tutorials/urban_terror/weapons-and-equipment.txt · Last modified: 2015/07/30 17:08 by JRandomNoob

Weapons & equipment

Differences

This shows you the differences between two versions of the page.

tutorials:urban_terror:weapons-and-equipment [2014/05/18 14:52]
JRandomNoob Finally added an image for Colt 1911
tutorials:urban_terror:weapons-and-equipment [2015/07/30 17:08] (current)
JRandomNoob Biddle spotted a wrong cell color in the damage table
Line 94: Line 94:
| ::: | @#282828: In 4.1(.1), Spas does not recognize hitzones; single pellet does 4 damage, the full blast is 80. |||||||||| | ::: | @#282828: In 4.1(.1), Spas does not recognize hitzones; single pellet does 4 damage, the full blast is 80. ||||||||||
^ ::: ^ Head ^ Helmet ^ Torso ^ Vest ^ Arms ^ Groin ^ Butt ^ Upper leg ^ Lower leg ^ Foot ^ ^ ::: ^ Head ^ Helmet ^ Torso ^ Vest ^ Arms ^ Groin ^ Butt ^ Upper leg ^ Lower leg ^ Foot ^
-| ::: | @#203d10: ~ 100 | @#4d4a00: ~ 80 | @#4d4a00: ~ 80 | @#4a1812: ~ 40 | @#4a1812: ~ 32 | @#4d4a00: ~ 59 | @#4d4a00: ~ 59 | @#4a1812: ~ 40 | @#4a1812: ~ 40 | @#4a1812: ~ 40 |+| ::: | @#203d10: ~ 100 | @#4d4a00: ~ 80 | @#4d4a00: ~ 80 | @#4d4a00: ~ 40 | @#4a1812: ~ 32 | @#4d4a00: ~ 59 | @#4d4a00: ~ 59 | @#4d4a00: ~ 40 | @#4d4a00: ~ 40 | @#4d4a00: ~ 40 |
| @#282828: {{tutorials:urban_terror:spas.png}}\\ {{tutorials:urban_terror:spas-hd.png}} | Ammo: **in 4.1(.1)**: 6 + 20 (+ 40 with extra ammo) / **in 4.2**: 8 + 24 (+ 48 with extra ammo) |||||||||| | @#282828: {{tutorials:urban_terror:spas.png}}\\ {{tutorials:urban_terror:spas-hd.png}} | Ammo: **in 4.1(.1)**: 6 + 20 (+ 40 with extra ammo) / **in 4.2**: 8 + 24 (+ 48 with extra ammo) ||||||||||
| ::: | Fire modes: semi |||||||||| | ::: | Fire modes: semi ||||||||||
Line 112: Line 112:
| ::: | MP5 is one of the few weapons that can’t kill with a single headshot. Its accuracy is mediocre, but its fire rate is among highest of all UrT weapons, only surpassed by that of Mac. \\ \\ |||||||||| | ::: | MP5 is one of the few weapons that can’t kill with a single headshot. Its accuracy is mediocre, but its fire rate is among highest of all UrT weapons, only surpassed by that of Mac. \\ \\ ||||||||||
^ [[http://www.dswp.de/old/xlr_stats_22227.php?func=weapon&weaponid=15|UMP]]\\ (Heckler & Koch UMP45) ^ Head ^ Helmet ^ Torso ^ Vest ^ Arms ^ Groin ^ Butt ^ Upper leg ^ Lower leg ^ Foot ^ ^ [[http://www.dswp.de/old/xlr_stats_22227.php?func=weapon&weaponid=15|UMP]]\\ (Heckler & Koch UMP45) ^ Head ^ Helmet ^ Torso ^ Vest ^ Arms ^ Groin ^ Butt ^ Upper leg ^ Lower leg ^ Foot ^
-| ::: | @#203d10: 100 | @#4d4a00: 51 | @#4d4a00: 44 | @#4a1812: 29 | @#4a1812: 17 | @#4a1812: 36 | @#4a1812: 32 | @#4a1812: 21 | @#4a1812: 17 | @#4a1812: 14 |+| ::: | @#203d10: 100 | @#4d4a00: 51 | @#4d4a00: 44 | @#4a1812: 29 | @#4a1812: 17 | @#4d4a00: 36 | @#4a1812: 32 | @#4a1812: 21 | @#4a1812: 17 | @#4a1812: 14 |
| @#282828: {{tutorials:urban_terror:ump.png}} | Ammo: 30 × 3 (× 5 with extra ammo) |||||||||| | @#282828: {{tutorials:urban_terror:ump.png}} | Ammo: 30 × 3 (× 5 with extra ammo) ||||||||||
| ::: | Fire modes: spam, auto |||||||||| | ::: | Fire modes: spam, auto ||||||||||
| ::: | Attachments: laser, silencer |||||||||| | ::: | Attachments: laser, silencer ||||||||||
-| ::: | A unique feature of UMP is the spam mode, introduced in 4.0: on every other weapon, burst is simply full auto restricted to three shots per trigger pull (with slightly tighter spread), but on UMP, spam has several times faster fire rate than auto. (In real life, such capability is called “hyper burst”; no military is known to have equipped with such weapons, and probably the only production-ready weapon with this feature is the Russian [[http://en.wikipedia.org/wiki/AN-94|AN-94]].) This is not a miracle mode though: if you miss, there’s a short delay before you can shoot again, not present in normal burst modes. ||||||||||+| ::: | A unique feature of UMP is the spam mode, introduced in 4.0: on every other weapon, burst is simply full auto restricted to three shots per trigger pull (with slightly tighter spread), but on UMP, spam has several times faster fire rate than auto. (In real life, such capability is called “hyper burst”; probably the only production-ready weapon with this feature is the Russian [[http://en.wikipedia.org/wiki/AN-94|AN-94]].) This is not a miracle mode though: if you miss, there’s a short delay before you can shoot again, not present in normal burst modes. ||||||||||
^ [[http://www.dswp.de/old/xlr_stats_22227.php?func=weapon&weaponid=21|HK69]]\\ (Heckler & Koch HK69) ^ - ^^^^^^^^^^ ^ [[http://www.dswp.de/old/xlr_stats_22227.php?func=weapon&weaponid=21|HK69]]\\ (Heckler & Koch HK69) ^ - ^^^^^^^^^^
| ::: | @#282828: Like HE grenades, HK69 nades do not show damage percentage on hit and the actual damage received from an explosion varies depending on distance. |||||||||| | ::: | @#282828: Like HE grenades, HK69 nades do not show damage percentage on hit and the actual damage received from an explosion varies depending on distance. ||||||||||