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 Post subject: Re: NEW MAP
PostPosted: 11.22.09 
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Ingame Mod
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Joined: 08.13.09
Posts: 364
Location: India
Hey Guys, i have uploaded two files containing the little map work. I cant figure out how the map looks. I saved the maps in the ut folder where the other maps are, but i cant see the self made map anywhere when i start the game. Are the file extensions correct, do i need them to zip in .pk3 mode ? If yes, then how ?

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 Post subject: Re: NEW MAP
PostPosted: 11.22.09 
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posted some :)
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Joined: 01.24.09
Posts: 312
Location: Germany
The compile process produces a .bsp file, which you can put in the maps-folder of your UrT Mapping Install. Then you should be able to load the map via /map name in the console.

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 Post subject: Re: NEW MAP
PostPosted: 11.22.09 
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Godlike
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Joined: 09.28.08
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And to get pk3, simly zip something in .zip and rename it to .pk3. pk3 is zip itself renamed, so you can do vice-versa whenever you want.

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 Post subject: Re: NEW MAP
PostPosted: 11.22.09 
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Location: India
Thx Guys. :D

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 Post subject: Re: NEW MAP
PostPosted: 11.22.09 
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Godlike
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
ah, set the zip progi to "no compression"

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 Post subject: Re: NEW MAP
PostPosted: 11.24.09 
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Joined: 08.13.09
Posts: 364
Location: India
Im still struggling to make and compile the map. Well this is my idea... that im trying to make....


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 Post subject: Re: NEW MAP
PostPosted: 11.24.09 
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Joined: 09.11.09
Posts: 683
Well I've fix'd the map a little with some points of advice:
1. This will be a knife camping spot
2. should add a tunnel here, because otherwise the overweight of the tunnels south will be near the blues
3 and 4 lead to nowhere :/
5. should make this tunnel for better walking for blue
overall, should cut the map down just below the 2 (on my map)
Also: some tunnel openings in some buildings

Do what you want to do with the advise, just my point of view


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 Post subject: Re: NEW MAP
PostPosted: 11.24.09 
do make two closed spawn areas, and connect them with just the tunnels.
no aboveground fighting, make the scale like double of what you planned it to be, and see what happens.

this is a serious advice, in case you doubt wether this is a joke or not.
if you would do it like that, i am one of the first persons to playtest and comment.



 


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 Post subject: Re: NEW MAP
PostPosted: 11.25.09 
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Joined: 08.13.09
Posts: 364
Location: India
How about this one :-


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 Post subject: Re: NEW MAP
PostPosted: 11.25.09 
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Joined: 08.13.09
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Location: India
Or this one :-


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