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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.05.12 
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Ingame Mod
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Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Attachment:
unhit-noobs.png
unhit-noobs.png [ 154 KiB | Viewed 4 times ]

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We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.09.12 
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Ingame Mod
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Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Attachment:
on-casa.png
on-casa.png [ 479.06 KiB | Viewed 5 times ]

_________________
We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.11.12 
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Ingame Mod
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Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Attachment:
shot0768.jpg
shot0768.jpg [ 256.35 KiB | Viewed 4 times ]

_________________
We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.11.12 
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Creator
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Joined: 01.08.09
Posts: 1205
Location: Berlin, Germany
-----tdm:  
nick: Samtroid
skill: 1815.08
kills: 122768
deaths: 74771
ratio: 1.64
-----bomb:  
nick: Samtron
skill: 1479.88
kills: 1518
deaths: 1648
ratio: 0.92
-----ts:  
nick: Samtron
skill: 1392.82
kills: 183
deaths: 168
ratio: 1.08
JRandomNoob wrote:
harbourtown is the map other maps avoid at parties
:D
Yes. In my opinion Harbourtown is not really as perfect and beautiful as maps like Casa, Kingdom or Turnpike. Ramelle is also a bit "ugly" with strange coloured buildings, but it provides a good gameplay. Harbourtown on the other hand has in fact only three narrow ways on one level to get to the enemy's spawn. That's boring, leads to camping/raping and most likely to an unbalanced game (of course I can only speak for my wursty TDM experience).

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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
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DSWP Environmental Council Chairman
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Joined: 03.15.10
Posts: 899
Location: Nijmegen
-----tdm:  
nick: BeH
skill: 1819.53
kills: 112007
deaths: 82834
ratio: 1.35
-----bomb:  
nick: BeH
skill: 1588.68
kills: 5841
deaths: 6215
ratio: 0.93
-----ts:  
nick: LeNoob
skill: 1543.53
kills: 2004
deaths: 1987
ratio: 1.00
there's actually an extra way which is open on the bombversion of the map, maybe we could use that one instead, maybe makes it a bit more interesting.

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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
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Ingame Mod
User avatar

Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Erm, no, maps don’t have “versions” (except for AbbeyCTF:-P); there are — I think that’s how it’s done — tagged brushes that disappear in certain game modes. Changing this would require de- and recompiling the map file etc.

_________________
We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
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posted some :)

Joined: 10.11.09
Posts: 114
Location: Germany, Lower Saxony
-----tdm:  
nick: RunTMC.GSW
skill: 1686.25
kills: 36828
deaths: 37729
ratio: 0.97
-----ts:  
nick: RunTMC.GSW
skill: 1016.2
kills: 2
deaths: 1
ratio: 2
Hm, I thougt that are other "maps" for FFA-mode. I only remember that in ut4_swim there are more ways than in TDM. Is that possible??

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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
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posted some :)
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Joined: 01.24.09
Posts: 305
Location: Germany
-----tdm:  
nick: CMM|Rylius
skill: 1760.24
kills: 30261
deaths: 22682
ratio: 1.33
-----bomb:  
nick: CMM|Rylius
skill: 1567.02
kills: 1295
deaths: 1268
ratio: 1.02
-----ts:  
nick: Rylius
skill: 1496.32
kills: 162
deaths: 161
ratio: 1.00
Maybe you can change the entities while the map is loaded. That way you don't need to decompile and publish a new version but get to keep an unmodified version of the original BSP on the server, the game just gets something else loaded.

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 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
Offline
Ingame Mod
User avatar

Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Hmmm. Could this be done with a custom server binary? Mind you, I have no clue about those matters… This would be horribly confusing for some of the players though; you can occasionally see people asking “Where’s the flag?” on TDM, now imagine there are actual, honest-to-god bomb spots blinking away:-D

_________________
We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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 Profile  
 
 Post subject: Re: DSWP Meme Archive
PostPosted: 01.12.12 
Offline
Ingame Mod
User avatar

Joined: 12.05.10
Posts: 942
Location: Estonia, the genuine Earthrealm
-----tdm:  
nick: LackingInGravitas
skill: 1723.74
kills: 47103
deaths: 50546
ratio: 0.93
-----bomb:  
nick: AngryFruitSalad
skill: 1148.11
kills: 16
deaths: 33
ratio: 0.48
-----ts:  
nick: Tsundere
skill: 1000.35
kills: 2
deaths: 8
ratio: 0.25
Attachment:
File comment: Fun with !poke
fun-with-poke.png
fun-with-poke.png [ 16 KiB | Viewed 62 times ]

_________________
We have adopted affirmative action: for every warning/kick there must be an equivalent punishment for a player in your team.
We’re still evaluating its feasibility for bans; the most likely policy will be moving the cheater to the opposite team if needed.



 


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