tutorials/urban_terror/beginner.1410879572.txt.gz · Last modified: 2014/09/16 16:59 by JRandomNoob

Beginner’s guide to UrT

Differences

This shows you the differences between two versions of the page.

tutorials:urban_terror:beginner [2014/09/16 16:59]
JRandomNoob Malicious server warning
tutorials:urban_terror:beginner [2018/02/11 05:10] (current)
JRandomNoob Removed the outdated warning at the beginning, didn't update otherwise
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:german: //Dieser Artikel wurde ins [[tutorials:urban_terror:beginner_german|Deutsche übersetzt]].// :german: //Dieser Artikel wurde ins [[tutorials:urban_terror:beginner_german|Deutsche übersetzt]].//
-<WRAP important>**There are malicious servers out there stealing auth keys ([[http://www.urbanterror.info/forums/topic/32532-warning-malicious-servers/|official announcement]]). Downloading any maps from servers you don’t know well is discouraged until further notice.**</WRAP>+<WRAP important>**This article is three years out of date; the current version is 4.3.2.**</WRAP>
**Conventions used:** **Conventions used:**
Words in angle brackets ''<like this>'' mean you have to type whatever corresponds to the word, leaving out the brackets: **''/record <filename>''** means you’d have to input your desired filename (without brackets) in place of %%<filename>%%, as in **''/record wallhaxx0r''** (which would record a demo named ''**wallhaxx0r.dm_68**'' (on 4.1) or ''**wallhaxx0r.urtdemo**'' (on 4.2)). Words in angle brackets ''<like this>'' mean you have to type whatever corresponds to the word, leaving out the brackets: **''/record <filename>''** means you’d have to input your desired filename (without brackets) in place of %%<filename>%%, as in **''/record wallhaxx0r''** (which would record a demo named ''**wallhaxx0r.dm_68**'' (on 4.1) or ''**wallhaxx0r.urtdemo**'' (on 4.2)).
 +
 +[[#console|Console commands]] that don’t have an example value given are yes-no toggles: ''**"1"**'' to enable, ''**"0"**'' to disable.
“Vanilla client” refers to the default executable (ioUrbanTerror or Quake3-UrT) that comes with the official installation from Frozen Sand. Although Urban Terror began as a Quake III Arena mod, starting with 4.0 it has been compatible with several [[#alternate_clients|standalone engines]], forked from the [[http://ioquake3.org/|ioquake3 codebase]]. “Vanilla client” refers to the default executable (ioUrbanTerror or Quake3-UrT) that comes with the official installation from Frozen Sand. Although Urban Terror began as a Quake III Arena mod, starting with 4.0 it has been compatible with several [[#alternate_clients|standalone engines]], forked from the [[http://ioquake3.org/|ioquake3 codebase]].
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    * [[http://twitter.com/#!/urbanterrorinfo|Twitter]]     * [[http://twitter.com/#!/urbanterrorinfo|Twitter]]
    * [[http://youtube.com/user/urbanterrorofficial|YouTube]]     * [[http://youtube.com/user/urbanterrorofficial|YouTube]]
 +    * [[http://mods.moddb.com/657/urban-terror/|The original ModDB page]]
  * Leagues:   * Leagues:
    * [[http://www.urban-zone.org/|Urban Zone]], the main league     * [[http://www.urban-zone.org/|Urban Zone]], the main league
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=====Downloading and installing===== =====Downloading and installing=====
-Right now, Urban Terror is slowly transitioning from 4.1 to 4.2 version, the latter being updated quite often (averaging a point release per month). At any given time, there are [[http://www.urtstats.net/|about 100 4.1 servers and 300 4.2 servers]] online; 4.2 is clearly the more popular version by now. Official support for 4.1 has been discontinued, the 4.1 subforums locked and the master server does not track this version anymore. This article includes directions for both versions.+Right now, Urban Terror is slowly transitioning from 4.1 to 4.2 version, the latter being updated quite often (averaging a point release per month). At any given time, there are [[http://www.urtstats.net/|about 60 4.1 servers and 160 4.2 servers]] online. Official support for 4.1 has been discontinued, the 4.1 subforums locked and the master server does not track this version anymore. This article includes directions for both versions.
Currently, DSWP has [[http://www.dswp.de/old/wiki/doku.php/dswp:features#gameservers|one 4.1 and five 4.2 servers]]. Currently, DSWP has [[http://www.dswp.de/old/wiki/doku.php/dswp:features#gameservers|one 4.1 and five 4.2 servers]].
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====4.2==== ====4.2====
-:!: Urban Terror 4.2((**4.2 is not HD** — the latter is going to be the next generation of UrT, including new models that support skeletal animation, new maps, updated game code, proprietary engine, and anticheat.)) is incompatible with the previous 4.1 — while you //can// copy over your configs, you can’t play on older servers. **Do not attempt to install 4.2 as an update to 4.1 (in the same folder), this will break both versions.** If you want to keep both versions with no conflicts you should set a different location for the configs of your 4.2 installation — for example, on Linux the default location is ''**/home/<username>/.q3a**'', to change it add ''**+set fs_homepath /home/<username>/.q3a_42**'' to the engine path in your shortcut or startup script. Entering ''fs_homepath'' with no arguments in the UrT console shows you its current value.+:!: Urban Terror 4.2((**4.2 is not HD** — the latter is going to be the next generation of UrT, including new models, new maps, updated game code, [[http://www.urbanterror.info/forums/topic/32177-moving-trucks-for-urban-terror/|Unreal Engine 4]], and anticheat.)) is incompatible with the previous 4.1 — while you //can// copy over your configs, you can’t play on older servers. **Do not attempt to install 4.2 as an update to 4.1 (in the same folder), this will break both versions.** If you want to keep both versions with no conflicts you should set a different location for the configs of your 4.2 installation — for example, on Linux the default location is ''**/home/<username>/.q3a**'', to change it add ''**+set fs_homepath /home/<username>/.q3a_42**'' to the engine path in your shortcut or startup script. Entering ''fs_homepath'' with no arguments in the UrT console shows you its current value.
:!: When you visit the download page you may see a [[http://www.urbanterror.info/forums/topic/31720-misleading-ads/|colorful “Download now” or “Play now” banner]] at the top of the page. <wrap fgred>This has nothing to do with Urban Terror, these banners are Google ads.</wrap> The correct download links are text links further down the page. **You do not have to register to download the game, especially not on another site.** (You //can// register an account on urbanterror.info which will be [[#auth|your in-game account]].) :!: When you visit the download page you may see a [[http://www.urbanterror.info/forums/topic/31720-misleading-ads/|colorful “Download now” or “Play now” banner]] at the top of the page. <wrap fgred>This has nothing to do with Urban Terror, these banners are Google ads.</wrap> The correct download links are text links further down the page. **You do not have to register to download the game, especially not on another site.** (You //can// register an account on urbanterror.info which will be [[#auth|your in-game account]].)
-The newest version is 4.2.019, [[http://www.urbanterror.info/forums/topic/32523-urban-terror-42019-release/|released in September 14]].+The newest version is 4.2.023, [[http://www.urbanterror.info/forums/topic/32803-urban-terror-42023-release-and-the-end-of-42/|released in January 19]].
  * [[http://www.urbanterror.info/downloads/current/|The download page]] (including download links for full ZIP and an update from previous point release)   * [[http://www.urbanterror.info/downloads/current/|The download page]] (including download links for full ZIP and an update from previous point release)
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Unlike in previous versions the main deployment method for 4.2 is a dedicated downloader called UrTUpdater. (If you have trouble with the updater you can download a full ZIP or a smaller update ZIP instead.) Unlike in previous versions the main deployment method for 4.2 is a dedicated downloader called UrTUpdater. (If you have trouble with the updater you can download a full ZIP or a smaller update ZIP instead.)
-Windows and Linux updaters come as ZIP and TAR.GZ archives, respectively. Extract the contents to where you want to install the game, and run the updater. Note that you have to extract //all// of the contents of the archive, that is, the updater has to be inside the UrbanTerror42 folder — otherwise, after successfully running the updater, all the game content would be scattered among the other files and folders.+Windows and Linux updaters come as ZIP and TAR.GZ archives, respectively. **Extract the contents** to where you want to install the game, and run the updater. Note that you have to extract //all// of the contents of the archive, that is, the updater has to be inside the UrbanTerror42 folder — otherwise, after successfully running the updater, all the game content would be scattered among the other files and folders.
:!: In case you have an earlier updater (pre-4.2.010 release), you will have to download the new one. The latest version is capable of doing MD5 checks on the existing files and re-downloading them even in the middle of an update if any of them turns out to be broken. :!: In case you have an earlier updater (pre-4.2.010 release), you will have to download the new one. The latest version is capable of doing MD5 checks on the existing files and re-downloading them even in the middle of an update if any of them turns out to be broken.
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  * .018 added zUrT42_0026.pk3; replaced zUrT42_0013.pk3 and zUrT42_qvm.pk3   * .018 added zUrT42_0026.pk3; replaced zUrT42_0013.pk3 and zUrT42_qvm.pk3
  * .019 added zUrT42_0027.pk3 and zUrT42_0028.pk3; replaced zUrT42_0009.pk3 and zUrT42_qvm.pk3   * .019 added zUrT42_0027.pk3 and zUrT42_0028.pk3; replaced zUrT42_0009.pk3 and zUrT42_qvm.pk3
 +  * .020 replaced zUrT42_0009.pk3, zUrT42_0026.pk3 and zUrT42_qvm.pk3
 +  * .021 added zUrT42_0029.pk3; replaced zUrT42_0009.pk3 and zUrT42_qvm.pk3
 +  * .022 added zUrT42_0030.pk3; replaced zUrT42_0009.pk3, zUrT42_0029.pk3 and zUrT42_qvm.pk3
 +  * .023 replaced zUrT42_qvm.pk3
-All old PK3s up to 4.2.018 along with a readme detailing their use are [[http://www.urbanterror.info/forums/topic/31105-is-there-a-way-to-watch-42013-demo/page__st__10__gopid__358257#entry358257|available as a torrent]]. diRf! clan website has [[http://dieinarapefire.com/downloads.php|full downloads from 4.2.011 to 4.2.017]].+All old PK3s up to 4.2.018 along with a readme detailing their use are [[http://www.urbanterror.info/forums/topic/31105-is-there-a-way-to-watch-42013-demo/page__st__10__gopid__358257#entry358257|available as a torrent]]
 + 
 +[[http://www.urbanterror.info/members/profile/barbatos/|Barbatos]] is hosting the [[http://up.barbatos.fr/urt/|official mirror for old versions]] (full versions and update packs from 4.2.012 to 4.2.019). diRf! clan website has [[http://dieinarapefire.com/downloads.php|full downloads from 4.2.011 to 4.2.017]]. 6th Floor website has [[https://www.clan6th.com/urt/|full downloads and upgrade packs from 4.2.011 to 4.2.018]] (as well as many pre-4.x versions).
===Auth=== ===Auth===
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===4.2 troubleshooting=== ===4.2 troubleshooting===
 +
 +Other troubleshooting resources:
 +  * [[http://www.urbanterror.info/support/124-troubleshooting/|The official manual]]
 +  * [[http://urbanterror.wikia.com/wiki/Troubleshooting|The UrT wiki]]
 +  * [[http://www.dedoimedo.com/games/urban-terror-troubleshooting.html|Dedoimedo.com]]
 +  * [[http://www.urbanterror.info/forums/forum/54-urban-terror-42-technical-support/|The official support forum]]
 +
 +:!: OS X game client (Quake3-UrT.app.zip) in 4.2.020 lacks file execution rights. See [[http://www.urbanterror.info/forums/topic/32557-urban-terror-42020-release/page__view__findpost__p__358605|this post]] for how to fix this.
If you can’t download the game using the updater you find a ZIP with the full installation on the downloads page — just extract its contents and you’re set. Same goes for updating an existing installation, there’s a small update ZIP (answer “yes” when prompted to overwrite files). If you can’t download the game using the updater you find a ZIP with the full installation on the downloads page — just extract its contents and you’re set. Same goes for updating an existing installation, there’s a small update ZIP (answer “yes” when prompted to overwrite files).
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If you find the sound horrible it’s because the [[http://www.urbanterror.info/forums/topic/30642-urbanterror-42-with-dmahd-sound-system/|dmaHD sound engine]] has been enabled by default in 4.2.017. You can turn it off by entering ''**/dmaHD_enable 0**'' in the [[#console|console]], or in the settings menu (Setup → System → Sound). You may have to set the quality to 22 (''**/s_khz 22**'') to get the sound back to normal. If you find the sound horrible it’s because the [[http://www.urbanterror.info/forums/topic/30642-urbanterror-42-with-dmahd-sound-system/|dmaHD sound engine]] has been enabled by default in 4.2.017. You can turn it off by entering ''**/dmaHD_enable 0**'' in the [[#console|console]], or in the settings menu (Setup → System → Sound). You may have to set the quality to 22 (''**/s_khz 22**'') to get the sound back to normal.
-If the game quits with a blue console that says “VM_Create on UI failed” in the top row, you’re trying to connect to a server that runs a different point release of the game (for example, 4.2.014 connecting to 4.2.013 or vice versa). You have to either update your game or wait until the server owner updates theirs. Tip: if you’re [[#auth|authed]], the game alerts you of it being outdated whenever you start it.+If the game quits with a blue console that says “VM_Create on UI failed” in the top row, you’re trying to connect to a server that runs a different point release of the game (for example, 4.2.014 connecting to 4.2.013 or vice versa). You have to either update your game or wait until the server owner updates theirs. Tip: if you’re [[#auth|authed]], the game alerts you of it being outdated whenever you start it. (:!: This problem can also be caused by the [[http://www.urbanterror.info/forums/topic/32558-fresh-installation-4219-wont-start/page__gopid__358560#entry358560|4.2.020 exploit fix]].)
If you drop back into main menu with “Hunk_Alloc failed on <number>” error, the game (more specifically, the map that was being loaded) needs more memory than allocated to it. 4.2, especially in the last two versions, uses more memory than 4.1 — **''seta com_hunkmegs "512"''** should fix these errors. (Setting the value higher than that can also cause issues, resulting in a “Hunk data failed to allocate <number> megs” error on game startup — com_hunkmegs is the amount of memory the game will request from the operating system, and if there’s not enough free, it will refuse to start.) If you drop back into main menu with “Hunk_Alloc failed on <number>” error, the game (more specifically, the map that was being loaded) needs more memory than allocated to it. 4.2, especially in the last two versions, uses more memory than 4.1 — **''seta com_hunkmegs "512"''** should fix these errors. (Setting the value higher than that can also cause issues, resulting in a “Hunk data failed to allocate <number> megs” error on game startup — com_hunkmegs is the amount of memory the game will request from the operating system, and if there’s not enough free, it will refuse to start.)
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If your FOV (field of view) is off when watching demos, it’s caused by the new **''cg_demoFov''** cvar that ranges from 70 to 140. You probably want to set it to the same value as your ''**cg_fov**''. If your FOV (field of view) is off when watching demos, it’s caused by the new **''cg_demoFov''** cvar that ranges from 70 to 140. You probably want to set it to the same value as your ''**cg_fov**''.
-If you download the full ZIP and your download gets interrupted or the downloaded file is broken, you should get a [[http://en.wikipedia.org/wiki/Comparison_of_download_managers|download manager]]. +If you download the full ZIP and the download gets interrupted or the downloaded file is broken, you should get a [[http://en.wikipedia.org/wiki/Comparison_of_download_managers|download manager]].
- +
-There’s a bug in the UI that disables the “log in” menu entry if the auth key you entered is invalid (e.g. you made a typo). You can always re-enter the key with the command **''/auth-set <key>''** in the [[#console|console]]; should you want to use the menu entry, find the file named **''authkey''** in the [[#location_of_maps_configs_demos_and_screenshots|installation folder]] and delete it. Alternatively, you can open the file with a text editor and paste the auth key directly, replacing the original contents of the file. (Starting with .014, Windows users can paste into any text field in the user interface.)+
The Mac client and updater do not support PowerPC processors. There’s a [[http://www.urbanterror.info/forums/topic/29079-client-doesnt-work/|relevant thread]] on the official forum, but since this has not given any results since August 2012, you can probably count this in the “do it yourself, or do without” category. The Mac client and updater do not support PowerPC processors. There’s a [[http://www.urbanterror.info/forums/topic/29079-client-doesnt-work/|relevant thread]] on the official forum, but since this has not given any results since August 2012, you can probably count this in the “do it yourself, or do without” category.
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====4.1(.1)=== ====4.1(.1)===
-  * Frozen Sand does not support 4.1(.1) anymore and the page with download links has been taken down. For some time in the future you can still access the [[http://webcache.googleusercontent.com/search?q=cache:x2MLYoRlqvcJ:www2.urbanterror.info/downloads/deprecated/|Google cache version]] of it. [[http://google.com/search?q=%22urban+terror+4.1.1%22+%22download%22|Many other sites]] host the old version as well.((Adventurous people might want to visit the [[http://web.archive.org/web/20130609110123/http://www.urbanterror.info/downloads/deprecated/|latest Wayback copy]] of the original page — you have to remove the garbage from the beginning of the links if you want to use any of them.)) +  * Frozen Sand does not support 4.1(.1) anymore and the page with download links has been taken down. [[http://google.com/search?q=%22urban+terror+4.1.1%22+%22download%22|A number of sites]] still host this version. 
-  * [[http://www.urbanterror.info/forums/forum/8-urban-terror-41-technical-support/|The official support forum]] (locked)+  * [[http://www.urbanterror.info/forums/forum/8-urban-terror-41-technical-support/|The official support forum]] (locked and read-only since May 2013)
:!: Occasionally, when connecting to a server, you’d get an “invalid gamefolder” error message. This is usually caused by the differing versions of the server and your client — 4.1 server browser also shows all 4.2 servers (but not vice versa). :!: Occasionally, when connecting to a server, you’d get an “invalid gamefolder” error message. This is usually caused by the differing versions of the server and your client — 4.1 server browser also shows all 4.2 servers (but not vice versa).
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[[http://www.urbanterror.info/downloads/stable/|4.1.1]] is backwards-compatible with the previous 4.1 — you can play with it on older servers, but not vice versa. Both versions have active servers, although 4.1.1 greatly outnumbers 4.1 version (dswp.de older TDM aka %%<<<%%<wrap fgred>Wurst</wrap> <wrap fgyellow>test serwer</wrap> is running 4.1). The differences between these two versions are minor (4.1.1 is effectively a mappack — see the [[http://www.urbanterror.info/news/303-urban-terror-4-1-1-update/|official news]] for description) and you should download 4.1.1. [[http://www.urbanterror.info/downloads/stable/|4.1.1]] is backwards-compatible with the previous 4.1 — you can play with it on older servers, but not vice versa. Both versions have active servers, although 4.1.1 greatly outnumbers 4.1 version (dswp.de older TDM aka %%<<<%%<wrap fgred>Wurst</wrap> <wrap fgyellow>test serwer</wrap> is running 4.1). The differences between these two versions are minor (4.1.1 is effectively a mappack — see the [[http://www.urbanterror.info/news/303-urban-terror-4-1-1-update/|official news]] for description) and you should download 4.1.1.
-The only operating system–specific parts of Urban Terror are the binaries, and all 4.x installers include Windows, Linux and Mac binaries, so there are only two (contentwise-identical) installers available: ZIP, and Windows-specific EXE. The EXE however //is not a real installer// but a self-extracting archive — it doesn’t prompt you for install location, instead launching a command line window and sitting there for some time, unpacking stuff. :!: If you do download the EXE, //let the install process finish// (it’s done when the “black window” closes) — threads complaining about the “Can’t load default.cfg” error caused by impatient people are all too common on the official forum. You can find the unpacked game folder (named ''**UrbanTerror**'') right where you ran the installer. Urban Terror does not use the Windows registry and you can extract/move the folder anywhere you want without breaking anything.+The only operating system–specific parts of Urban Terror are the client and server binaries (ioUrbanTerror), and all 4.x installers include Windows, Linux and Mac binaries, so there are only two installers available: ZIP, and Windows-specific EXE. The EXE however //is not a real installer// but a self-extracting archive — it doesn’t prompt you for install location, instead launching a command line window and sitting there for some time, unpacking stuff. :!: If you do download the EXE, //let the install process finish// (it’s done when the “black window” closes) — threads complaining about the “Can’t load default.cfg” error caused by impatient people are all too common on the official forum. You can find the unpacked game folder (named ''**UrbanTerror**'') right where you ran the installer. Urban Terror does not use the Windows registry and you can extract/move the folder anywhere you want without breaking anything.
Installer unpacking the largest file, zpak000_assets.pk3: Installer unpacking the largest file, zpak000_assets.pk3:
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=====Finding servers===== =====Finding servers=====
-:!: (This does not apply to 4.2 in any way.) The Frozen Sand master server for 4.1 was taken offline on January 1, 2014. You can still get a server list if you enter ''**seta cl_master "master.quake3arena.com"**'' in the [[#console|console]] or add it in your [[#configuration_files|config]]. (This is the main Quake 3 Arena master all servers report to by default).+:!: (This does not apply to 4.2 in any way.) The Frozen Sand master server for 4.1 was taken offline on January 1, 2014. You can still get a server list if you enter ''**seta cl_master %%"master.quake3arena.com"%%**'' in the [[#console|console]] or add it in your [[#configuration_files|config]]. (This is the main Quake 3 Arena master all servers report to by default).
The built-in browser is capricious, to put it mildly, and should it fail with “No server list from the master server”, figuring out the reasons can be nigh impossible. Deleting servercache.dat ([[http://www.dswp.de/old/wiki/doku.php/tutorials:urban_terror:beginner#location_of_maps_configs_demos_and_screenshots|located where the game keeps its stuff]]) may help. The built-in browser is capricious, to put it mildly, and should it fail with “No server list from the master server”, figuring out the reasons can be nigh impossible. Deleting servercache.dat ([[http://www.dswp.de/old/wiki/doku.php/tutorials:urban_terror:beginner#location_of_maps_configs_demos_and_screenshots|located where the game keeps its stuff]]) may help.
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**4.1 and 4.2, Mac, closed-source**: [[http://nxlgda.free.fr/USP/index.html|Urban Server Picker]] ([[http://www.urbanterror.info/forums/topic/31772-urban-server-picker/|forum thread]]) shows both UrT versions in the same list. The master server address can be configured. **4.1 and 4.2, Mac, closed-source**: [[http://nxlgda.free.fr/USP/index.html|Urban Server Picker]] ([[http://www.urbanterror.info/forums/topic/31772-urban-server-picker/|forum thread]]) shows both UrT versions in the same list. The master server address can be configured.
- 
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**14** Dr. Blue **14** Dr. Blue
-Your personal color is displayed on your arm and leg bands, on the minimap arrows, and in the scoreboard and player list, allowing your teammates to identify you even when they can’t see your name. (Some servers disable personal colors, forcing everyone to wear their team color.)+Your personal color is displayed on your arm and leg bands, on the minimap arrows, and in the scoreboard and player list, allowing your teammates to identify you even when they can’t see your name. (Some servers disable personal colors, forcing everyone to wear their team color; a third option that’s effectively never used randomizes the colors.) You can choose colors other than those shown in the menu; see the [[tutorials:urban_terror:customization|customization article]] for more information.
Whenever you see someone with a hat, goggles, mask, horns or whatever, it’s something called funstuff — additional small models you can attach to your character. Funstuff does not require any modifications to your game and its use is completely free. There’s a [[tutorials:urban_terror:funstuff|more detailed article]] on the topic (including directions for disabling it). Whenever you see someone with a hat, goggles, mask, horns or whatever, it’s something called funstuff — additional small models you can attach to your character. Funstuff does not require any modifications to your game and its use is completely free. There’s a [[tutorials:urban_terror:funstuff|more detailed article]] on the topic (including directions for disabling it).
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{{tutorials:urban_terror:hud.jpg?512}} {{tutorials:urban_terror:hud.jpg?512}}
-The player list is commonly called “team overlay” or occasionally “mini-scoreboard”; you can customize its properties under **options -> Team Info Settings**.+The player list is commonly called “team overlay” or occasionally “mini-scoreboard”; you can customize its properties under **options -> Team Info Settings**. There’s a [[tutorials:urban_terror:scripts#team_overlay|handy script]] for toggling the state of the overlay.
The lagometer is a connection quality display: green represents your ping (the thinner and smoother the better), black bars in the green area represent ping flux, and pink swathes appear when you have packet loss. The lagometer is a connection quality display: green represents your ping (the thinner and smoother the better), black bars in the green area represent ping flux, and pink swathes appear when you have packet loss.
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**Goomba stomp**: introduced in 4.0, this is probably the most difficult way to kill someone: if you’re falling from a height where you’d break your legs or die altogether and you land on someone else’s head, you kill them instantly. As you can imagine, accidental teamkills are more likely to happen than deliberate kills. **Goomba stomp**: introduced in 4.0, this is probably the most difficult way to kill someone: if you’re falling from a height where you’d break your legs or die altogether and you land on someone else’s head, you kill them instantly. As you can imagine, accidental teamkills are more likely to happen than deliberate kills.
-**Powerslide**: Sliding (introduced in 4.0) is useful for bridging gaps between jumps, fitting through doors and tunnels, and speeding out from behind the corner — once you’re sliding, it doesn’t really matter which way you are facing, so you can aim at the most likely threat direction. (You do lose some speed if you don’t turn correctly, but this is mainly important on jump maps.) Sliding also allows you to move fast with broken legs — you can jump down from a height and slide while bandaging or shooting until you’re covered or reach your destination.+**Powerslide**: Sliding (introduced in 4.0) is useful for bridging gaps between jumps, fitting through doors and tunnels, and speeding out from behind the corner — once you’re sliding, it doesn’t really matter which way you are facing, so you can aim at the most likely threat direction. Sliding also allows you to move fast with broken legs — you can jump down from a height and slide while bandaging or shooting until you’re covered or reach your destination.
**Swimming**: When underwater, you have 16 seconds’ worth of breath (replenished instantly when you surface), and it takes 8 seconds from starting to drown to dying. **Swimming**: When underwater, you have 16 seconds’ worth of breath (replenished instantly when you surface), and it takes 8 seconds from starting to drown to dying.
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Similar to CTF, but only the team leader can score a cap (they’re shown with a blinking arrow on the minimap). Being one of the oldest modes, FTL has remained strikingly unpopular, having only a few nigh-empty servers at any given moment. Similar to CTF, but only the team leader can score a cap (they’re shown with a blinking arrow on the minimap). Being one of the oldest modes, FTL has remained strikingly unpopular, having only a few nigh-empty servers at any given moment.
-===CAH (Capture and Hold) (g_gametype 6)===+===CaH (Capture and Hold) (g_gametype 6)===
-There is usually one to six capture points (represented by gray flags); every x seconds (default 60) the teams get awarded a point for every flag they currently have in their team color.+There are usually one to six capture points (represented by gray flags); touching one claims it for your team. Every x seconds (default 60) the teams get awarded a point for every flag they currently hold and the flags revert back to neutral.
===CTF (Capture the Flag) (g_gametype 7)=== ===CTF (Capture the Flag) (g_gametype 7)===
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  * If you have [[tutorials:urban_terror:radio_commands#miscellaneous|autoradio enabled]], some additional calls are played in bomb mode. The bomb carrier says “I’ve got the bomb” at the start of the round, and “I’m planting the bomb” when planting; starting a defuse will play “Defusing, cover me”.   * If you have [[tutorials:urban_terror:radio_commands#miscellaneous|autoradio enabled]], some additional calls are played in bomb mode. The bomb carrier says “I’ve got the bomb” at the start of the round, and “I’m planting the bomb” when planting; starting a defuse will play “Defusing, cover me”.
-===Jump (g_gametype 9)===+**:!: Check out [[http://www.dswp.de/old/forum-gameserver-support/bomb-mode-tutorial-t7583.html|Bagheeras bomb-tutorial]] for more Information :!:** 
 + 
 +===Jump (4.2 only) (g_gametype 9)===
Jump is the defrag/race mode of UrT. In **4.1(.1)**, there’s no support for timers or anything like that and typically the jump servers run in CTF, with “jump” in the server name. There’s no competitive jumping scene, but a [[http://www.urtjumpers.com/|dedicated jumping community]] does exist. Jump is the defrag/race mode of UrT. In **4.1(.1)**, there’s no support for timers or anything like that and typically the jump servers run in CTF, with “jump” in the server name. There’s no competitive jumping scene, but a [[http://www.urtjumpers.com/|dedicated jumping community]] does exist.
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The **4.2** version has a jump mode (**''g_gametype 9''**) since .006; as of .012, it includes timers, nodamage, stamina regain (nostamina being a server-side option), arbitrary walljump limit, saving and loading positions, and matchmode. Mappers can place timer start, stop and cancel entities and add colored paths to their maps (so far no maps utilizing these features have been released, although several existing ones are being updated). To activate or deactivate the timer, you have to type **''ready''** in the console. Due to its history, 4.2 jump mode supports flags that anyone can take and cap. The **4.2** version has a jump mode (**''g_gametype 9''**) since .006; as of .012, it includes timers, nodamage, stamina regain (nostamina being a server-side option), arbitrary walljump limit, saving and loading positions, and matchmode. Mappers can place timer start, stop and cancel entities and add colored paths to their maps (so far no maps utilizing these features have been released, although several existing ones are being updated). To activate or deactivate the timer, you have to type **''ready''** in the console. Due to its history, 4.2 jump mode supports flags that anyone can take and cap.
-Jump mode features+Jump mode features:
  * ghosting, or the ability to walk through other players, enabled client-side with ''**cg_ghost 1**''((This feature was moved to client side to avoid breaking team jump maps //([[ http://www.urbanterror.info/forums/topic/31065-suggestion-for-the-ghost-mode/page__view__findpost__p__345573|Suggestion for the Ghost Mode]])//))   * ghosting, or the ability to walk through other players, enabled client-side with ''**cg_ghost 1**''((This feature was moved to client side to avoid breaking team jump maps //([[ http://www.urbanterror.info/forums/topic/31065-suggestion-for-the-ghost-mode/page__view__findpost__p__345573|Suggestion for the Ghost Mode]])//))
  * persistent server-side location saves (needs to be enabled server-side with ''**g_persistentPositions 1**''; the client commands are ''**save**'' and ''**load**'', the saved location being available for reloading even after you disconnect and reconnect)   * persistent server-side location saves (needs to be enabled server-side with ''**g_persistentPositions 1**''; the client commands are ''**save**'' and ''**load**'', the saved location being available for reloading even after you disconnect and reconnect)
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UrT jumping does not use any weapons (although there are HK69 & HE nades, and even in 4.1 jump servers generally have damage disabled); instead, players rely on walljumping to gain height and speed in a similar manner. Most maps have nodamage floors and/or surfaces that teleport you back to the start of the particular jump (//not// the start of the map); only a few maps like Deathjumps: Hell kill you on the first mistake. For those who find that friction is for noobs, there are various [[http://www.icyjumps.info/|icy maps]] available, where all the jumps require running on a rather uncooperative surface. UrT jumping does not use any weapons (although there are HK69 & HE nades, and even in 4.1 jump servers generally have damage disabled); instead, players rely on walljumping to gain height and speed in a similar manner. Most maps have nodamage floors and/or surfaces that teleport you back to the start of the particular jump (//not// the start of the map); only a few maps like Deathjumps: Hell kill you on the first mistake. For those who find that friction is for noobs, there are various [[http://www.icyjumps.info/|icy maps]] available, where all the jumps require running on a rather uncooperative surface.
-===FT (Freeze Tag) (g_gametype 10)===+===FT (Freeze Tag) (4.2 only) (g_gametype 10)=== 
 + 
 +This is basically a version of Team Survivor where death is reversible. In order to win, your team has to ensure that all opponents are frozen at the same time; this is made harder by the ability to thaw teammates by standing next to them (frozen players also slowly thaw on their own). Unless healed during thawing, freshly thawed/melted players only have 10% of health. Thawing someone gives you a point just like freezing does. Suicides (including **''/kill''**, ’sploding and lemmings) do not freeze but kill.
-This is basically a version of Team Survivor where death is reversible. In order to win, your team has to ensure that all opponents are frozen at the same time; this is made harder by the ability to thaw teammates (frozen players also slowly melt on their own). Unless healed during thawing, freshly thawed/melted players only have 50% of health. Thawing someone gives you a point just like freezing does. Suicides and teamkills do not freeze but kill.+The first version of FT in .019 differed significantly from the 4.1 server mod in that frozen players weren’t affected by gravity or damage, meaning they would remain stuck in the air and you couldn’t boot or shoot them to keep them from thawing. This has been changed in .020 (but you still can’t look around while frozen).
-Unlike in the unofficial 4.1 server mod you can’t boot frozen players around, you can’t damage frozen people, and thawing is not done by bandaging players but simply by standing close to them.+FT uses Team Survivor spawns, but the map layout is the default (TDM) one, unless the map maker has updated it with arrangements for gametype 10.
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=====Location of maps, configs, demos and screenshots===== =====Location of maps, configs, demos and screenshots=====
-The folder structure of Urban Terror is exactly the same as in Quake III Arena, just the base folder is **q3ut4** instead of baseq3. Maps and configs are saved in the base folder, everything else in their respective subfolders (q3ut4/demos/ for demos etc).+The folder structure of Urban Terror is exactly the same as in Quake III Arena, just the base folder is **''q3ut4''** instead of ''baseq3''. Configs are saved in the base folder, everything else in their respective subfolders (q3ut4/demos/ for demos etc). Starting with 4.2.020, autodownloaded maps are saved in a subfolder named **''download''**.
-  * On Windows (pre-Vista), everything is saved under the UrT installation folder (**UrbanTerror\q3ut4\**). +  * On Windows (pre-Vista), everything is located in the UrT installation folder (**UrbanTerror\q3ut4\**). 
-  * On Windows Vista and 7, security-related changes made it impossible for programs to write into their installation folder (like C:\Program Files\UrbanTerror\); if you don’t find any demos or your changes to the config files don’t work, the real things are most likely located in **C:\Users\<your username>\AppData\Local\VirtualStore\UrbanTerror\q3ut4\**. In case you want to keep Windows from using VirtualStore, [[http://www.urbanterror.info/forums/topic/23085-cannot-find-demo-files-windows-7#post_id_280216|see this post]].+  * On Windows Vista and 7, security-related changes made it impossible for programs to write in their installation folder (like C:\Program Files\UrbanTerror\); if you don’t find any demos or your changes to the config files don’t work, the real things are most likely located in **C:\Users\<your username>\AppData\Local\VirtualStore\UrbanTerror\q3ut4\**. In case you want to keep Windows from using VirtualStore, [[http://www.urbanterror.info/forums/topic/23085-cannot-find-demo-files-windows-7#post_id_280216|see this post]].
  * On Linux and other common Unixes, everything is kept in a tidy dot directory — **/home/<your username>/.q3a/q3ut4/**. You may have to turn on displaying hidden files in your file manager to reach this.   * On Linux and other common Unixes, everything is kept in a tidy dot directory — **/home/<your username>/.q3a/q3ut4/**. You may have to turn on displaying hidden files in your file manager to reach this.
-  * On Mac, the most likely location is **/Users/<your username>/Library/ApplicationSupport/Quake3/q3ut4/**.+  * On OS X, the most likely location is **/Users/<your username>/Library/ApplicationSupport/Quake3/q3ut4/**. (According to KarlMariaSeeberg, on Lion and Mountain Lion you [[http://www.urban-zone.org/index.php?name=Forums&file=viewtopic&p=6512#6512|first have to unhide the Library folder]].)