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 Post subject: ut4_intercity
PostPosted: 10.28.12 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2943
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 567.91
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 927.242
kills: 526
deaths: 863
ratio: 0.60
I like this one (saw an add in ut4_sirkitbored).

ut4_intercity

The whole map is "rolling" ("moving forward" all the time).

Can be found here: http://www.urbanferrets.com/UrbanTerror ... loads.html (ctrl+F and search for intercity or http://95.154.193.127/q3ut4/ut4_intercity_release.pk3 ).


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ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


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 Post subject: Re: ut4_intercity
PostPosted: 10.28.12 
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Leader
User avatar

Joined: 11.29.08
Posts: 1972
Reminds me the assault map in Unreal tournament 1.
Funny, although I bet it would be a ratio killing map :)

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ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
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 Post subject: Re: ut4_intercity
PostPosted: 10.29.12 
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Ingame Mod
User avatar

Joined: 10.11.09
Posts: 444
Location: Germany, Lower Saxony
-----tdm:  
nick: UT'OldSock[dswp]
skill: 1262.9
kills: 23305
deaths: 24150
ratio: 0.96
-----bomb:  
nick: UT'RunTMC[dswp]
skill: 1129.11
kills: 1319
deaths: 1940
ratio: 0.67
I have played this map on an other server (yes, sometimes i do this :o ).
For me its nearly unplayable (Maybe because i'm too old or unscilled). ;)
Only good thing is, that the map is interesting. Thats all.

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 Post subject: Re: ut4_intercity
PostPosted: 10.29.12 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2943
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 567.91
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 927.242
kills: 526
deaths: 863
ratio: 0.60
Actually, with (very little) skill you can use the road as means of dodging (because it's easy to avoid death after teleportation and because it's possible to get back onto the road without dying).

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ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


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 Profile  
 
 Post subject: Re: ut4_intercity
PostPosted: 10.29.12 
Offline
Ingame Mod
User avatar

Joined: 10.11.09
Posts: 444
Location: Germany, Lower Saxony
-----tdm:  
nick: UT'OldSock[dswp]
skill: 1262.9
kills: 23305
deaths: 24150
ratio: 0.96
-----bomb:  
nick: UT'RunTMC[dswp]
skill: 1129.11
kills: 1319
deaths: 1940
ratio: 0.67
Thx for the advice. I should try this next time.
I must say, that i didnt see any road while i'm playing, because i leave the map after two minutes. :D
The map is very confusing for me and that can cause headeache after a while. :shock:

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 Post subject: Re: ut4_intercity
PostPosted: 10.29.12 
Offline
Kolumboimitat

Joined: 03.20.10
Posts: 93
Location: Augschburg (Schwabenland)
I like this map, have Never played (but is cool ;-))



 


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>8v=1825.35230156
moon1777.56195615
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peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
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[dswp]PLZ1847.85178516
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