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PostPosted: 03.20.14 
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Godlike
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ratio: 1.30
-----bomb:  
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kills: 3885
deaths: 3541
ratio: 1.09
aua

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PostPosted: 03.21.14 
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As long as they can maintain the same gameplay for me is fine.



 


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PostPosted: 03.21.14 
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skill: 1122.83
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deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
what? 20 euros a month per client for an engine that makes foggy weather? q3 was 20 mark for a lifetime license!

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PostPosted: 03.22.14 
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kills: 219
deaths: 202
ratio: 1.08
$19 (€14) per month per development kit. A single payment is enough to keep the kit forever (you aren’t renting the engine, you just won’t get any bug fixes and updates until you buy them with another month’s worth of monies); that’s all a one-man developer woud need to release a game. Epic stays out of the way as much as possible, only asking for 5% of your revenue if you do release something, which in the case of UrT would be $0.00. Note: This is based on what FS members have said, I don’t speak legalese myself.

In short, pretty sweet. The main issues here are that (at least for now) to just build a third-party map you also need a full development kit, and of course that the game won’t run on toasters anymore. (Then again, by the time FS compiles the first pre-pre-alpha the Singularity has hit and we’re all little floating superintelligent robots anyway.)

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Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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PostPosted: 03.22.14 
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skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
and clients wont have to buy any license? cool but sure again the fact that anyone will be forced again in future.

that map designers need the framework is not nice. but theres harder reasons. 3400 (!!!) maps will just go to the /dev/null, what a facefist. ask natirips, manhut or steve how they like...
and buy a pc... will be specially hard for those from poor countries in eastern europe. many people will disappear, dswp has many of them. u are one of them. that has my extra-dislike cause i like u. we can write emails, ok...
ah and when will i be able to play the game? im on linux man, many here are, valuable minds for the community if u ask me.
ah what about b3? is the dev team still with that opinion that they simply knit something like that inside the game? ok, we forget about b3, good bye courgette et al.

dswp integration will be lost too, zottel and me decided yesterday to stop coding. six years of continuous work lost.
all the work to bring it to 4.2, total d-motivation for zottel. im an it pro now for almost 20 years, i know that things that u love just end without warning.
but i will always remember the day when it happened first time. zottel will always remember yesterday.
im having no idea how to motivate my friends, feeling sorry.

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PostPosted: 03.22.14 
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/reconnect
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And what about id tech 5 engine?



 


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PostPosted: 03.22.14 
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kills: 219
deaths: 202
ratio: 1.08
This is indeed a drastic change that has the possibility of substantially transforming UrT. Then again, it’s not the first time this has happened, and we absolutely need an update of some kind. It’s seriously a miracle that such an old multiplayer game is still being played. And while exponentially increasing processing power has brought it down from requiring a pretty beefy machine (layering more detail and complex collision on top of the already-demanding Quake 3) to an “appliance” grade software we’re nearing the point where no amount of horsepower would make it playable because available hardware simply doesn’t support the features the engine depends on.

Considering that the official answer to questions about HD system requirements has always been “we’ll allow you to turn off all bling” they may well go out of their way to make the supported range of hardware as broad as possible. As for Linux, the engine already supports Android, and I see no reason why this port wouldn’t happen (Valve/Source/Steam and the similarly-licensed CryEngine are already there, going om nom nom at the potential market).

Remember, the engine was only released a few days ago and many things can still happen.

At any rate, it’s too early to proclaim that the world has ended. Even by the most optimistic estimate HD is like two years away, not considering the possibility that they find that replicating Quake in Unreal just doesn’t work and switch engines again… 4.2 is going to stay here for a while and it’s still being developed and supported — although I hear all coders work on HD now, so no more new features, only bug fixes and such (which, remember, is more than 4.1 received during its five-year reign). Maybe we’re going to see ten years more of 4.2, kept alive by people with weak machines, while the majority is playing HD — I mean, look at Counter-Strike, the One True Version played competitively is even older than UrT!

3.x → 4.x also killed a load of old maps — too dark, too small, etc. Most of the existing maps are either crap or not played, or both. Jump maps would be a considerable loss since nearly all of them are made for 4.x, and the physics of HD may well be sufficiently different for jumping purposes that even rebuilding them 1:1 wouldn’t work.

About myself, I’m not worried, even in the worst case I might still be able to map for HD if not play my creations:-P For the time being I’m ignoring HD and continuing mapping in the old-fashioned way. (Not counting the quick hack job I did on HE Tennis I have one released map, one nearing completion that I’m working on daily, and four or five in various stages of development.)

@Rhinestone: Pretty sure they’re going to stay the hell away from id Software after the licensing fiasco of fstech1. Although, should id also jump on the bandwagon and start offering its own cheap licensing scheme, who knows…

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Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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PostPosted: 03.22.14 
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[dswp]R.Stallman
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Joined: 04.13.09
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ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
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kills: 526
deaths: 863
ratio: 0.60
wurst wrote:
that map designers need the framework is not nice. but theres harder reasons. 3400 (!!!) maps will just go to the /dev/null, what a facefist. ask natirips, manhut or steve how they like...

Personally, I begun playing UrT for two major reasons: I liked this community and I liked the look and feel of the maps (watching over AimMe's shoulder).

The thing I like to do the most with custom maps is just /map and walk around the empty world. Radiant is really a great tool (half of my maps were never uploaded anywhere on the net because I only made them to enjoy the scenery for myself and never bothered finishing them).

While I can still use radiant and Urt 4.1/4.2 for my personal use even if FS kills them, you never know if there is someone else who shares my idea of walking around empty maps who might possibly like some of my stuff.

In the end, I just wonder how many other people would miss Radiant.

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PostPosted: 03.22.14 
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Godlike
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
oki to say it in a short:

- maps are lost,
- clients will buy computers,
- b3 is done
- linux is out
- dswp integration will be dead.

did i get that right?

there had to be a reason to bring some new cause:
- nobody can explain why theres a community on an old engine.
i could btw. shall i?
it starts with some philosophy about products, quality, radical markets in a global perspective, greed and satisfaction, some modern psychology.
there was a community cause there was something right in a wrong world. not cause there was another top product.
i dont want those top-of-teh-consumer guys in my home, nobody who is able to think wants that.

sry i dont wanna shit on that.
maybe consider to stop doing maps in order not to become a senseless life form.
dswp will have at least one pro forma server if it runs on linux.

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PostPosted: 03.23.14 
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Joined: 08.27.09
Posts: 746
Location: Zagreb, Croatia
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deaths: 1384
ratio: 1.82
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skill: 799.915
kills: 649
deaths: 361
ratio: 1.79
as far as i read that topic they have access to source code and there were mentions of linux port...

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