{{ tutorials:urban_terror:boombox-new.png}} ======Urban Terror radio commands====== :german: //Dieser Artikel wurde ins [[tutorials:urban_terror:radio_commands_german|Deutsche übersetzt]].// =====Usage & binding===== You can access any radio command by pressing **U** and then number keys according to the menu. To bind a key to play a specific message (in this example: "Sorry about that.") you can write the following in the console: **/bind x ut_radio 9 4 your_text** //x = the key that you wanna press and play the message.\\ your_text = the text that you wanna combine and display with the certain radio call.\\ For example if you want to bind it bind on "r", you write: /bind r ut_radio 9 4 Sorry!\\ // Further examples:\\ **/bind x ut_radio 5 1 Enemy spotted at $crosshair !\\ /bind x ut_radio 5 12 Enemy heard at $location !\\ /bind x ut_radio 2 6 Help! [$location]\\ /bind x ut_radio 1 4 Sector clear @ $crosshair\\ ** | **$bullets** | the number of rounds in your current magazine | | **$clips** | the number of magazines remaining for your current weapon | | **$crosshair** | the location currently under your crosshair(($crosshair is a bit wonky and can display a wrong area.)) | | **$gameitem** | “bomb” in bomb mode, “flag” in CTF((If you attempt to use it in other modes, you’ll get “coinbird” in TDM, TS, FTL & LMS, “cat-bird” in FFA & C&H)) | | **$health** | your current health (healthy, wounded, badly wounded, near death) | | **$leader** | name of the current leader (FTL only) | | **$location** | your current [[tutorials:urban_terror:map-locations|location]] on the map | | **$weapon** | the weapon you are using at the moment | There are also still-supported **''$gametime''** & **''$roundtime''**, but their usefulness has somewhat diminished after timers were included in the HUD in 2.0. =====List of all available commands===== ====1. Responses==== **ut_radio 1 1** Affirmative\\ **ut_radio 1 2** Negative\\ **ut_radio 1 3** I’m on it!\\ **ut_radio 1 4** Area secured\\ **ut_radio 1 5** Base is secure\\ **ut_radio 1 6** Medic on the way, hang in there\\ **ut_radio 1 7** I’ve got your back\\ **ut_radio 1 8** Enemy terminated ====2. Orders==== **ut_radio 2 1** Move in\\ **ut_radio 2 2** Fall back and regroup!\\ **ut_radio 2 3** Hold your position\\ **ut_radio 2 4** Stick with me\\ **ut_radio 2 5** Cover me\\ **ut_radio 2 6** Requesting backup\\ **ut_radio 2 7** Go for the objective\\ **ut_radio 2 8** Flank them!\\ **ut_radio 2 9** Double time, let’s move! ====3. Condition==== **ut_radio 3 1** I’m moving in\\ **ut_radio 3 2** Awaiting orders\\ **ut_radio 3 3** I need a medic!\\ **ut_radio 3 4** Objective in sight\\ **ut_radio 3 5** Objective is clear\\ **ut_radio 3 6** I’m attacking\\ **ut_radio 3 7** I’m defending\\ **ut_radio 3 8** I’m flanking\\ **ut_radio 3 9** Holding here ====4. Queries==== **ut_radio 4 1** Status?\\ **ut_radio 4 2** Objective status?\\ **ut_radio 4 3** Base status?\\ **ut_radio 4 4** Where’s the enemy?\\ **ut_radio 4 5** Where are the medics?\\ **ut_radio 4 6** Anyone need support?\\ **ut_radio 4 7** Anyone need a medic?\\ **ut_radio 4 8** Who’s ya daddy? / Who’s ya mama?\\ **ut_radio 4 9** How the hell are ya? ====5. Enemy activity==== **ut_radio 5 1** Enemy spotted\\ **ut_radio 5 2** Enemy heard\\ **ut_radio 5 3** Enemy is flanking!\\ **ut_radio 5 4** Enemy headed your way!\\ **ut_radio 5 5** Incoming!\\ **ut_radio 5 9** Objective in danger! ====6. Directional calls==== **ut_radio 6 1** North\\ **ut_radio 6 2** South\\ **ut_radio 6 3** East\\ **ut_radio 6 4** West\\ **ut_radio 6 5** Base\\ **ut_radio 6 6** High\\ **ut_radio 6 7** Low\\ **ut_radio 6 8** Water\\ **ut_radio 6 9** Here ====7. Capture the flag==== **ut_radio 7 1** I’ve got the flag\\ **ut_radio 7 2** I’m going for the flag\\ **ut_radio 7 3** They have our flag\\ **ut_radio 7 4** Base is being overrun!\\ **ut_radio 7 5** Recover the flag!\\ **ut_radio 7 6** Flag exiting left\\ **ut_radio 7 7** Flag exiting right\\ **ut_radio 7 8** Flag exiting front\\ **ut_radio 7 9** Flag exiting back ====8. Bomb==== **ut_radio 8 1** Heading to Bombsite A\\ **ut_radio 8 2** Heading to Bombsite B\\ **ut_radio 8 3** Enemy at Bombsite A\\ **ut_radio 8 4** Enemy at Bombsite B\\ **ut_radio 8 5** I have the bomb\\ **ut_radio 8 6** The bomb is loose! ====9. Miscellaneous==== **ut_radio 9 1** Good job, team\\ **ut_radio 9 2** Nice one\\ **ut_radio 9 3** Check your fire!\\ **ut_radio 9 4** Sorry about that\\ **ut_radio 9 5** Whatever\\ **ut_radio 9 6** No problem\\ **ut_radio 9 7** Oh, you idiot!\\ **ut_radio 9 8** What the fuck, over? / What the hell was that?\\ **ut_radio 9 9** Thanks There’s additional “Auto Radio” setting (**cg_autoradio**) under **Options > Chat Settings**: “All enabled” (cg_autoradio 1) plays local “Grenade!” message every time someone throws a nade; everyone with autoradio enabled can also hear teammates’ laughing (played with **ut_radio lol**, not accessible via menus and not customizable). “Enabled, no ‘Grenade!’” (cg_autoradio 2) does exactly that, removing “Grenade!” but leaving you the ability to hear laughter. =====Sample radio CFG===== //''''''''''''''''' //' RADIO McQueen ' //''''''''''''''''' cg_autoradio 2 //no Grenade! //REGULAR bind q "ut_radio 3 3 ^7[^1+^7] ^1!!!" //medic bind 2 "ut_radio 4 7 ^7[^1+^7] ^2???" //medic 4 any1? bind c "ut_radio 5 2 enemy heard" bind v "ut_radio 5 1 enemy seen from" bind mwheelup "ut_radio 5 1 enemy seen at $location" //NUMPAD bind KP_SLASH "ut_radio 6 6 ha ho he!" //"high" aka hi! bind * "ut_radio 3 9 I’m frightened" bind KP_MINUS "ut_radio 5 5 enemy rush" bind KP_HOME "ut_radio 2 2 regroup" bind KP_UPARROW "ut_radio 2 8 jump faster" bind KP_PGUP "ut_radio 1 8 o|-<" bind KP_LEFTARROW "ut_radio 2 3 wait" bind KP_5 "ut_radio 2 1 move" bind KP_RIGHTARROW "ut_radio 4 2 c'mere" bind KP_PLUS "say_team enemy incoming" bind KP_END "ut_radio 9 7 :<" //moron bind KP_DOWNARROW "ut_radio 9 4 :/" //sorry bind KP_PGDN "ut_radio 9 6 :D" //np bind KP_INS "ut_radio 1 1 :>" //affirmative bind KP_DEL "ut_radio 1 2 :|" //negative bind KP_ENTER "ut_radio 2 5 watch for enemy / don't bandage" //cover me //F BUTTONS bind F1 "ut_radio 4 1 ready? - i am $health w/ a $weapon [$bullets x$clips]" //status bind F2 "ut_radio 6 7 lol" bind F3 "ut_radio 9 5 so what?" //whatever bind F4 "ut_radio lol" bind F5 "ut_radio 9 9 <3" //thanks bind F6 "ut_radio 9 2 o/" //n1 bind F7 "ut_radio 9 8 " //wtf? bind F8 "ut_radio 9 1 gj" bind F9 "ut_radio 8 1 ^7### ^1RED ^7###" bind F10 "ut_radio 8 2 ^7### ^0BLACK ^7###" bind F11 "ut_radio 8 5 ^7### ^3BOMB HERE" bind F12 "ut_radio 8 6 ^7### ^3BOMB DEAD" //SMILE ALIAS bind backspace "vstr smile" set smile "vstr smile1" set smile1 "say :); set smile vstr smile2" set smile2 "say :>; set smile vstr smile3" set smile3 "say =); set smile vstr smile4" set smile4 "say :P; set smile vstr smile5" set smile5 "say :D; set smile vstr smile6" set smile6 "say :*; set smile vstr smile1" =====Links===== [[http://www.dswp.de/old/installation-updates-bugs/teamsay-sample-cfg-t370.html|The original forum topic]]\\ [[http://www.urbanterror.info/support/109-/#8|Urban Terror official manual: Radio interface]]\\ [[http://www.snipersgaulois.com/help.urt.php#02_01|Des binds radio évolués]] (in French) | **[[category:categories|Categories]]**: **[[category:urt-in-general|UrT in general]]** |