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 Post subject: Server Test
PostPosted: 03.27.15 
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Ingame Mod

Joined: 03.27.15
Posts: 5
-----bomb:  
nick: Mygale
skill: 1076.95
kills: 8237
deaths: 16465
ratio: 0.50
Hello World :p),
no really like forum because of my wonderfull english; witch speaking like a spanish cow.
When played OFP (Operation FlashPoint); i like to do some anticheat scripts; but on urt is ...

but (i would like to do a litle test):

My computer --> RAM: 1go VIDEO: 8500GT CPU: P4 2.4 GHZ

A litle B3 script who test config of all players connecting on servrer:

Example Minimal Client Config (put in autoexec.cfg at end after all scripts):

setu cl_packetdup "2"
setu cl_maxpackets "66"
setu rate "12500"
setu com_maxfps "83"

same way on server side (but for sure not working):

sets cl_packetdup "2"
sets cl_maxpackets "66"
sets rate "12500"
sets com_maxfps "83"

after find the good client config, a funny thing to do is: QoS, max UDP 83/s, etc.. ( IPTABLE).

For the rest kernel and dedicated server optimization .. LATER to many work.

Thx for our PATIENT.



 


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 Post subject: Re: Server Test
PostPosted: 03.27.15 
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Godlike
User avatar

Joined: 03.12.11
Posts: 482
-----tdm:  
nick: [dswp]zietsh
skill: 1069.53
kills: 10910
deaths: 8455
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1439.4
kills: 18032
deaths: 14706
ratio: 1.22
hello mygale :) nice to see you in the forum :))

i dont think you can check the config of a player via b3. :/

or do you have a way?



 


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 Post subject: Re: Server Test
PostPosted: 04.13.15 
Offline
Ingame Mod

Joined: 03.27.15
Posts: 5
-----bomb:  
nick: Mygale
skill: 1076.95
kills: 8237
deaths: 16465
ratio: 0.50
sup man ? forum and me is ;)

B3 never use it :p), but b3 is database and python so every thing is possible :p)

the only way i have for the moment is by console log when client setu .

P.S.: i test an home dedicated server: Possest.cfg; any want test this topic; welcome.



 


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 Post subject: Re: Server Test
PostPosted: 04.13.15 
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Godlike
User avatar

Joined: 03.12.11
Posts: 482
-----tdm:  
nick: [dswp]zietsh
skill: 1069.53
kills: 10910
deaths: 8455
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1439.4
kills: 18032
deaths: 14706
ratio: 1.22
:)

you are French right?

you may write it in French and English. It might help us to understand you. =)
I speak very bad French but when I see it I can understand it better sometimes :)



 


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 Post subject: Re: Server Test
PostPosted: 04.13.15 
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User avatar

Joined: 08.30.08
Posts: 1597
-----tdm:  
nick: RedEyes
skill: 1191.42
kills: 15246
deaths: 9623
ratio: 1.58
-----bomb:  
nick: I_Play_Games
skill: 961.887
kills: 2551
deaths: 2228
ratio: 1.14
I studied french but I believe is a bit broken... anyway just write it... :D



 


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 Post subject: Re: Server Test
PostPosted: 04.15.15 
Offline
Ingame Mod

Joined: 03.27.15
Posts: 5
-----bomb:  
nick: Mygale
skill: 1076.95
kills: 8237
deaths: 16465
ratio: 0.50
bon alors si vous le prenez comme cela :p)

je teste un serveur Possest.setu; venez a plusieurs SVP (avec cette config).

setu.cfg: (mon ordinateur et mon serveur ne peuvent pas plus).
setu cl_packetdup "2"
setu cl_maxpackets "66"
setu rate "12500"
setu com_maxfps "83"

Booker a fait le test en 2s; fonctionne bien.

Referer (password) : Ref
Private slot (password) : Priv

c'est pour optimiser: le kernel, urt ded server, et connection.
Quand j'aurais trouvé la bonne optimization (stable et rapide); je vais appliquer des IPTABLES (anticheats connections).

Ensuite j'installerai B3, où je testerais automatiquement si tlm a la même configuration (je peux le voir seulement en console pour le moment, avec setu.cfg).

apres ce sera facile de mettre en developpement sur 5V5 bomb mod.

Voila et MERCI.



 


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 Post subject: Re: Server Test
PostPosted: 04.15.15 
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User avatar

Joined: 11.07.14
Posts: 42
-----tdm:  
nick: *-Booker-*
skill: 989.559
kills: 4507
deaths: 6491
ratio: 0.69
-----bomb:  
nick: *-Booker-*
skill: 1284.63
kills: 7608
deaths: 11716
ratio: 0.64
Ok, I've tested toto (possest) server :)

I included the 4 lines in autoexec file.
I don't know for what are the parameters, but i can play as usually



 


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 Post subject: Re: Server Test
PostPosted: 04.17.15 
Offline
Ingame Mod

Joined: 03.27.15
Posts: 5
-----bomb:  
nick: Mygale
skill: 1076.95
kills: 8237
deaths: 16465
ratio: 0.50
Thx booker,

\com_maxfps\83\rate\12500\cl_maxpackets\66\cl_packetdup\2\ <- in console n1 :p)

4.3 come with unlock of the cvars sv_fps and snaps; but need more cvar in setu.cfg and with a litle IPTABLEs i can test rate, cl_maxpackets for man with strange connection, urt client or OS.

Like that all same game and can optimize servers :o .

:shock:

P.S.: plz come to do a test, need peeps.



 


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 Post subject: Re: Server Test
PostPosted: 04.18.15 
Offline
Godlike
User avatar

Joined: 03.12.11
Posts: 482
-----tdm:  
nick: [dswp]zietsh
skill: 1069.53
kills: 10910
deaths: 8455
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1439.4
kills: 18032
deaths: 14706
ratio: 1.22
my config is as follows (I can play with your settings too but I find this too be nicer for me):

seta cl_maxpackets "125"
seta rate "32000"
seta com_maxfps "85"
seta com_hunkmegs "640"
seta ut_timenudge "0"
seta cl_packetdup "1"



 


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 Post subject: Re: Server Test
PostPosted: 04.19.15 
Offline
Ingame Mod

Joined: 03.27.15
Posts: 5
-----bomb:  
nick: Mygale
skill: 1076.95
kills: 8237
deaths: 16465
ratio: 0.50
yo everybody toutlemonde,

it is a develop server; can't be a production one :p)

need some man to test my very old home server and connection :p) for that setu.cfg is the max i can do if more than 8 connections (think).

-when find max client; i try IPTABLEs.

-after b3 (some work for me).

-and put in prod, on dswp.de servers (if you want).

++



 


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