search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 04.25.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: 01.12.10 
Offline
Godlike
User avatar

Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
it was just not on the maps.dswp.de server ...
*upped it

_________________
Image



 


Top
 Profile  
 
PostPosted: 01.12.10 
map is on the server, works damn well, it is FUN. net height needs slight change for bomb and CTF (!!!)

really looking forward to test this further. gj sva!



 


Top
  
 
PostPosted: 01.12.10 
Offline
Leader
User avatar

Joined: 11.29.08
Posts: 1972
Thanks Steve, I will modify that and try to decorate a bit :)
And I'm waiting for a 5v5 or 10v10 test =)

_________________
ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger



 


Top
 Profile  
 
PostPosted: 01.12.10 
Offline
Godlike
User avatar

Joined: 01.08.09
Posts: 1295
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 584.92
kills: 316
deaths: 269
ratio: 1.17
I just tested the on bomb server with 2vs2, where it was relatively easy to survive and hard to kill others. But with more players there will be so much grenades, that you can't avoid every grenade. And of course it is fun!

The bomb spot is reachable by grenades of the opposite team. If someone needs 5 seconds to plant the bomb, he will be killed by the other team for sure, unless they are totally stupid. So I would propose to move the bomb spots more to the back or in one corner. But this no normal bomb map at all...

_________________
Image



 


Top
 Profile  
 
PostPosted: 01.12.10 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
The title reminds me of this:



Watch this vid @ Youtube (new Window)

_________________
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


Top
 Profile  
 
PostPosted: 01.12.10 
Offline
Leader
User avatar

Joined: 11.29.08
Posts: 1972
!!!! Crazy :o :)

Ok in TDM this map has the ability to kick lots of people, because of dead nades mostly, so better be careful (or disable TK warnings) =)
Samtron wrote:
The bomb spot is reachable by grenades of the opposite team. If someone needs 5 seconds to plant the bomb, he will be killed by the other team for sure, unless they are totally stupid. So I would propose to move the bomb spots more to the back or in one corner. But this no normal bomb map at all...

Yes the bomb spots are badly located, maybe one far in a corner and one close from the center of the net would be better, and anyway they should be in the opposite side from the red spawn (close from the net is hard to reach when throwing I think, except if your nade bounces from the roof...)

_________________
ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger



 


Top
 Profile  
 
PostPosted: 01.12.10 
Offline
Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
ok ... the fence is crap like it is now, you can hide way too well and become almost unhittable, there should be a playerclip like 0.5-0.7 times as big as the fence, no walljump allowed.

then I have an idea for a fork: ut4_he_lavatennis, both sides are surrounded by a gap with lava inside (like 1m level difference) so no run to far -> dead to close to the fence -> dead ... you get the idea.

_________________
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding



 


Top
 Profile  
 
PostPosted: 01.13.10 
- so then make the fence 2/3 of what it is now (maybe the spoken of height you can pass with one walljump?)

- add the minimap, even if it may seem pointless to you. just looks WAY better. (a newly created minimap should be in some folder in your mapping urt as a .tga, after the first time you load up the map. or if you want a fancy one, make a screenshot of the map from WAY above the map in the editor, and scale it to the size of the enginge-created one.)

- have you added matching surface sounds for the floor? :>



 


Top
  
 
PostPosted: 01.13.10 
Offline
Leader
User avatar

Joined: 11.29.08
Posts: 1972
Unclefragger wrote:
ok ... the fence is crap like it is now, you can hide way too well and become almost unhittable, there should be a playerclip like 0.5-0.7 times as big as the fence, no walljump allowed.

SteveMcqueen wrote:
- so then make the fence 2/3 of what it is now (maybe the spoken of height you can pass with one walljump?)

Ok the height of the net is a crucial point, I will try to test that locally...
Unclefragger wrote:
then I have an idea for a fork: ut4_he_lavatennis, both sides are surrounded by a gap with lava inside (like 1m level difference) so no run to far -> dead to close to the fence -> dead ... you get the idea.

Good idea, but I think I would break the most negative score ever :)
SteveMcqueen wrote:
- add the minimap, even if it may seem pointless to you. just looks WAY better. (a newly created minimap should be in some folder in your mapping urt as a .tga, after the first time you load up the map. or if you want a fancy one, make a screenshot of the map from WAY above the map in the editor, and scale it to the size of the enginge-created one.)

In fact I thought it would auto-generate a fine minimap, as it seems it's not the case... ok I will do that manually then.
SteveMcqueen wrote:
- have you added matching surface sounds for the floor? :>

Hmmm not at all =)

_________________
ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger



 


Top
 Profile  
 
PostPosted: 01.13.10 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
this is NOT table tennis! :D

_________________
Image



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798