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PostPosted: 09.23.09 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
AFAIK he said he would finish train already, but he waits 4.2 since there may be some changes in mapping (since different moving (couching) maybe place under train will be too small or too large). Not 100% but i think it was something like that.

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PostPosted: 09.23.09 
aimme got it.

because of enginge and gameplay changes that are very likely to appear in 4.2, i will wait with a final release until then.

@making a bigger map: thats no problem.
the actual mapping is the smaller part of mapmaking.
it is like brick-laying. takes time, needs work and skill.
but the plan the mason uses is at least as important as the process of actually building.

so guys go and design your map. i will do the rest. ;)



 


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PostPosted: 09.23.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
SteveMcqueen wrote:
i will do the rest. ;)
As an intellectual physical worker :D .

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PostPosted: 09.23.09 
hm yeah... unlike with the houses, the plan is not fixed when mapping.
i tend to and redo it a lot to improve stuff.

so it is not quite like that, check the evolution of train for examples. ;)



 


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PostPosted: 09.24.09 
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Kanzlerin
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Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
There is this map called V.Y.P.L.A. - kind of shopping mall. It might be already on your server though, not on wurst yet. It is quite well suited for servers with 32+ people I think. I used to play that on custom map servers.

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<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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PostPosted: 09.24.09 
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/reconnect

Joined: 08.02.09
Posts: 10
XTJ7 wrote:
There is this map called V.Y.P.L.A. - kind of shopping mall. It might be already on your server though, not on wurst yet. It is quite well suited for servers with 32+ people I think. I used to play that on custom map servers.


http://www.fullsoundrecording.com/maps/ ... _vypla.pk3 you mean?

I'm downloading now...I'll test in all type (FFA, TDM and CTF) and I will decide what type is better... Thanks a lot!



 


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PostPosted: 10.18.09 
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Godlike
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Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
wow, now i was "in a holiday" (no net)
wellcome, i think everything is allready said, thx for response. :)

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PostPosted: 10.18.09 
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Joined: 08.02.09
Posts: 10
thanks to you wurst!

wurst wrote:
wow, now i was "in a holiday" (no net)
wellcome, i think everything is allready said, thx for response. :)



 


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PostPosted: 10.19.09 
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Godlike
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
emanuelebruno wrote:
-TEAMKILL: when somebody teamkills until he is kicked, the next time that enter the game can teamkill without limit (he isn't kicked anymore from the server); the only solution at this time is using the bigbrother bot or set to 0 the teamkill server var.


hm theres is an older discussion on this site.
when the server was new, i didnt have any idea bout the b3 and teamdamage was simply off. i was a noob to urt to, coming from q3.
there was never teams, just ffa with bfg (hacked-meat-with-ketchup-party)
after activating teamdamage in urt, suffering began.
its allways the same: someone hurt another one by accident, then madness start.
i think we got b3 cause of that issue.

the nice thing in b3 is that the machine remeber team kills and raise punishment (just like every good mother would do)
so were satisfied with that mother, theres a discussion bout lower the punishment.
b3 has great advantages to handle bans and print it out on website, since its backend is an sql database. look here

recently i heard bout another nice idea.
im relative sure its not possible with urt atm, someone said its a feature in warsow.
old q3 beryllium mod had that feature:
reflecting teamdamage. so u just kill urself when u shoot a teammate.
im sure theres some players that wouldnt like such setting since its part of the skill, not to hurt ur teammates.

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PostPosted: 10.19.09 
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Ingame Mod
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Joined: 05.08.09
Posts: 437
Location: Germany
:)

I mentioned reflecting team dmg in some other threads, COD4 got that server setting too.

Would be pretty cool and my favorite solution.



 


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