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Remove ...
both, they can't be well played in TDM 37%  37%  [ 7 ]
desolate, I'm always on red ;( 32%  32%  [ 6 ]
dust2, I'm always on blue ;( 0%  0%  [ 0 ]
leave it as is, I love raping spawns and join the team according to the map 32%  32%  [ 6 ]
Total votes : 19
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PostPosted: 05.20.10 
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Chief Entertainment Officer
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Joined: 10.14.08
Posts: 1861
Location: rooftops
-----tdm:  
nick: DSWP.UCF
skill: 1864.79
kills: 75187
deaths: 37426
ratio: 2.00
-----bomb:  
nick: DSWP.UCF
skill: 1635.65
kills: 10860
deaths: 7217
ratio: 1.50
-----ts:  
nick: DSWP.UCF
skill: 1491
kills: 3700
deaths: 2163
ratio: 1.71
the topic says it, but in case you didn't encounter those maps I'll give a reason:
Whilst they might be OK in non-respawn based game modes it's just a spawn raping party in TDM, one side has a way to strong position in general and above that the same already overpowered side can camp the enemy spawn with ease, it's just crap!

For the lulz I added a vote ... open 7 days
subterra is to be made non-vote able anyways.

//EDIT:
just updated the DB and kicked subterra from the votes.

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PostPosted: 05.20.10 
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Secretary with big boobs, blond, but smart
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Joined: 08.27.09
Posts: 510
Location: Zagreb, Croatia
-----tdm:  
nick: guide
skill: 1890.97
kills: 106241
deaths: 52183
ratio: 2.03
-----bomb:  
nick: guide
skill: 1612.07
kills: 8062
deaths: 5665
ratio: 1.42
-----ts:  
nick: Teeth
skill: 1457.66
kills: 3552
deaths: 2928
ratio: 1.21
deception is just a camp map...thus it should be removed.

dust2 can be played very well if the teams are balanced, which is a rare occasion.

yes they should be removed from voting, but still available thru the !snmap/!map command.

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PostPosted: 05.20.10 
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Chief Entertainment Officer
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Joined: 10.14.08
Posts: 1861
Location: rooftops
-----tdm:  
nick: DSWP.UCF
skill: 1864.79
kills: 75187
deaths: 37426
ratio: 2.00
-----bomb:  
nick: DSWP.UCF
skill: 1635.65
kills: 10860
deaths: 7217
ratio: 1.50
-----ts:  
nick: DSWP.UCF
skill: 1491
kills: 3700
deaths: 2163
ratio: 1.71
I'm very sorry I mixed up desolate with deception, deceptions sucks for other reasons but well one could play it; I was originally talking about desolate.
dust may be playable when blue is stronger then red, but when the teams are truly even red will spawn rape blue.

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PostPosted: 05.20.10 
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fear the MADMIN
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Joined: 09.01.08
Posts: 1482
-----tdm:  
nick: Hateyouall
skill: 1601.33
kills: 252483
deaths: 151422
ratio: 1.66
-----bomb:  
nick: Thrill.Kill.Cult
skill: 1382.76
kills: 8184
deaths: 7784
ratio: 1.05
-----ts:  
nick: hateyouall
skill: 1424.1
kills: 1422
deaths: 1407
ratio: 1.01
Desolate is such a bullshit map. So f1 for removing it.

I like dust2, like cookie, if the teams are balanced but if red is a little bit over powerd its no fun at all.

But ut4_elgin and ut4_thingley are the same. on elgin you can camp both spawns. depends on the better team. On Thingley red allways rapes the blue spawn.

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PostPosted: 05.20.10 
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Creator
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Joined: 01.08.09
Posts: 1205
Location: Berlin, Germany
-----tdm:  
nick: Samtroid
skill: 1798.29
kills: 122639
deaths: 74697
ratio: 1.64
-----bomb:  
nick: Samtron
skill: 1479.88
kills: 1518
deaths: 1648
ratio: 0.92
-----ts:  
nick: Samtron
skill: 1392.82
kills: 183
deaths: 168
ratio: 1.08
I noticed Desolate and Elgin so far as unbalanced maps wit spawn raping... and I like Dust, but perhaps it's unbalanced, too.

Can't we do some statistics and save the final results (scores for red and blue) of every round in the database? So we have an objective basis to determine which maps are unbalanced... On the other hand there is a difference between the pure result numbers and the gameplay-feeling. Sometimes frustrating spawn raping does not lead to unbalanced scores.

I know it's extra coding effort - so it's just a suggestion by me.

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PostPosted: 05.20.10 
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Gott
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Joined: 09.28.08
Posts: 2229
Location: Solar System
-----tdm:  
nick: [dswp]AimMe
skill: 1676.5
kills: 94164
deaths: 74025
ratio: 1.27
-----bomb:  
nick: Laziness
skill: 1453.78
kills: 3274
deaths: 3676
ratio: 0.89
-----ts:  
nick: [dswp]AimMe
skill: 1434.11
kills: 212
deaths: 215
ratio: 0.98
Something similar is in austria i'd say, althrough there is no spawn killing, red can't reach half of map if teams are balanced, only if red are much stronger.

F1, remove them.

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PostPosted: 05.20.10 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2380
Location: Solar System/≈Zagreb
-----tdm:  
nick: [Natirips]KrizoGon
skill: 1576.51
kills: 63066
deaths: 71167
ratio: 0.88
-----bomb:  
nick: Laziness
skill: 1453.78
kills: 3274
deaths: 3676
ratio: 0.89
-----ts:  
nick: [dswp]AimMe
skill: 1434.11
kills: 212
deaths: 215
ratio: 0.98
I was so tempted to vote for "leave it as is, I love raping spawns and join the team according to the map" ;) .

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PostPosted: 05.20.10 
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Leader
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Joined: 11.29.08
Posts: 1878
-----tdm:  
nick: Goomba
skill: 1710.31
kills: 172531
deaths: 80805
ratio: 2.13
-----bomb:  
nick: ClickClick
skill: 1647.6
kills: 7208
deaths: 4691
ratio: 1.53
-----ts:  
nick: omg
skill: 1603.4
kills: 1400
deaths: 980
ratio: 1.42
Nice neutral 4th item ;)
I've always hated desolate, and dust2 sucks in TDM, because of gameplay and low framerate (but awesome in bomb mode of course). Better kick these maps from the voting page, and add other custom map.
Samtron wrote:
Can't we do some statistics and save the final results (scores for red and blue) of every round in the database?

I have something similar on my B3 plugin TODO list, storing every final score like a screenshot does. Some other statistic tools are able to do that, like VSP (example : http://www.okgam3r.com/vsp/pub/themes/b ... efault.php).

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PostPosted: 05.20.10 
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Ingame Mod
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Joined: 12.19.09
Posts: 742
Location: @Gauss:
-----tdm:  
nick: eX3m
skill: 1849.56
kills: 48977
deaths: 28863
ratio: 1.69
-----bomb:  
nick: LetsPlay
skill: 1585.77
kills: 1867
deaths: 1761
ratio: 1.06
-----ts:  
nick: eX3m
skill: 1461.8
kills: 360
deaths: 296
ratio: 1.21
Hmmm hmmmm... i don't know, i don't play too much but I think it never happens to me that somebody is spawnkilling me. Maybe i do it sometimes to other team :), but thats mainly because when I try to change team it says it would me unfair and i lose some points(what points?)?! It's getting bad cause I see that some team will in few rounds be winning like for 30 points but i cant change and so it will happen..and if u see me sometimes in better team just say :P i can be in a bloody mode and don't recognize it :D But yeah desolate may be hard when blue are good, but when you are patient you can clear them out.



 


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PostPosted: 06.04.10 
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Chief Entertainment Officer
User avatar

Joined: 10.14.08
Posts: 1861
Location: rooftops
-----tdm:  
nick: DSWP.UCF
skill: 1864.79
kills: 75187
deaths: 37426
ratio: 2.00
-----bomb:  
nick: DSWP.UCF
skill: 1635.65
kills: 10860
deaths: 7217
ratio: 1.50
-----ts:  
nick: DSWP.UCF
skill: 1491
kills: 3700
deaths: 2163
ratio: 1.71
clear result for desolate, 2/3th majority for dust so I removed both (from the voting machine, still on the server).

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