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Author: | Unclefragger [ 06.16.10 ] |
Post subject: | Re: q_derpjumps |
this bug always makes me ragequit, dunno why it sometimes works and sometimes not =/ no error in the log when this happens: urt.log wrote: Welcome to Urban Terror 4.0 //<< still the default in 4.1, didn't care to change it locally lol recording to demos/2010_6_16_13_53_35_DSWP_UCF_q_derpjumps_alpha_FFA.dm_68. ]stoprecord Stopped demo. a few errors in the log (on loading): urt.log wrote: Loading vm file vm/cgame.qvm...
VM file cgame compiled to 6489172 bytes of code (0x7fefbd267000 - 0x7fefbd897454) compilation took 2.082371 seconds cgame loaded in 34383680 bytes on the hunk ^1ERROR: Could not open "sound/movers/plats/pt1_strt.wav" ^3WARNING: could not find sound/movers/plats/pt1_strt.wav - using default ^1ERROR: Could not open "sound/movers/plats/pt1_end.wav" ^3WARNING: could not find sound/movers/plats/pt1_end.wav - using default ^3WARNING: 'textures/urban_terror/ceiling1.tga' TGA file header declares top-down ima ge, ignoring ^3WARNING: 'textures/urban_terror/concrete4.tga' TGA file header declares top-down im age, ignoring ^3WARNING: 'textures/urban_terror/wood4a.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/urban_terror/concrete2.tga' TGA file header declares top-down image, ignoring stitched 0 LoD cracks ...loaded 4735 faces, 0 meshes, 16 trisurfs, 0 flares ^3WARNING: R_FindImageFile could not find 'models/flags/skull.tga' in shader 'models/flags/pole' ^3Shader models/flags/pole has a stage with no image UI menu load time = 14 milli seconds |
Author: | natirips [ 06.16.10 ] |
Post subject: | Re: q_derpjumps |
Edit2: I flew off the map somewhere with /g_gravity 200 or so after a teleporter at the end of a yellow hallway that comes after colorfull up-slope which is after some white jumppads way up in the air. And I think that thunders last night killed my laptop's LAN card so I'm stuck with WLAN for now . Edit: very stoooopid post follows. /edit Uncle, double-check if all of your .pk3s are in place and that you have read access to them Or does it only happen on derpjumps? |
Author: | manhut [ 06.16.10 ] |
Post subject: | Re: q_derpjumps |
No clue what's wrong with uncle, but I moved the target for the launch pad somehwere further. And so: Unless there is some severe bug, this is the final version |
Author: | natirips [ 06.17.10 ] |
Post subject: | Re: q_derpjumps |
I had the same problem (with missing .wavs) as Uncle with alpha release, but it's gone for me in the final release. |
Author: | SvaRoX [ 06.18.10 ] |
Post subject: | Re: q_derpjumps |
Yee nice map dude, lots of rooms Well played, keep going in mapping ! |
Author: | XiniX [ 06.19.10 ] |
Post subject: | Re: q_derpjumps |
good job manhut. i really enjoyed to jump your map. easy/tricky/awesome nice disco room and secret finish. hope to see some new maps in future. cheers X |
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