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q_derpjumps
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Author:  Unclefragger [ 06.16.10 ]
Post subject:  Re: q_derpjumps

this bug always makes me ragequit, dunno why it sometimes works and sometimes not =/

no error in the log when this happens:
urt.log wrote:
Welcome to Urban Terror 4.0 //<< still the default in 4.1, didn't care to change it locally lol
recording to demos/2010_6_16_13_53_35_DSWP_UCF_q_derpjumps_alpha_FFA.dm_68.
]stoprecord
Stopped demo.

a few errors in the log (on loading):
urt.log wrote:
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 6489172 bytes of code (0x7fefbd267000 - 0x7fefbd897454)
compilation took 2.082371 seconds
cgame loaded in 34383680 bytes on the hunk
^1ERROR: Could not open "sound/movers/plats/pt1_strt.wav"
^3WARNING: could not find sound/movers/plats/pt1_strt.wav - using default
^1ERROR: Could not open "sound/movers/plats/pt1_end.wav"
^3WARNING: could not find sound/movers/plats/pt1_end.wav - using default
^3WARNING: 'textures/urban_terror/ceiling1.tga' TGA file header declares top-down ima
ge, ignoring
^3WARNING: 'textures/urban_terror/concrete4.tga' TGA file header declares top-down im
age, ignoring
^3WARNING: 'textures/urban_terror/wood4a.tga' TGA file header declares top-down image, ignoring
^3WARNING: 'textures/urban_terror/concrete2.tga' TGA file header declares top-down image, ignoring
stitched 0 LoD cracks
...loaded 4735 faces, 0 meshes, 16 trisurfs, 0 flares
^3WARNING: R_FindImageFile could not find 'models/flags/skull.tga' in shader 'models/flags/pole'
^3Shader models/flags/pole has a stage with no image
UI menu load time = 14 milli seconds

Author:  natirips [ 06.16.10 ]
Post subject:  Re: q_derpjumps

Edit2: I flew off the map somewhere with /g_gravity 200 or so after a teleporter at the end of a yellow hallway that comes after colorfull up-slope which is after some white jumppads way up in the air.

And I think that thunders last night killed my laptop's LAN card so I'm stuck with WLAN for now :( .

Edit: very stoooopid post follows. /edit

Uncle, double-check if all of your .pk3s are in place and that you have read access to them ;)

Or does it only happen on derpjumps? :)

Author:  manhut [ 06.16.10 ]
Post subject:  Re: q_derpjumps

No clue what's wrong with uncle, but I moved the target for the launch pad somehwere further.
And so: Unless there is some severe bug, this is the final version

Author:  natirips [ 06.17.10 ]
Post subject:  Re: q_derpjumps

I had the same problem (with missing .wavs) as Uncle with alpha release, but it's gone for me in the final release.

Author:  SvaRoX [ 06.18.10 ]
Post subject:  Re: q_derpjumps

Yee nice map dude, lots of rooms :)
Well played, keep going in mapping !

Author:  XiniX [ 06.19.10 ]
Post subject:  Re: q_derpjumps

good job manhut.

i really enjoyed to jump your map. easy/tricky/awesome :lol:

nice disco room and secret finish. hope to see some new maps in future.

cheers X

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