows, and in the scoreboard and player list, allowing your teammates to identify you even when they can’t see your name. (Some servers disable personal colors, forcing everyone to wear their team color; a third option that’s effectively never used randomizes the colors.) You can choose colors other than those shown in the menu; see the [[tutorials:urban_terror:customization|customization article]] for more information.
-Whenever you see someone with a hat, goggles, mask, horns or whatever, it’s something called funstuff — additional small models you can attach to your character. Funstuff does not require any modifications to your game and its use is completely free. There’s a [[tutorials:urban_terror:funstuff|more detailed article]] on the topic.+Whenever you see someone with a hat, goggles, mask, horns or whatever, it’s something called funstuff — additional small models you can attach to your character. Funstuff does not require any modifications to your game and its use is completely free. There’s a [[tutorials:urban_terror:funstuff|more detailed article]] on the topic (including directions for disabling it).
-{{tutorials:urban_terror:player-setup-4.1-4.2.012.png?800}}+{{tutorials:urban_terror:player-setup-4.1-4.2.018.png?800}}
The HUD of Urban Terror: The HUD of Urban Terror:
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{{tutorials:urban_terror:hud.jpg?512}} {{tutorials:urban_terror:hud.jpg?512}}
-The player list is commonly called “team overlay” or occasionally “mini-scoreboard”; you can customize its properties under **options -> Team Info Settings**.+The player list is commonly called “team overlay” or occasionally “mini-scoreboard”; you can customize its properties under **options -> Team Info Settings**. There’s a [[tutorials:urban_terror:scripts#team_overlay|handy script]] for toggling the state of the overlay.
The lagometer is a connection quality display: green represents your ping (the thinner and smoother the better), black bars in the green area represent ping flux, and pink swathes appear when you have packet loss. The lagometer is a connection quality display: green represents your ping (the thinner and smoother the better), black bars in the green area represent ping flux, and pink swathes appear when you have packet loss.
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  * **Bottom**: Part of the jump mode is a stopwatch function that automatically remembers your best time.   * **Bottom**: Part of the jump mode is a stopwatch function that automatically remembers your best time.
-You can change your FOV under **options -> General Settings**, and change the weapon size under **options -> Gun Settings**. The comparison of FOVs and gun sizes:+You can change your FOV ([[http://en.wikipedia.org/wiki/Field_of_view|field of view]]) under **options -> General Settings**, and change the weapon size under **options -> Gun Settings**. A comparison of FOVs and gun sizes:
{{tutorials:urban_terror:fov-and-gunsize.jpg}} {{tutorials:urban_terror:fov-and-gunsize.jpg}}
 +
 +Note that on a widescreen the top and bottom of the displayed image are cropped (the FOV remains the same horizontally so that the additional space does not give you any advantage). This is the result of a [[http://floodyberry.com/carmack/johnc_plan_1998.html#d19980817|design decision]] in the original Quake 3.
By default, different messages are separated on the screen: By default, different messages are separated on the screen:
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**Goomba stomp**: introduced in 4.0, this is probably the most difficult way to kill someone: if you’re falling from a height where you’d break your legs or die altogether and you land on someone else’s head, you kill them instantly. As you can imagine, accidental teamkills are more likely to happen than deliberate kills. **Goomba stomp**: introduced in 4.0, this is probably the most difficult way to kill someone: if you’re falling from a height where you’d break your legs or die altogether and you land on someone else’s head, you kill them instantly. As you can imagine, accidental teamkills are more likely to happen than deliberate kills.
-**Powerslide**: Sliding (introduced in 4.0) is useful for bridging gaps between jumps, fitting through doors and tunnels, and speeding out from behind the corner — once you’re sliding, it doesn’t really matter which way you are facing, so you can aim at the most likely threat direction. (You do lose some speed if you don’t turn correctly, but this is mainly important on jump maps.) Sliding also allows you to move fast with broken legs — you can jump down from a height and slide while bandaging or shooting until you’re covered or reach your destination.+**Powerslide**: Sliding (introduced in 4.0) is useful for bridging gaps between jumps, fitting through doors and tunnels, and speeding out from behind the corner — once you’re sliding, it doesn’t really matter which way you are facing, so you can aim at the most likely threat direction. Sliding also allows you to move fast with broken legs — you can jump down from a height and slide while bandaging or shooting until you’re covered or reach your destination.
**Swimming**: When underwater, you have 16 seconds’ worth of breath (replenished instantly when you surface), and it takes 8 seconds from starting to drown to dying. **Swimming**: When underwater, you have 16 seconds’ worth of breath (replenished instantly when you surface), and it takes 8 seconds from starting to drown to dying.
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Similar to CTF, but only the team leader can score a cap (they’re shown with a blinking arrow on the minimap). Being one of the oldest modes, FTL has remained strikingly unpopular, having only a few nigh-empty servers at any given moment. Similar to CTF, but only the team leader can score a cap (they’re shown with a blinking arrow on the minimap). Being one of the oldest modes, FTL has remained strikingly unpopular, having only a few nigh-empty servers at any given moment.
-===CAH (Capture and Hold) (g_gametype 6)===+===CaH (Capture and Hold) (g_gametype 6)===
-There is usually one to six capture points (represented by gray flags); every x seconds (default 60) the teams get awarded a point for every flag they currently have in their team color.+There are usually one to six capture points (represented by gray flags); touching one claims it for your team. Every x seconds (default 60) the teams get awarded a point for every flag they currently hold and the flags revert back to neutral.
===CTF (Capture the Flag) (g_gametype 7)=== ===CTF (Capture the Flag) (g_gametype 7)===
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  * If you have [[tutorials:urban_terror:radio_commands#miscellaneous|autoradio enabled]], some additional calls are played in bomb mode. The bomb carrier says “I’ve got the bomb” at the start of the round, and “I’m planting the bomb” when planting; starting a defuse will play “Defusing, cover me”.   * If you have [[tutorials:urban_terror:radio_commands#miscellaneous|autoradio enabled]], some additional calls are played in bomb mode. The bomb carrier says “I’ve got the bomb” at the start of the round, and “I’m planting the bomb” when planting; starting a defuse will play “Defusing, cover me”.
-===Jump (g_gametype 9)===+**:!: Check out [[http://www.dswp.de/old/forum-gameserver-support/bomb-mode-tutorial-t7583.html|Bagheeras bomb-tutorial]] for more Information :!:** 
 + 
 +===Jump (4.2 only) (g_gametype 9)===
Jump is the defrag/race mode of UrT. In **4.1(.1)**, there’s no support for timers or anything like that and typically the jump servers run in CTF, with “jump” in the server name. There’s no competitive jumping scene, but a [[http://www.urtjumpers.com/|dedicated jumping community]] does exist. Jump is the defrag/race mode of UrT. In **4.1(.1)**, there’s no support for timers or anything like that and typically the jump servers run in CTF, with “jump” in the server name. There’s no competitive jumping scene, but a [[http://www.urtjumpers.com/|dedicated jumping community]] does exist.
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The **4.2** version has a jump mode (**''g_gametype 9''**) since .006; as of .012, it includes timers, nodamage, stamina regain (nostamina being a server-side option), arbitrary walljump limit, saving and loading positions, and matchmode. Mappers can place timer start, stop and cancel entities and add colored paths to their maps (so far no maps utilizing these features have been released, although several existing ones are being updated). To activate or deactivate the timer, you have to type **''ready''** in the console. Due to its history, 4.2 jump mode supports flags that anyone can take and cap. The **4.2** version has a jump mode (**''g_gametype 9''**) since .006; as of .012, it includes timers, nodamage, stamina regain (nostamina being a server-side option), arbitrary walljump limit, saving and loading positions, and matchmode. Mappers can place timer start, stop and cancel entities and add colored paths to their maps (so far no maps utilizing these features have been released, although several existing ones are being updated). To activate or deactivate the timer, you have to type **''ready''** in the console. Due to its history, 4.2 jump mode supports flags that anyone can take and cap.
-Jump mode features+Jump mode features:
  * ghosting, or the ability to walk through other players, enabled client-side with ''**cg_ghost 1**''((This feature was moved to client side to avoid breaking team jump maps //([[ http://www.urbanterror.info/forums/topic/31065-suggestion-for-the-ghost-mode/page__view__findpost__p__345573|Suggestion for the Ghost Mode]])//))   * ghosting, or the ability to walk through other players, enabled client-side with ''**cg_ghost 1**''((This feature was moved to client side to avoid breaking team jump maps //([[ http://www.urbanterror.info/forums/topic/31065-suggestion-for-the-ghost-mode/page__view__findpost__p__345573|Suggestion for the Ghost Mode]])//))
  * persistent server-side location saves (needs to be enabled server-side with ''**g_persistentPositions 1**''; the client commands are ''**save**'' and ''**load**'', the saved location being available for reloading even after you disconnect and reconnect)   * persistent server-side location saves (needs to be enabled server-side with ''**g_persistentPositions 1**''; the client commands are ''**save**'' and ''**load**'', the saved location being available for reloading even after you disconnect and reconnect)
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UrT jumping does not use any weapons (although there are HK69 & HE nades, and even in 4.1 jump servers generally have damage disabled); instead, players rely on walljumping to gain height and speed in a similar manner. Most maps have nodamage floors and/or surfaces that teleport you back to the start of the particular jump (//not// the start of the map); only a few maps like Deathjumps: Hell kill you on the first mistake. For those who find that friction is for noobs, there are various [[http://www.icyjumps.info/|icy maps]] available, where all the jumps require running on a rather uncooperative surface. UrT jumping does not use any weapons (although there are HK69 & HE nades, and even in 4.1 jump servers generally have damage disabled); instead, players rely on walljumping to gain height and speed in a similar manner. Most maps have nodamage floors and/or surfaces that teleport you back to the start of the particular jump (//not// the start of the map); only a few maps like Deathjumps: Hell kill you on the first mistake. For those who find that friction is for noobs, there are various [[http://www.icyjumps.info/|icy maps]] available, where all the jumps require running on a rather uncooperative surface.
 +
 +===FT (Freeze Tag) (4.2 only) (g_gametype 10)===
 +
 +This is basically a version of Team Survivor where death is reversible. In order to win, your team has to ensure that all opponents are frozen at the same time; this is made harder by the ability to thaw teammates by standing next to them (frozen players also slowly thaw on their own). Unless healed during thawing, freshly thawed/melted players only have 10% of health. Thawing someone gives you a point just like freezing does. Suicides (including **''/kill''**, ’sploding and lemmings) do not freeze but kill.
 +
 +The first version of FT in .019 differed significantly from the 4.1 server mod in that frozen players weren’t affected by gravity or damage, meaning they would remain stuck in the air and you couldn’t boot or shoot them to keep them from thawing. This has been changed in .020 (but you still can’t look around while frozen).
 +
 +FT uses Team Survivor spawns, but the map layout is the default (TDM) one, unless the map maker has updated it with arrangements for gametype 10.
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=====Location of maps, configs, demos and screenshots===== =====Location of maps, configs, demos and screenshots=====
-The folder structure of Urban Terror is exactly the same as in Quake III Arena, just the base folder is **q3ut4** instead of baseq3. Maps and configs are saved in the base folder, everything else in their respective subfolders (q3ut4/demos/ for demos etc).+The folder structure of Urban Terror is exactly the same as in Quake III Arena, just the base folder is **''q3ut4''** instead of ''baseq3''. Configs are saved in the base folder, everything else in their respective subfolders (q3ut4/demos/ for demos etc). Starting with 4.2.020, autodownloaded maps are saved in a subfolder named **''download''**.
-  * On Windows (pre-Vista), everything is saved under the UrT installation folder (**UrbanTerror\q3ut4\**). +  * On Windows (pre-Vista), everything is located in the UrT installation folder (**UrbanTerror\q3ut4\**). 
-  * On Windows Vista and 7, security-related changes made it impossible for programs to write into their installation folder (like C:\Program Files\UrbanTerror\); if you don’t find any demos or your changes to the config files don’t work, the real things are most likely located in **C:\Users\<your username>\AppData\Local\VirtualStore\UrbanTerror\q3ut4\**. In case you want to keep Windows from using VirtualStore, [[http://www.urbanterror.info/forums/topic/23085-cannot-find-demo-files-windows-7#post_id_280216|see this post]].+  * On Windows Vista and 7, security-related changes made it impossible for programs to write in their installation folder (like C:\Program Files\UrbanTerror\); if you don’t find any demos or your changes to the config files don’t work, the real things are most likely located in **C:\Users\<your username>\AppData\Local\VirtualStore\UrbanTerror\q3ut4\**. In case you want to keep Windows from using VirtualStore, [[http://www.urbanterror.info/forums/topic/23085-cannot-find-demo-files-windows-7#post_id_280216|see this post]].
  * On Linux and other common Unixes, everything is kept in a tidy dot directory — **/home/<your username>/.q3a/q3ut4/**. You may have to turn on displaying hidden files in your file manager to reach this.   * On Linux and other common Unixes, everything is kept in a tidy dot directory — **/home/<your username>/.q3a/q3ut4/**. You may have to turn on displaying hidden files in your file manager to reach this.
-  * On Mac, the most likely location is **/Users/<your username>/Library/ApplicationSupport/Quake3/q3ut4/**.+  * On OS X, the most likely location is **/Users/<your username>/Library/ApplicationSupport/Quake3/q3ut4/**. (According to KarlMariaSeeberg, on Lion and Mountain Lion you [[http://www.urban-zone.org/index.php?name=Forums&file=viewtopic&p=6512#6512|first have to unhide the Library folder]].)
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<WRAP categories> <WRAP categories>
-| **[[category:categories|Categories]]**: **[[category:urt-in-general|UrT in general]]** |+| **[[category:categories|Categories]]**: **[[category:urt-in-general|UrT in general]]** %%|%% **[[category:artikel-mit-deutscher-ubersetzung|Artikel mit deutscher Übersetzung]]**|
</WRAP> </WRAP>