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 Post subject: Re: ut4_de_train
PostPosted: 04.14.09 
Attachment:
playerclip fehlt....jpg


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 Post subject: Re: ut4_de_train
PostPosted: 04.14.09 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
SteveMcqueen wrote:
thank you. but it is just like 40% done yet...


I know, like location names doesn't exist (enemy spotted @ unknown), at least they didn't when I played it.

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 Post subject: Re: ut4_de_train
PostPosted: 04.14.09 
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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
und so schaut beta4 aus:

Attachment:
shot0009.jpg


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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
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Joined: 01.08.09
Posts: 1295
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 584.92
kills: 316
deaths: 269
ratio: 1.17
Hey, I just discovered the map at the bomb server (*waiting for players*)... very nice!! I hope this sunday I've got the time to join the bomb session.
Do you need textures for the train wheels? If you want, me and my Photoshop can help you :)

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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
hm cool. i almost did no photoshop at all, means i did not use any new textures. mapping >> photoshop for me...
you can make textures you want, if you make some good ones that fit, they will likely make it into the map.
texturing is finished, i dont know what other textures i should use, have a look at the map and if you got any ideas (or if you go straight to photoshop^^) lets discuss it. (*hint* mumble *hint*).
only things i can think of, is the cobblestone texture next to the train tracks, it does not align well. if you could redo this one it would be highly appreciated. (if you wanna do something else, too, like new signs for the trainyard, you are also welcome haha^^)


technically the map is almost finished, a new beta will be out today (= train_beta5.pk3), i already compiled it.

what is new?
almost noone had framedrops in the last betas, but in this version the verts/r_speeds will most likely never even reach 6000.
a playermodel in urt has about 1200, and everyt map that sums up (map plus players) to below 15000 plays good or great. that said, running around in ramelle you mostly have like 10000+ _WITHOUT_ any people in it...

in other words: most certainly 120fps for everyone!
(under normal circumstances i.e. not 32 people TDM =P )

maybe i will get the minmap redone + player locations, then they will be included, too.


this map is very likely to do also very great on the tdm server fps-wise... we just need webspace to get it to the people once it is finished.



 


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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
i am gonna add these custom locations similar to these:
Attachment:
de_train~1.jpg


edit:
scratch that, you can only set a relatively low number of target_location entities, and making brushes trigger_locations fucks up my map, i.e. svsetbrushmodel:null and leaks.................

so way lesser locations must do.


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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
I didn't even knew about the gay spot xD
so many locations ... who is to remember all of them? T_T

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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
die sind eh selbsterklärend... maul net rum. ^^

!slap uncl REASON: cry me a river! o /



 


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 Post subject: Re: ut4_de_train
PostPosted: 04.15.09 
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Joined: 09.28.08
Posts: 2318
Location: Solar System
That must be gay spot.... When you go in there watch your back.....

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make.them.suffer1846.17269872
>8v=1825.35230156
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sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
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z0rn1608.41181016
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[dswp]PLZ1847.85178516
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