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Author: | XTJ7 [ 08.05.09 ] |
Post subject: | Re: ajax |
Big pig? Of course I'm still loading pr0n. |
Author: | wurst [ 08.05.09 ] |
Post subject: | Re: ajax |
btw what happened to that ping? |
Author: | XTJ7 [ 08.05.09 ] |
Post subject: | Re: ajax |
Not my ping, I was following a random user on the server in spec. My ping is fine again as it seems. |
Author: | wurst [ 08.05.09 ] |
Post subject: | Re: ajax |
ye just saw it in area 51 |
Author: | SanHolo [ 08.07.09 ] |
Post subject: | Re: ajax |
Thx for the props. I wonder why in the XML, the Server name now is only "Wurst" and no longer using these "<<<" and stuff? CSS 3 has some nice ideas, especially box-shadow and the rounded corners. Finally, to say. :*) It would be great to have the deaths as well as the team score in there, too, but those are lacking in the XML. |
Author: | SanHolo [ 08.07.09 ] |
Post subject: | Re: ajax |
Äh, forget it, name is back to normal again. Strange B3, strange strange... |
Author: | SvaRoX [ 08.08.09 ] |
Post subject: | Re: ajax |
SanHolo wrote: It would be great to have the deaths as well as the team score in there, too, but those are lacking in the XML. I didn't find any way to retrieve team scores from the server, I guess it's the same for deaths. That's why in my teamleads plugin I try to match actual score by counting each kill/team kills. I could output the team scores, but there are still some kills not counted so the score isn't 100% accurate. |
Author: | wurst [ 08.08.09 ] |
Post subject: | Re: ajax |
hm id like to recomend the statusftp to be as small as possible and get the rest from db. i think thats the most futureproof and lowest sysloading (since it will be loaded very often in future i think...) |
Author: | Samtron [ 09.18.09 ] |
Post subject: | Re: ajax |
SvaRoX wrote: Weird thing : Ana used it on her second monitor while playing, and it seems it gave her some fat pig... Samtron wrote: Playing with two monitors and one for the ajax stats is a good idea, so you can close the team overlay, which is anyway too big for my screen with > 40 players (I can't see the team score and my sawtooth-shaped network monitor anymore)... Unfortunately I don't have a second monitor here, but I should try it back in Germany Done. Today I tried a second monitor and it worked... but the gameplay was a little bit jerky and I think I had sometimes not so many fps, but all in all it was okay. The fps were a bit higher, when I had nothing on my second screen, just the extended desktop, but that's useless somehow... Code: cg_drawteamoverlay 3 is for me the best solution and enough information about the players. Test ended - second monitor turned off. |
Author: | wurst [ 10.18.09 ] |
Post subject: | Re: ajax |
ana has a notebook now. |
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