tutorials/urban_terror/weapons-and-equipment_german.1350300210.txt.gz · Last modified: 2012/10/15 13:23 by zietsh

Waffen & Ausrüstung

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tutorials:urban_terror:weapons-and-equipment_german [2012/10/15 13:23]
zietsh
tutorials:urban_terror:weapons-and-equipment_german [2014/02/04 15:35] (current)
JRandomNoob Added categories
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====== Waffen & Ausrüstung ====== ====== Waffen & Ausrüstung ======
 +:english: //This is a translation of the [[tutorials:urban_terror:weapons-and-equipment|original article in English]].//
- +:!: **Dieser Artikel ist in Bearbeitung, im [[tutorials:urban_terror:weapons-and-equipment|original]] wie auch in dieser Übersetzung!**
- +
-:!: Dieser Artikel ist in Bearbeitung, im [[tutorials:urban_terror:weapons-and-equipment|original]] wie auch in dieser Übersetzung!+
Most of the weapons in UrT have incorrect stats: either wrong Munition count or incorrect burst-firing ability (comparing the stopping power to their real-life counterparts would be just plain silly). Like in its spiritual predecessor Action Quake 2, the ejection port is usually on the left side for the cool effect of sending brass flying across your screen. The heavy Heckler & Koch prevalence was caused by [[http://www.urbanterror.info/forums/topic/11177-a-little-question-for-the-devs-not-a-suggestion/page__view__findpost__p__155537|one of the first modellers being German]]. The lineup has mostly stayed the same since UrT 2.0 (June 2001) mit only two new weapons being introduced since then (one of them a reskin). The weapons are not team-restricted — although there were plans for more differentiated sides((//Upon showing off the new Logan and Tanya models and SweetnutZ concept shots of the updated Beta 3 model skins, I let the community in on a few upcoming changes. First off, we are going to introduce a Cold War theme to the mod. Instead of being red versus blue, Beta 3 will be NATO (blue) versus The Russian Liberation Army aka The RLA (red). There will be a background story, pictures and music to go along so gamers accept the overall theme for Urban Terror Beta 3.// [[http://web.archive.org/web/20021209164129/http://urbanterror.net/quakecon/2002/aug16-part2.htm|QuakeCon 2002 diary]])), this will only become true when HD is released. Most of the weapons in UrT have incorrect stats: either wrong Munition count or incorrect burst-firing ability (comparing the stopping power to their real-life counterparts would be just plain silly). Like in its spiritual predecessor Action Quake 2, the ejection port is usually on the left side for the cool effect of sending brass flying across your screen. The heavy Heckler & Koch prevalence was caused by [[http://www.urbanterror.info/forums/topic/11177-a-little-question-for-the-devs-not-a-suggestion/page__view__findpost__p__155537|one of the first modellers being German]]. The lineup has mostly stayed the same since UrT 2.0 (June 2001) mit only two new weapons being introduced since then (one of them a reskin). The weapons are not team-restricted — although there were plans for more differentiated sides((//Upon showing off the new Logan and Tanya models and SweetnutZ concept shots of the updated Beta 3 model skins, I let the community in on a few upcoming changes. First off, we are going to introduce a Cold War theme to the mod. Instead of being red versus blue, Beta 3 will be NATO (blue) versus The Russian Liberation Army aka The RLA (red). There will be a background story, pictures and music to go along so gamers accept the overall theme for Urban Terror Beta 3.// [[http://web.archive.org/web/20021209164129/http://urbanterror.net/quakecon/2002/aug16-part2.htm|QuakeCon 2002 diary]])), this will only become true when HD is released.
- The accuracy-affecting stats can be classified as+ Die auf die Genauigkeit bezogenen Statistiken kann man in folgende Klassen einstufen:
-  * accuracy: determines how far the first shot can deviate from the zero (most weapons are 100% accurate+  * Zielgenauigkeit: drückt aus wie weit der erste Schuss von der null abweicht. (Die meisten Waffen besitzen eine Zielgenauigkeit von 100%) 
-  * spread: dynamic deviation from the zero, grows the more you spam (this is the most important bit that gives similar-powered weapons distinct personalities+  * Streuung: Dynamische Abweichung von der null, steigt mit der Zeit des anhaltenden Feuers (Dauerfeuer)  
-  * recoil: moves the point you aim at the higher the more you spam (independent from the recoil animation)+  * Rückstoß: Der angepeilte Punkt auf welchen Du zielst bewegt sich weiter nach oben relativ zu der Zeit des Dauerfeuers.
-Different weapons have different cool-down rates, meaning the time between stopping shooting and the spread falling back to the normal for that weapon and aim zeroing (in UrT, recoil affects the aim only temporarily). Snipers are 100% accurate while scoped in, but completely inaccurate when not. All three scoped weapons also have very noticable movement penalty: walking, running, jumping, sliding or being on unstable footing (swimming, in the air) reduces the weapon’s accuracy to nothing. See the [[#equipment|Equipment]] section for spread-reducing addons.+Unterschiedliche Waffen haben unterschiedliche cool-down Zeiten, die Zeit in welcher die Waffe wieder die ursprüngliche Genauigkeit nach einem Dauerfeuer erreicht (in UrT hat der Rückstoß nur kurze Auswirkung auf die Genauigkeit). Präzisionsgewehre sind nur 100% genau während man durch die Optik schaut, allerdings besitzen diese keine Genauigkeit wenn man nicht durch die Optik schaut. All three scoped weapons also have very noticable movement penalty: walking, running, jumping, sliding or being on unstable footing (swimming, in the air) reduces the weapon’s accuracy to nothing. See the [[#equipment|Equipment]] section for spread-reducing addons.
-^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=21|Knife]]\\ (Ka-Bar Next Generation Knife((Although the official documentation calls it Ka-Bar, the knife is actually modelled after [[http://www.dswp.de/old/hardware-dreams/the-knife-in-real-life-t1989.html|Mission MPK]] (this was more obvious [[http://web.archive.org/web/20010823112949/http://www.urbanterror.net/manual/section5.html|back in 2.x]] when it was skinned as MPK).))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^+^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=21|Knife/Messer]]\\ (Ka-Bar Next Generation Knife((Although the official documentation calls it Ka-Bar, the knife is actually modelled after [[http://www.dswp.de/old/hardware-dreams/the-knife-in-real-life-t1989.html|Mission MPK]] (this was more obvious [[http://web.archive.org/web/20010823112949/http://www.urbanterror.net/manual/section5.html|back in 2.x]] when it was skinned as MPK).))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^
| ::: | @#203d10: 100 | @#203d10: 60 | @#4d4a00: 44 | @#4d4a00: 35 | @#4a1812: 20 | | ::: | @#203d10: 100 | @#203d10: 60 | @#4d4a00: 44 | @#4d4a00: 35 | @#4a1812: 20 |
-| {{tutorials:urban_terror:ka-bar.png}} | Munition: 5 knives ||||| +| {{tutorials:urban_terror:ka-bar.png}} | Munition: 5 Messer ||||| 
-| ::: | Fire modes: slice, throw |||||+| ::: | Fire modes: slice/Schnitt, throw/Wurf |||||
| ::: | Attachments: N/A ||||| | ::: | Attachments: N/A |||||
-| ::: | Unlike in Counter-Strike, switching to knife doesn’t affect your speed in any way. The reason jumpers are commonly using knife is that it’s one of the smallest weapons, obscuring your view very little. Another reason might be that back in 2.x era the manual erroneously claimed that equipment [[http://web.archive.org/web/20011031201621/http://www.urbanterror.net/manual/section9.html#150|reduces your stamina]], so apparently people started dropping everything other than knives before going jumping (this is one of the myths that are refusing to die). |||||+| ::: | Im Gegensatz zu Counter-Strike hat das wechseln der Waffe zum Messer keine Auswirkung auf Deine Geschwindigkeit. Der Grund wieso Springer/Jumper das Messer meist benutzen ist, dass dieses eines der kleinsten Waffen ist und somit die geringste Auswirkung auf das Blickfeld hat. Another reason might be that back in 2.x era the manual erroneously claimed that equipment [[http://web.archive.org/web/20011031201621/http://www.urbanterror.net/manual/section9.html#150|reduces your stamina]], so apparently people started dropping everything other than knives before going jumping (this is one of the myths that are refusing to die). |||||
^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=18|Beretta]]\\ (Beretta 92G((Actually 92FS Inox; sometime between 2.x and 3.x they changed the designation while retaining the model and skin.))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^ ^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=18|Beretta]]\\ (Beretta 92G((Actually 92FS Inox; sometime between 2.x and 3.x they changed the designation while retaining the model and skin.))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^
| ::: | @#203d10: 100 | @#4d4a00: 34 | @#4a1812: 30 | @#4a1812: 20 | @#4a1812: 11 | | ::: | @#203d10: 100 | @#4d4a00: 34 | @#4a1812: 30 | @#4a1812: 20 | @#4a1812: 11 |
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| ::: | Fire modes: semi ||||| | ::: | Fire modes: semi |||||
| ::: | Attachments: Laser, Schalldämpfer ||||| | ::: | Attachments: Laser, Schalldämpfer |||||
-| ::: | Beretta is one of the weakest weapons in the game, offset by its incredible accuracy, no recoil even while shooting at maximum rate, and fast reload. It shares power mit MP5 and Negev, mit the exception of Kopfshot being 100%. |||||+| ::: | Beretta ist eine der schwächsten Waffen im spiel, bietet allerdings ungeheure Genauigkeit; kein Rückstoß selbst beim schnellsten schießen und bietet auch schnelles Nachladen. Sie teilt die Kraft der MP5 und Negev mit der Außnahme, dass ein Kopfschuss 100% erzielt. |||||
^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=12|Deagle]]\\ (.50 Desert Eagle((More precisely, IMI Desert Eagle .50AE on Mark XIX frame (mit scope rail on top of the barrel%%)%%.))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^ ^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=12|Deagle]]\\ (.50 Desert Eagle((More precisely, IMI Desert Eagle .50AE on Mark XIX frame (mit scope rail on top of the barrel%%)%%.))%%)%% ^ Kopf ^ Helm ^ Torso ^ Kevlar ^ Arme ^
| ::: | @#203d10: 100 | @#203d10: 66 | @#203d10: 57 | @#4d4a00: 38 | @#4a1812: 22 | | ::: | @#203d10: 100 | @#203d10: 66 | @#203d10: 57 | @#4d4a00: 38 | @#4a1812: 22 |
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| ::: | Fire modes: semi ||||| | ::: | Fire modes: semi |||||
| ::: | Attachments: Laser ||||| | ::: | Attachments: Laser |||||
-| ::: | Deagle or DE is the only weapon other than snipers capable of blowing Kopfs off. |||||+| ::: | Deagle oder auch DE ist die einzige Waffe neben Präzisionsgewehren die Köpfe abschießen kann. |||||
^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=16|Spas]]\\ (Franchi SPAS-12) ^ Body ^^^^^ ^ [[http://www.dswp.de/old/xlr_stats.php?func=weapon&weaponid=16|Spas]]\\ (Franchi SPAS-12) ^ Body ^^^^^
| ::: | @#303030: Single pellet does 4 damage, the full blast is 80. ||||| | ::: | @#303030: Single pellet does 4 damage, the full blast is 80. |||||
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More specific data about accuracy and reload times on [[http://urt.taggedzi.com/weapcompair.php|Taggedzi’s UrT Oasis]] (these pages don’t discuss Spas, snipers or HK69 though) More specific data about accuracy and reload times on [[http://urt.taggedzi.com/weapcompair.php|Taggedzi’s UrT Oasis]] (these pages don’t discuss Spas, snipers or HK69 though)
- +<WRAP categories> 
 +| **[[category:categories|Categories]]**: **[[category:urt-in-general|UrT in general]]** %%|%% **[[category:artikel-mit-deutscher-ubersetzung|Artikel mit deutscher Übersetzung]]** | 
 +</WRAP>