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Mappers can (and usually do) include location entities in their maps; these are used by the game to display your current location in radio calls and team chat. You can also use these in normal chat, echoes etc by typing $location
; to display the location your crosshair is pointing at, use $crosshair
.
ut4_abbey![]() |
These screenshots were taken in Quake 3 using 1° FOV (in UrT, it’s locked to 90–110 range), using these values:
set oshoton "r_gamma 0.5; cg_draw2d 0; cg_drawgun 0; noclip; cg_fov 1; g_speed 10000; r_znear 5000" set oshotoff "r_gamma 1; team red; noclip; cg_fov 110; g_speed 320; r_znear 4; kill; wait 500; +attack; wait 100; -attack" // kill yourself and respawn (you may have to adjust the wait amounts)
You’ll have to copy over your UrT zpak000_assets.pk3
to the Quake 3 baseq3
folder (this breaks the Q3 HUD, so remove or rename the PK3 once you’re done). You don’t necessarily have to use Q3, OpenArena or equivalent should work just fine. To take a screenshot, start the map in developer mode (/devmap ut4_mapname
in the console), run to the middle of the map, type /vstr oshoton
and fly up until you see the whole map. If you fail, type /vstr oshotoff
to start over. Due to lighting differences between Quake 3 and UrT 4.x, you’ll have to adjust the contrast and saturation of the screenshot using the graphics software of your choice.