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Kill Limit
100 0%  0%  [ 0 ]
150 7%  7%  [ 1 ]
200 14%  14%  [ 2 ]
250 43%  43%  [ 6 ]
300 36%  36%  [ 5 ]
350 0%  0%  [ 0 ]
400 0%  0%  [ 0 ]
Total votes : 14
Author Message
 Post subject: Kill Limit
PostPosted: 08.29.08 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
OK, as some people on the server asked me about changing the limit, as the maps are passing by too quickly, I think it's time to start a vote about it.
When you are thinking about which option to choose, keep in mind: the longer the round lasts, the longer you will have to play on maps that you dislike, as there can always be maps in our cycle that you like less than others. Thus the limit shouldn't be too small and not too big either.

For all of those that are too rarely on the server, have a bad memory or are simply retards: the current limit is 200.

Have phun voting :)

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Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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 Post subject: Re: Kill Limit
PostPosted: 08.29.08 
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Godlike
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Joined: 07.20.08
Posts: 369
Location: Switzerland
I think 200 is just perfect for 32 people. Rounds last from 8 to 12 Minutes IIRC. Other solution would be to cap at 10 Minutes, this way when too few players are on the server, rounds don't take forever.

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 Post subject: Re: Kill Limit
PostPosted: 08.29.08 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
what about setting custom settings mapcycle with a vstr cycle?

for that case we could have different cycles and call them according to some specific situation.
i know that from q3, there we had 3 cycles: small maps, medium and big. to fit the number of connected clients.

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 Post subject: Re: Kill Limit
PostPosted: 08.29.08 
Offline
Kanzlerin
User avatar

Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
Sounds like a job for the bot. If you tell me how you change the cycle limit via rcon, I can look into the bot and see if I can automate that.

_________________
Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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 Post subject: Re: Kill Limit
PostPosted: 08.30.08 
Offline
Godlike

Joined: 08.30.08
Posts: 45
More time for sliceing. ;)



 


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 Post subject: Re: Kill Limit
PostPosted: 09.04.08 
Offline
Godlike
User avatar

Joined: 07.20.08
Posts: 146
Location: [CH]
hrhrhr slaughing jack the ripper :mrgreen:

i think 300 kill limit but less time.. so if u play with 8 ppls u need very long for 300 kills, so a round should have 10 minutes...

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 Post subject: Re: Kill Limit
PostPosted: 09.09.08 
Offline
/reconnect

Joined: 08.10.08
Posts: 16
Location: Sofia, Bulgaria
I would suggest 250 kill limit with 15 minutes time limit, so that if you play with less players on the server, which is almost never :P, the map will still change within a reasonable time range :)

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 Post subject: Re: Kill Limit
PostPosted: 09.13.08 
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Godlike
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Joined: 07.20.08
Posts: 369
Location: Switzerland
200kills/10minutes. I like short, fast games. :)

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 Post subject: Re: Kill Limit
PostPosted: 09.30.08 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
I think it would be best 250 frags or 12 minutes. The games wouldn't be too long, and not too short.

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 Post subject: Re: Kill Limit
PostPosted: 10.02.08 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
he what about time limit?

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