This shows you the differences between two versions of the page.
tutorials:urban_terror:radio_commands [2010/08/17 16:36] Ana copied and formated STV's post -TEAMSAY SAMPLE CFG , added Links & few examples |
tutorials:urban_terror:radio_commands [2014/01/24 04:05] (current) JRandomNoob Added categories |
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- | ======Urban Terror Radio Commands====== | + | {{ tutorials:urban_terror:boombox-new.png}} |
- | =====List of all available commands===== | + | ======Urban Terror radio commands====== |
- | <code> | + | |
- | Menu 1 ==== RESPONSES | + | |
- | ut_radio 1 1 Affirmative | + | |
- | ut_radio 1 2 Negative | + | |
- | ut_radio 1 3 I'm on it! | + | |
- | ut_radio 1 4 Area secured. | + | |
- | ut_radio 1 5 Base is secure. | + | |
- | ut_radio 1 6 Medic on the way, hang in there. | + | |
- | ut_radio 1 7 I've got your back. | + | |
- | ut_radio 1 8 Enemy terminated | + | |
- | + | ||
- | Menu 2 ==== ORDERS | + | |
- | ut_radio 2 1 Move in. | + | |
- | ut_radio 2 2 Fallback and regroup! | + | |
- | ut_radio 2 3 Hold your position. | + | |
- | ut_radio 2 4 Stick with me. | + | |
- | ut_radio 2 5 Cover me. | + | |
- | ut_radio 2 6 Requesting backup. | + | |
- | ut_radio 2 7 Go for the objective. | + | |
- | ut_radio 2 8 Flank them! | + | |
- | ut_radio 2 9 Double time, let's move! | + | |
- | + | ||
- | Menu 3 ==== CONDITION | + | |
- | ut_radio 3 1 I'm moving in. | + | |
- | ut_radio 3 2 Awaiting orders. | + | |
- | ut_radio 3 3 I need a medic! | + | |
- | ut_radio 3 4 Objective in sight. | + | |
- | ut_radio 3 5 Objective is clear. | + | |
- | ut_radio 3 6 I'm attacking. | + | |
- | ut_radio 3 7 I'm defending. | + | |
- | ut_radio 3 8 I'm flanking. | + | |
- | ut_radio 3 9 Holding here. | + | |
- | + | ||
- | Menu 4 ==== QUERIES | + | |
- | ut_radio 4 1 Status? | + | |
- | ut_radio 4 2 Objective status? | + | |
- | ut_radio 4 3 Base status? | + | |
- | ut_radio 4 4 Where's the enemy? | + | |
- | ut_radio 4 5 Where are the medics? | + | |
- | ut_radio 4 6 Anyone need support? | + | |
- | ut_radio 4 7 Anyone need a medic? | + | |
- | ut_radio 4 8 Who's ya daddy? | + | |
- | ut_radio 4 9 How the hell are ya? | + | |
- | + | ||
- | Menu 5 ==== ENEMY ACTIVITY | + | |
- | ut_radio 5 1 Enemy spotted. | + | |
- | ut_radio 5 2 Enemy heard. | + | |
- | ut_radio 5 3 Enemy is flanking! | + | |
- | ut_radio 5 4 Enemy headed your way! | + | |
- | ut_radio 5 5 Incoming! | + | |
- | ut_radio 5 9 Objective in danger! | + | |
- | Menu 6 ==== DIRECTIONAL | + | :german: //Dieser Artikel wurde ins [[tutorials:urban_terror:radio_commands_german|Deutsche übersetzt]].// |
- | ut_radio 6 1 North. | + | |
- | ut_radio 6 2 South. | + | |
- | ut_radio 6 3 East. | + | |
- | ut_radio 6 4 West. | + | |
- | ut_radio 6 5 Base. | + | |
- | ut_radio 6 6 High. | + | |
- | ut_radio 6 7 Low. | + | |
- | ut_radio 6 8 Water. | + | |
- | ut_radio 6 9 Here. | + | |
- | Menu 7 ==== CAPTURE THE FLAG | + | =====Usage & binding===== |
- | ut_radio 7 1 I've got the flag. | + | |
- | ut_radio 7 2 I'm going for the flag. | + | |
- | ut_radio 7 3 They have our flag. | + | |
- | ut_radio 7 4 Base is being overrun! | + | |
- | ut_radio 7 5 Recover the flag! | + | |
- | ut_radio 7 6 Flag exiting left. | + | |
- | ut_radio 7 7 Flag exiting right. | + | |
- | ut_radio 7 8 Flag exiting front. | + | |
- | ut_radio 7 9 Flag exiting back. | + | |
- | Menu 8 ==== BOMB | + | You can access any radio command by pressing **U** and then number keys according to the menu. |
- | ut_radio 8 1 Heading to Bombsite A. | + | |
- | ut_radio 8 2 Heading to Bombsite B. | + | |
- | ut_radio 8 3 Enemy at Bombsite A. | + | |
- | ut_radio 8 4 Enemy at Bombsite B. | + | |
- | ut_radio 8 5 I have the bomb. | + | |
- | ut_radio 8 6 The bomb is loose! | + | |
- | Menu 9 ==== MISCELLANEOUS | ||
- | ut_radio 9 1 Good job, team. | ||
- | ut_radio 9 2 Nice one. | ||
- | ut_radio 9 3 Check your fire! | ||
- | ut_radio 9 4 Sorry about that. | ||
- | ut_radio 9 5 Whatever. | ||
- | ut_radio 9 6 No problem. | ||
- | ut_radio 9 7 Oh, you idiot! | ||
- | ut_radio 9 8 What the f***, over? | ||
- | ut_radio 9 9 Thanks. | ||
- | ut_radio lol Makes a model lough. //Works only with setting "Auto Radio: All". | ||
- | </code> | ||
- | =====Usage / Binding===== | ||
To bind a key to play a specific message (in this example: "Sorry about that.") you can write the following in the console: | To bind a key to play a specific message (in this example: "Sorry about that.") you can write the following in the console: | ||
Line 106: | Line 18: | ||
- | Further Examples:\\ | + | Further examples:\\ |
**/bind x ut_radio 5 1 Enemy spotted at $crosshair !\\ | **/bind x ut_radio 5 1 Enemy spotted at $crosshair !\\ | ||
Line 114: | Line 26: | ||
** | ** | ||
+ | | **$bullets** | the number of rounds in your current magazine | | ||
+ | | **$clips** | the number of magazines remaining for your current weapon | | ||
+ | | **$crosshair** | the location currently under your crosshair(($crosshair is a bit wonky and can display a wrong area.)) | | ||
+ | | **$gameitem** | “bomb” in bomb mode, “flag” in CTF((If you attempt to use it in other modes, you’ll get “coinbird” in TDM, TS, FTL & LMS, “cat-bird” in FFA & C&H)) | | ||
+ | | **$health** | your current health (healthy, wounded, badly wounded, near death) | | ||
+ | | **$leader** | name of the current leader (FTL only) | | ||
+ | | **$location** | your current [[tutorials:urban_terror:map-locations|location]] on the map | | ||
+ | | **$weapon** | the weapon you are using at the moment | | ||
- | |//$crosshair// |shows current location under crosshair| | + | There are also still-supported **''$gametime''** & **''$roundtime''**, but their usefulness has somewhat diminished after timers were included in the HUD in 2.0. |
- | |//$location// |shows current location on a level| | + | |
- | |//$health// |shows your current status| | + | |
- | |//$weapon// |shows the current weapon you are carry| | + | |
- | |//$clips// |shows number of clips remaining| | + | |
- | |//$bullets// |shows number of bullets in your current clip| | + | |
- | |//$gameitem// |used to represent the word flag in CTF| | + | |
- | |//$leader// |will tell you who is currently the leader| | + | |
- | =====Sample Radio CFG===== | + | |
+ | |||
+ | =====List of all available commands===== | ||
+ | |||
+ | ====1. Responses==== | ||
+ | |||
+ | **ut_radio 1 1** Affirmative\\ | ||
+ | **ut_radio 1 2** Negative\\ | ||
+ | **ut_radio 1 3** I’m on it!\\ | ||
+ | **ut_radio 1 4** Area secured\\ | ||
+ | **ut_radio 1 5** Base is secure\\ | ||
+ | **ut_radio 1 6** Medic on the way, hang in there\\ | ||
+ | **ut_radio 1 7** I’ve got your back\\ | ||
+ | **ut_radio 1 8** Enemy terminated | ||
+ | |||
+ | ====2. Orders==== | ||
+ | |||
+ | **ut_radio 2 1** Move in\\ | ||
+ | **ut_radio 2 2** Fall back and regroup!\\ | ||
+ | **ut_radio 2 3** Hold your position\\ | ||
+ | **ut_radio 2 4** Stick with me\\ | ||
+ | **ut_radio 2 5** Cover me\\ | ||
+ | **ut_radio 2 6** Requesting backup\\ | ||
+ | **ut_radio 2 7** Go for the objective\\ | ||
+ | **ut_radio 2 8** Flank them!\\ | ||
+ | **ut_radio 2 9** Double time, let’s move! | ||
+ | |||
+ | ====3. Condition==== | ||
+ | |||
+ | **ut_radio 3 1** I’m moving in\\ | ||
+ | **ut_radio 3 2** Awaiting orders\\ | ||
+ | **ut_radio 3 3** I need a medic!\\ | ||
+ | **ut_radio 3 4** Objective in sight\\ | ||
+ | **ut_radio 3 5** Objective is clear\\ | ||
+ | **ut_radio 3 6** I’m attacking\\ | ||
+ | **ut_radio 3 7** I’m defending\\ | ||
+ | **ut_radio 3 8** I’m flanking\\ | ||
+ | **ut_radio 3 9** Holding here | ||
+ | |||
+ | ====4. Queries==== | ||
+ | |||
+ | **ut_radio 4 1** Status?\\ | ||
+ | **ut_radio 4 2** Objective status?\\ | ||
+ | **ut_radio 4 3** Base status?\\ | ||
+ | **ut_radio 4 4** Where’s the enemy?\\ | ||
+ | **ut_radio 4 5** Where are the medics?\\ | ||
+ | **ut_radio 4 6** Anyone need support?\\ | ||
+ | **ut_radio 4 7** Anyone need a medic?\\ | ||
+ | **ut_radio 4 8** Who’s ya daddy? / Who’s ya mama?\\ | ||
+ | **ut_radio 4 9** How the hell are ya? | ||
+ | |||
+ | ====5. Enemy activity==== | ||
+ | |||
+ | **ut_radio 5 1** Enemy spotted\\ | ||
+ | **ut_radio 5 2** Enemy heard\\ | ||
+ | **ut_radio 5 3** Enemy is flanking!\\ | ||
+ | **ut_radio 5 4** Enemy headed your way!\\ | ||
+ | **ut_radio 5 5** Incoming!\\ | ||
+ | **ut_radio 5 9** Objective in danger! | ||
+ | |||
+ | ====6. Directional calls==== | ||
+ | |||
+ | **ut_radio 6 1** North\\ | ||
+ | **ut_radio 6 2** South\\ | ||
+ | **ut_radio 6 3** East\\ | ||
+ | **ut_radio 6 4** West\\ | ||
+ | **ut_radio 6 5** Base\\ | ||
+ | **ut_radio 6 6** High\\ | ||
+ | **ut_radio 6 7** Low\\ | ||
+ | **ut_radio 6 8** Water\\ | ||
+ | **ut_radio 6 9** Here | ||
+ | |||
+ | ====7. Capture the flag==== | ||
+ | |||
+ | **ut_radio 7 1** I’ve got the flag\\ | ||
+ | **ut_radio 7 2** I’m going for the flag\\ | ||
+ | **ut_radio 7 3** They have our flag\\ | ||
+ | **ut_radio 7 4** Base is being overrun!\\ | ||
+ | **ut_radio 7 5** Recover the flag!\\ | ||
+ | **ut_radio 7 6** Flag exiting left\\ | ||
+ | **ut_radio 7 7** Flag exiting right\\ | ||
+ | **ut_radio 7 8** Flag exiting front\\ | ||
+ | **ut_radio 7 9** Flag exiting back | ||
+ | |||
+ | ====8. Bomb==== | ||
+ | |||
+ | **ut_radio 8 1** Heading to Bombsite A\\ | ||
+ | **ut_radio 8 2** Heading to Bombsite B\\ | ||
+ | **ut_radio 8 3** Enemy at Bombsite A\\ | ||
+ | **ut_radio 8 4** Enemy at Bombsite B\\ | ||
+ | **ut_radio 8 5** I have the bomb\\ | ||
+ | **ut_radio 8 6** The bomb is loose! | ||
+ | |||
+ | ====9. Miscellaneous==== | ||
+ | |||
+ | **ut_radio 9 1** Good job, team\\ | ||
+ | **ut_radio 9 2** Nice one\\ | ||
+ | **ut_radio 9 3** Check your fire!\\ | ||
+ | **ut_radio 9 4** Sorry about that\\ | ||
+ | **ut_radio 9 5** Whatever\\ | ||
+ | **ut_radio 9 6** No problem\\ | ||
+ | **ut_radio 9 7** Oh, you idiot!\\ | ||
+ | **ut_radio 9 8** What the fuck, over? / What the hell was that?\\ | ||
+ | **ut_radio 9 9** Thanks | ||
+ | |||
+ | There’s additional “Auto Radio” setting (**cg_autoradio**) under **Options > Chat Settings**: “All enabled” (cg_autoradio 1) plays local “Grenade!” message every time someone throws a nade; everyone with autoradio enabled can also hear teammates’ laughing (played with **ut_radio lol**, not accessible via menus and not customizable). “Enabled, no ‘Grenade!’” (cg_autoradio 2) does exactly that, removing “Grenade!” but leaving you the ability to hear laughter. | ||
+ | |||
+ | |||
+ | |||
+ | =====Sample radio CFG===== | ||
<file> | <file> | ||
//''''''''''''''''' | //''''''''''''''''' | ||
Line 142: | Line 165: | ||
//NUMPAD | //NUMPAD | ||
bind KP_SLASH "ut_radio 6 6 ha ho he!" //"high" aka hi! | bind KP_SLASH "ut_radio 6 6 ha ho he!" //"high" aka hi! | ||
- | bind * "ut_radio 3 9 i'm frightened" | + | bind * "ut_radio 3 9 I’m frightened" |
bind KP_MINUS "ut_radio 5 5 enemy rush" | bind KP_MINUS "ut_radio 5 5 enemy rush" | ||
Line 189: | Line 212: | ||
set smile6 "say :*; set smile vstr smile1" | set smile6 "say :*; set smile vstr smile1" | ||
</file> | </file> | ||
+ | |||
=====Links===== | =====Links===== | ||
- | DSWP Forum Topic: [[http://www.dswp.de/old/installation-updates-bugs/teamsay-sample-cfg-t370.html]]\\ | + | |
- | Urban Terror Official Docs - Radio Interface: [[http://www.urbanterror.info/docs/texts/109/#8]]\\ | + | [[http://www.dswp.de/old/installation-updates-bugs/teamsay-sample-cfg-t370.html|The original forum topic]]\\ |
- | Des Binds Radio évolués (in French)[[http://www.snipersgaulois.com/help.urt.php]] | + | [[http://www.urbanterror.info/support/109-/#8|Urban Terror official manual: Radio interface]]\\ |
+ | [[http://www.snipersgaulois.com/help.urt.php#02_01|Des binds radio évolués]] (in French) | ||
+ | |||
+ | <WRAP categories> | ||
+ | | **[[category:categories|Categories]]**: **[[category:urt-in-general|UrT in general]]** | | ||
+ | </WRAP> |