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PostPosted: 08.21.12 
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DSWP Meme Artist
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Joined: 12.05.10
Posts: 1851
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
It’s the state from immediately before the switch; the file hasn’t been updated since.

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Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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PostPosted: 08.22.12 
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
natirips wrote:
JRandomNoob wrote:
#dswp wrote:
[20:49] <Souljah> some new problems on tdm.....the map "train" disapeared.....only the old version there,but not downloadable :D
[20:51] <Souljah> tso everytime the cycle changed to train the server is empty...just a few guys have the old one :D
So that is why train didn't last long.

This evening I connected, had a smile on my face when I saw old train loading, then map changes the moment it loads, then we play uptown, then comes train again and just as the round begins, my dad wants something from me, I come back to my computer and casa is being played. :cry:

(just thought I'd share this dramatic experience)



pirat address that issue, its strange that there is something missing on the download server.
cause that didnt change, its a separate NIC and cable (since the sometimes required 300Mbit lag the gameservers...)

However, gameservers q3ut4 directories are still not reachable the old way
(permanent mount in 9.7 www-server)
its since smbfs will be exchanged with sshfs, im having stress with the work and some guest at home so i cant access my computer all the time.

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PostPosted: 08.22.12 
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Joined: 03.15.10
Posts: 1132
Location: Nijmegen
!poke
huhu

So ye this lag thing on the server(s) isn't going away on it's own. And you have stress and are busy busy and we will be patient.
That's the short story, right? :)

Question: could somebody explain the pc-dyslexic (me) what is causing the lag? (if that is not to much trouble)

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tiru: i do sounds like an alien



 


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PostPosted: 08.22.12 
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Joined: 08.27.09
Posts: 746
Location: Zagreb, Croatia
-----tdm:  
nick: Zombie
skill: 1153.35
kills: 2521
deaths: 1384
ratio: 1.82
-----bomb:  
nick: Zombie
skill: 799.915
kills: 649
deaths: 361
ratio: 1.79
since i dont have lags while in vpn, it could be a routing problem...i guess...

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PostPosted: 08.22.12 
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Joined: 03.29.10
Posts: 1447
-----tdm:  
nick: Pirat
skill: 507.365
kills: 402
deaths: 636
ratio: 0.63
BEH wrote:
!poke
huhu

So ye this lag thing on the server(s) isn't going away on it's own. And you have stress and are busy busy and we will be patient.
That's the short story, right? :)

Question: could somebody explain the pc-dyslexic (me) what is causing the lag? (if that is not to much trouble)

Could be caused by the 64-bit dedicated server.
Maybe we'll switch back to 32 bits again.

Just don't have the nerves currently. :-}



 


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PostPosted: 08.22.12 
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Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
64 sucker sounds good.

i only noticed that the pings went up after 1,2 days after the server was powered up...in the first days i had a normal ping, about ~12.
next time i joined and the problem was mentioned here it went up to ~52? - even via vpn :cry:

maybe someone could compile a 32-bit version and upload it interna?


is there a ut_train and the ut4_train_dl1 on the web server? too lazy to check right now.
on gameserver they are, so !snmap train should set nmap to ut_train - don't know, if you realy wanted to play that version?

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PostPosted: 08.22.12 
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Joined: 03.29.10
Posts: 1447
-----tdm:  
nick: Pirat
skill: 507.365
kills: 402
deaths: 636
ratio: 0.63
bky wrote:
64 sucker sounds good.

i only noticed that the pings went up after 1,2 days after the server was powered up...in the first days i had a normal ping, about ~12.
next time i joined and the problem was mentioned here it went up to ~52? - even via vpn :cry:

maybe someone could compile a 32-bit version and upload it interna?

Done. I copied it to the 2222* directories.

Don't forget to adapt your python scripts, they have the binary
name hardcoded. *slap* *slap* ;-)

bky wrote:
is there a ut_train and the ut4_train_dl1 on the web server? too lazy to check right now.
on gameserver they are, so !snmap train should set nmap to ut_train - don't know, if you realy wanted to play that version?

Code:
$ curl -I http://maps.dswp.de/q3ut4/ut_train.pk3
HTTP/1.1 404 Not Found
Date: Wed, 22 Aug 2012 22:50:15 GMT
Server: Apache/2.2.16 (Debian) PHP/5.3.3-7+squeeze8 with Suhosin-Patch
Vary: Accept-Encoding
Content-Type: text/html; charset=iso-8859-1

$ curl -I http://maps.dswp.de/q3ut4/ut4_train_dl1.pk3
HTTP/1.1 200 OK
Date: Wed, 22 Aug 2012 22:50:27 GMT
Server: Apache/2.2.16 (Debian) PHP/5.3.3-7+squeeze8 with Suhosin-Patch
Last-Modified: Wed, 28 Oct 2009 14:26:19 GMT
ETag: "38078-1f2961-476ff9405f8c0"
Accept-Ranges: bytes
Content-Length: 2042209
Content-Type: text/plain
 

I dunno who wanted to play what ...



 


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PostPosted: 08.23.12 
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Joined: 08.27.09
Posts: 746
Location: Zagreb, Croatia
-----tdm:  
nick: Zombie
skill: 1153.35
kills: 2521
deaths: 1384
ratio: 1.82
-----bomb:  
nick: Zombie
skill: 799.915
kills: 649
deaths: 361
ratio: 1.79
the connection is terrible. i lag like hell. ping around 88.

then i connected to vpn. no lags whatsoever, ping dropped to 30-40.
could the 64bit binary really be the culprit?

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PostPosted: 08.23.12 
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Godlike
User avatar

Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
Cookie wrote:
could the 64bit binary really be the culprit?

let's hope so ;)
just noticed a 20% cpu usage from the tdm server, wich seemed way to much, imo :?: and the mentioned high pings..

Pirat wrote:
Don't forget to adapt your python scripts, they have the binary
name hardcoded. *slap* *slap* ;-)


the only python i can handle can't be found on virtual spaces :P
nah, just exchanged ".x86_64" with ".i386" in one tiny line in a php script;
pings should be normal again, but let's see if they won't fuck up again in some days..
---
the mapvotemachine wasn't able to upload new cycles this morning cause of missing ftp access (also the reason why the ajax server monitor is showing 1337 things).


// sidenote
am i wrong or is the forum time not synced right? i use utc +1 in here, but i miss one hour on forumposts...like i post @ 12 o'clock and it shows me 11 °_°
maybe just summertime..

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PostPosted: 08.23.12 
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Joined: 03.15.10
Posts: 1132
Location: Nijmegen
Joined the server today and pings were back to normal, so hurray for bky :)

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