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PostPosted: 09.03.12 
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Joined: 07.15.08
Posts: 4550
Location: Behind U
-----tdm:  
nick: [dswp]problembaer
skill: 1180.2
kills: 23865
deaths: 17725
ratio: 1.34
-----bomb:  
nick: [dswp]problembaer
skill: 1034.32
kills: 3847
deaths: 3490
ratio: 1.10
He, im just sitting here and think about wether my server is on the masterlist.
After thinking some time more, i have this as a result:

Code:
<?php


$version = $_GET['v'];

if     ($version == '42') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 70 full empty\x00";}
elseif ($version == '41') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 68 full empty\x00";}
else                      {echo "please use download.php?v=42 or download.php?v=41"; die;}


function hex2tostr($hex)
{
$str='';
for ($i=0; $i < strlen($hex)-1; $i+=2)
{
if ($i != 0) {$str .= '.';}
$str .= (hexdec($hex[$i].$hex[$i+1]));
}
return $str;
}


function hex4tostr($hex)
{
$str='';
for ($i=0; $i < strlen($hex)-1; $i+=4)
{
$str .= (hexdec($hex[$i].$hex[$i+1].$hex[$i+2].$hex[$i+3]));
}
return $str;
}


  $fp = fsockopen('udp://91.121.174.74', 27950, $errno, $error, 1);
  fwrite($fp, $master_udp_string);
  $read = fread($fp, 100000);
  $s = substr($read, "4");

  $split = explode("\\",$read);

// echo masterlist
$i = count($split);

while($i > 0) {
               
               $hexip   = substr("$split[$i]",0,4);
               $ip      = hex2tostr(bin2hex($hexip));
               $hexport = substr("$split[$i]",4,5);
               $port    = hex4tostr(bin2hex($hexport));
               
               if ($ip != ''){
               echo "$ip:$port <br>";
               }
               $first = 0;
               $i--;
              }

?>
 



Thats teh output:

dswp_tools/masterlist/download.php?v=41
dswp_tools/masterlist/download.php?v=42

so u might say now: cool!

however, theres a problem.
masterlist is sending me multiple UDP packets as an answer, the php just take 1 first packet from the response.
i know that fread() would limit the output, however checked that already...

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PostPosted: 09.03.12 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4550
Location: Behind U
-----tdm:  
nick: [dswp]problembaer
skill: 1180.2
kills: 23865
deaths: 17725
ratio: 1.34
-----bomb:  
nick: [dswp]problembaer
skill: 1034.32
kills: 3847
deaths: 3490
ratio: 1.10
OKi here we go...

Code:
<?php

$version = $_GET['v'];

if     ($version == '42') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 70 full empty\x00";}
elseif ($version == '41') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 68 full empty\x00";}
else                      {echo "please use download.php?v=42 or download.php?v=41"; die;}


function hex2tostr($hex)
{
$str='';
for ($i=0; $i < strlen($hex)-1; $i+=2)
{
if ($i != 0) {$str .= '.';}
$str .= (hexdec($hex[$i].$hex[$i+1]));
}
return $str;
}


function hex4tostr($hex)
{
$str='';
for ($i=0; $i < strlen($hex)-1; $i+=4)
{
$str .= (hexdec($hex[$i].$hex[$i+1].$hex[$i+2].$hex[$i+3]));
}
return $str;
}



  $fp = fsockopen('udp://91.121.174.74', 27950, $errno, $error, 1);
  @socket_set_timeout($fp, 1);
  fwrite($fp, $master_udp_string);
 
  $test = $byte = fread($fp, 1);
           while($test == chr(255)) {
           $socket_status = socket_get_status($fp);
           $byte_collect .= $test;
           while($socket_status['unread_bytes'] > 0) {
             //echo $socket_status['unread_bytes']; echo "<br>";
         
             $count++;
             $byte_collect .= $byte = fread($fp, 1);
             $socket_status = socket_get_status($fp);
           }
           socket_set_blocking($fp, 0);
           $test = fread($fp, 1);
           socket_set_blocking($fp, 1);
         }

// echo $byte_collect;
 

  $split = explode("\\",$byte_collect);

// echo masterlist
$i = count($split);


while($i > 0) {
               
               $hexip   = substr("$split[$i]",0,4);
               $ip      = hex2tostr(bin2hex($hexip));
               $hexport = substr("$split[$i]",4,5);
               $port    = hex4tostr(bin2hex($hexport));
               
               if ($ip != '' &amp;&amp; $port != ''){
               echo "$ip:$port <br>";
               }
               $first = 0;
               $i--;
              }



?>
 


dswp_tools/masterlist/download.php?v=41
dswp_tools/masterlist/download.php?v=42

Result: 693 x Urt 4.11 vs. 201 Urt 4.2 servers 1 month after launch.

This helped me out:
http://www.php-resource.de/forum/php-de ... uffer.html

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PostPosted: 09.04.12 
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User avatar

Joined: 01.08.09
Posts: 1293
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 1116.28
kills: 316
deaths: 269
ratio: 1.17
Can you also read out the amount of players? Would be interesting if there are also less 4.2 players than on 4.1.1 servers...

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PostPosted: 09.04.12 
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Joined: 10.14.08
Posts: 2005
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 901.691
kills: 532
deaths: 332
ratio: 1.60
4.2 is officially released now? 8o
EDITH: just checked, 4.2 Beta is the "official" UrT now, but still beta ... =/

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"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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PostPosted: 09.04.12 
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Godlike
User avatar

Joined: 08.31.08
Posts: 279
Location: 1408
-----tdm:  
nick: dswp.bky
skill: 1311.98
kills: 5336
deaths: 3445
ratio: 1.54
-----bomb:  
nick: [dswp]bky
skill: 716.283
kills: 760
deaths: 509
ratio: 1.49
BrainBug from php-resource.de wrote:
sorry, nein, zu deinem Perl-Thema kann ich dir leider nicht weiterhelfen. Kenne mich mit Perl so gut wie gar nicht aus. :(


wursti hacking, nice :mrgreen:

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PostPosted: 09.04.12 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4550
Location: Behind U
-----tdm:  
nick: [dswp]problembaer
skill: 1180.2
kills: 23865
deaths: 17725
ratio: 1.34
-----bomb:  
nick: [dswp]problembaer
skill: 1034.32
kills: 3847
deaths: 3490
ratio: 1.10
why not hack urself today?

@no-of-player-per-server-question:

what the master server answers is just server addresses.
no name, slots, map etc.
however, if u look a bit to the right (or on top)
the scripts with that we monitor our servers speak "normal" rcon to the gameservers.
sure we can do so with any server, in theory.
practically this means working out a fancy concept that goes ok with 16GB Ram and 1-2 SSD.

as such a "gametrackish thingy" is missing for URT in separate versions, it could mean some load on the web interface.
specially cause i say no to advertisements, it should be a clean and fast HTML output.

@features/fancy concept:
- to query the masterlist is NOT resource intensive, its recieving 2-3-4 Packets and making dec from hex from bin.

-querying ~800-900 Servers from both lists same time means eating RAM.
If the script fires up inside a heavy apache2 1000 times: omg!
maybe it could make sense to have it in c, ill c.

-storing everything in mysql shouldnt be that problem, even in narrow monitoring cycles like 1 minute.
precision should be lowered over the time in datastore.
like storing 1 month every minute, 1 month - 1 yr ago every hour, etc.
output must be fucking fast, keeping database layout simple and flexible would be 1 important goal.

Additional Features that i miss on gametracker etc:
--> id love to have a green "this server is currently in masterlist and reachable"- button
--> non-gaming related tests like icmp ping/traceroute, reverse DNS.
--> maybe some attack tests like UDP rddos, q3infoboom et al, registration should be required, some extra work again.

What i wouldnt try:
collecting playerstats. sry, what the gametracker brings occour poor to me. when i compare with our beloved b3-truth.
I mean: RastaSkud has 171958 Kills. 171958? Really? i count 417166.
they counted 41% of his kills, 41,22052132724143 to be precise. precise? ah, right, there was something that says me: *u waste ur storage*.
players change their names, nobody will stop them.
i wouldnt be satisfied when i watch those numbers.
they would multiplicate the amount of stored data several times.
i dont wanna try what the gametracker does pretty well.

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PostPosted: 09.04.12 
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User avatar

Joined: 12.19.09
Posts: 806
Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 631.452
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 870.372
Got the sockets working... looks bit cleaner than rading by byte :D
Modified some snippet from php.net and wursti's code.
Code:
<?php
if (!isset($_GET['v'])) die('Version not set.');
$version = intval($_GET['v']);
if     ($version == '42') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 70 full empty\x00";}
elseif ($version == '41') {$master_udp_string = "\xFF\xFF\xFF\xFFgetservers 68 full empty\x00";}
else                      {echo "please use download.php?v=42 or download.php?v=41"; die;}
function hex2tostr($hex) {
        $str='';
        for ($i=0; $i < strlen($hex)-1; $i+=2) {
                if ($i != 0) {$str .= '.';}
                $str .= (hexdec(substr($hex,$i,2)));
        }
        return $str;
}
function hex4tostr($hex) {
        $str='';
        for ($i=0; $i < strlen($hex)-1; $i+=4) {
                $str .= (hexdec(substr($hex,$i,4)));
        }
        return $str;
}
if (!extension_loaded('sockets')) {
    die('The sockets extension is not loaded.');
}
// create socket
$socket = socket_create(AF_INET, SOCK_DGRAM, getprotobyname("udp"));
if (!$socket) die('Unable to create AF_INET socket');
// connect
$address = '91.121.174.74';
$address_port = 27950;
socket_connect($socket, $address, $address_port);
$msg = $master_udp_string;
$len = strlen($msg);
// at this point 'server' process must be running and bound to receive from serv.sock
$bytes_sent = socket_sendto($socket, $msg, $len, 0, $address, $address_port);
if ($bytes_sent == -1) die('An error occured while sending to the socket');
else if ($bytes_sent != $len) die($bytes_sent . ' bytes have been sent instead of the ' . $len . ' bytes expected');
$tbuf = '';
$buf = '';
$totalBytes = 0;
$bytes_received = 0;
// set timeout
socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, array("sec" => 2, "usec" => 0));
// should block to wait server response
$i = 0;
// $i < 10 is just for safety, not sure if its needed
// TODO: check if timed out recv returns FALSE or not
while ($i < 10) {
        // 1800B should be enough? dont know MTU limits
        $bytes_received = socket_recv($socket, $tbuf, 1800, 0);
        if ($bytes_received === FALSE) die('An error occured while receiving from the socket');
        $totalBytes += $bytes_received;
        $buf .= $tbuf;
        $i++;
        //This is the ending sequence
        if (strpos($tbuf,"\\EOT\x00\x00\x00") !== FALSE) {
                break;
        }
}
// close socket
socket_close($socket);
$split = explode("\\",$buf);
// echo masterlist
$i = count($split) - 1;
echo "Found $i servers. <br />";
while($i >= 0) {
        $hexip   = substr($split[$i],0,4);
        $ip      = hex2tostr(bin2hex($hexip));
        $hexport = substr($split[$i],4,5);
        $port    = hex4tostr(bin2hex($hexport));

        if ($ip != ''){
                echo "$ip:$port <br />";
        }
        $first = 0;
        $i--;
}
?>
 


Dont know what you mean by gametracker..

But plz this script shouldnt be publicly accessible, as it is accessing other's servers :P



 


Last edited by eXtr33m on 09.06.12, edited 1 time in total.

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PostPosted: 09.06.12 
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Joined: 07.15.08
Posts: 4550
Location: Behind U
-----tdm:  
nick: [dswp]problembaer
skill: 1180.2
kills: 23865
deaths: 17725
ratio: 1.34
-----bomb:  
nick: [dswp]problembaer
skill: 1034.32
kills: 3847
deaths: 3490
ratio: 1.10
Hey, thx very much, thats better reading.

i dont wanna let people use it from here, id like to have page where people can browse urban terror servers.
features like real-time refreshing of a specified server status would be ok in my eyes.
important to collect timestamps and make it hammer/dos safe.

with gametracker i mean http://www.gametracker.com as the holy grail of online gameserver monitoring/tracking^^

oki what i did...
I made SQL backend, having tables for
- server (master) list
- extended server info (to be updated)
- amount of players graphing (to be continued)

now im having to query ~800 servers in narrow cycles.
script runs ~3 seconds, table fills up.
starting a vas amount of tasks means using multicore:

Attachment:
server_idle.png
server_idle.png [ 2.17 KiB | Viewed 4806 times ]

Attachment:
server_query_800_gameservers_atm.png
server_query_800_gameservers_atm.png [ 2.5 KiB | Viewed 4806 times ]


1358 - 1061 = 297 MB
--> thats ok, anyways ~300KB Ram per process is something that could be better.

ah, heres the script that queries each gameserver:

Code:
<?php


// Turn lamish PHP E_NOTICE off!
error_reporting(E_ALL &amp; ~E_NOTICE);

include './conf.php';

//SQL
$db = mysql_connect ($dbhost, $dbusername, $dbuserpass) or die(mysql_error());
mysql_select_db($dbname, $db) or die("Cannot select $dbname");

$vaiables = $_SERVER['argv'];
//print_r($vaiables);
$ip = $vaiables['1'];
$port = $vaiables['2'];

if ($ip == '' || $port == ''){ echo "usage: server_properties.php <server_ip> <server_port>\n"; die;  }


        $con = fsockopen("udp://$ip", $port, $errno, $errstr, 2);
        fwrite($con, "\xFF\xFF\xFF\xFFgetstatus\x00");
        stream_set_timeout($con, 2);

        $s = "";

        if ($con) {
                $read = fread($con, 10000);
                $s = substr($read, "4");
        }
        fclose($con);
       
//      echo $s.'<br><br>';
       
        $s_data = explode("\\", $s);

$response =  $s_data[0];
//print_r($s_data);

     if ($response  == "statusResponse\n"){

    $g_matchmode = explode("g_matchmode\\",$s);
    $g_matchmode = substr($g_matchmode[1],"0","30");
    $g_matchmode = explode("\\",$g_matchmode);
    //echo "$g_matchmode[0]\n";
     
    $g_gametype = explode("g_gametype\\",$s);
    $g_gametype = substr($g_gametype[1],"0","30");
    $g_gametype = explode("\\",$g_gametype);
    //echo "$g_gametype[0]\n";
     
    $sv_maxclients = explode("sv_maxclients\\",$s);
    $sv_maxclients = substr($sv_maxclients[1],"0","30");
    $sv_maxclients = explode("\\",$sv_maxclients);
    //echo "$sv_maxclients[0]\n";
     
    $sv_privateClients = explode("sv_privateClients\\",$s);
    $sv_privateClients = substr($sv_privateClients[1],"0","30");
    $sv_privateClients = explode("\\",$sv_privateClients);
    //echo "$sv_privateClients[0]\n";
     
    $g_matchmode = explode("g_matchmode\\",$s);
    $g_matchmode = substr($g_matchmode[1],"0","30");
    $g_matchmode = explode("\\",$g_matchmode);
    //echo "$g_matchmode[0]\n";
     
    $g_warmup = explode("g_warmup\\",$s);
    $g_warmup = substr($g_warmup[1],"0","30");
    $g_warmup = explode("\\",$g_warmup);
    //echo "$g_warmup[0]\n";
     
    $sv_hostname = explode("sv_hostname\\",$s);
    $sv_hostname = substr($sv_hostname[1],"0","30");
    $sv_hostname = explode("\\",$sv_hostname);
    //echo "$sv_hostname[0]\n";
     
    $fraglimit = explode("fraglimit\\",$s);
    $fraglimit = substr($fraglimit[1],"0","30");
    $fraglimit = explode("\\",$fraglimit);
    //echo "$fraglimit[0]\n";
     
    $timelimit = explode("timelimit\\",$s);
    $timelimit = substr($timelimit[1],"0","30");
    $timelimit = explode("\\",$timelimit);
    //echo "$timelimit[0]\n";
     
    $g_allowvote = explode("g_allowvote\\",$s);
    $g_allowvote = substr($g_allowvote[1],"0","30");
    $g_allowvote = explode("\\",$g_allowvote);
    //echo "$g_allowvote[0]\n";
     
    $sv_dlURL = explode("sv_dlURL\\",$s);
    $sv_dlURL = substr($sv_dlURL[1],"0","30");
    $sv_dlURL = explode("\\",$sv_dlURL);
    //echo "$sv_dlURL[0]\n";
     
    $Admin = explode("Admin\\",$s);
    $Admin = substr($Admin[1],"0","30");
    $Admin = explode("\\",$Admin);
    //echo "$Admin[0]\n";
     
    $Email = explode("Email\\",$s);
    $Email = substr($Email[1],"0","30");
    $Email = explode("\\",$Email);
    // echo "$Email[0]\n";
   
    //$uid = dechex("$ip$port");
   
    //Generate UID from srv address
    $ip_split = explode(".",$ip);
    $uid = str_pad(dechex($ip_split[0]), 2, "0", STR_PAD_LEFT).str_pad(dechex($ip_split[1]), 2, "0", STR_PAD_LEFT).str_pad(dechex($ip_split[2]), 2, "0", STR_PAD_LEFT).str_pad(dechex($ip_split[3]), 2, "0", STR_PAD_LEFT).str_pad(dechex($port), 4, "0", STR_PAD_LEFT);
   
    /*
    echo "$uid\n";
    echo "$ip\n";
    echo "$port\n";
    echo "$g_matchmode[0]\n";
    echo "$g_gametype[0]\n";
    echo "$sv_maxclients[0]\n";
    echo "$sv_privateClients[0]\n";
    echo "$g_matchmode[0]\n";
    echo "$g_warmup[0]\n";
    echo "$sv_hostname[0]\n";
    echo "$fraglimit[0]\n";
    echo "$timelimit[0]\n";
    echo "$g_allowvote[0]\n";
    echo "$sv_dlURL[0]\n";
    echo "$Admin[0]\n";
    echo "$Email[0]\n";
    */

   
                   $query = "
               INSERT INTO `server_properties`
                      ( `uid`,  `port`,     `g_matchmode`,     `g_gametype`,     `sv_maxclients`,     `sv_privateClients`,     `g_warmup`,     `sv_hostname`,     `fraglimit`,     `timelimit`,  `g_allowvote`,     `sv_dlURL`,     `Admin`,     `Email`)
               VALUES ('$uid', '$port', '$g_matchmode[0]', '$g_gametype[0]', '$sv_maxclients[0]', '$sv_privateClients[0]', '$g_warmup[0]', '$sv_hostname[0]', '$fraglimit[0]', '$timelimit[0]', '$g_allowvote[0]', '$sv_dlURL[0]', '$Admin[0]', '$Email[0]')
               ON DUPLICATE KEY UPDATE
               time_lastonline = UNIX_TIMESTAMP(CURRENT_TIMESTAMP)
               ;"
;
               //echo $query;
               mysql_query($query, $db);
   
    echo "$ip:$port online";
   
    }
    else {
   
    echo "$ip:$port offline";
   
    }
     

//print_r($s_data);

?>
 



...And this shoots it:
Code:
<?php

// Turn lamish PHP E_NOTICE off!
error_reporting(E_ALL &amp; ~E_NOTICE);

include './conf.php';

//SQL
$db = mysql_connect ($dbhost, $dbusername, $dbuserpass) or die(mysql_error());
mysql_select_db($dbname, $db) or die("Cannot select $dbname");


$query ="SELECT ip, port FROM server_list";

$result = mysql_query($query, $db);

while($row=mysql_fetch_array($result)){

//echo $row['ip']."\n";

$ip   = $row['ip'];
$port = $row['port'];

shell_exec("php ./server_properties.php $ip $port > /dev/null 2>/dev/null &amp;");

}

?>


btw.
thx blinky again for his great explode trix.
i know it eats ram but it accours to be the only way to have variable and value assigned fail safe.


#################EDIT#################


Every new Cycle on that 800 Servers brings me 800 new rows in the graphing table (where amount of players and current map are stored)
it makes ~50 KB in Database.
Doing it every minute would mean store 72 MB per Day / 2,1 GB per Month.
After, cummulating to 1 Value per hour reduces the amount of Data to additional 35 MB/ Month.
Thats Values where 1 can live with i would say...

#################EDIT#################
some output for registered users only...

masterlist.php

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PostPosted: 09.06.12 
Offline
Godlike
User avatar

Joined: 08.31.08
Posts: 279
Location: 1408
-----tdm:  
nick: dswp.bky
skill: 1311.98
kills: 5336
deaths: 3445
ratio: 1.54
-----bomb:  
nick: [dswp]bky
skill: 716.283
kills: 760
deaths: 509
ratio: 1.49
rly nice work.

maybe its just on the masterlist.php, there's something wrong with the actual map and players on srv:
Quote:
<<<Wurst test serwer 83.141.4.234:22222 50 9 ut4_dust2_v2

sidebar says ut4_suburbs and 22 players online :(

maybe ASC instead of DESC ordering for the result from the ..graph table?

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PostPosted: 09.08.12 
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Joined: 11.29.08
Posts: 1972
Nice work !
Now I really need to install 4.2 :)

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voice server
tdm » dswp.de:22222
status: online
players: 0/45
map: ut4_casa
 
siesta » dswp.de:22223
status: offline
 
siesta » dswp.de:22224
status: offline
 
siesta » dswp.de:22225
status: offline
 
siesta » dswp.de:22226
status: offline
 
tdm » dswp.de:22227
status: online
players: 0/28
map: ut4_dust2_v2
btw test the new ajax serwer monitor here!
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798