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 Post subject: q_derpjumps
PostPosted: 05.25.10 
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Ingame Mod
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Joined: 09.11.09
Posts: 683
After some trying in gtk i made this, I'll probably make it longer 'n stuff, and i need to find out why and how the water/disable walljump/ladder work because they don't work with me for some reason :/ (at the end i tried making a ladderclip as you will notice)

The q in front is so that the falldamage is removed on all the tiles.
Final version is out:


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Last edited by manhut on 06.16.10, edited 1 time in total.

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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Is it supposed to look this way?


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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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posted some :)
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Joined: 01.24.09
Posts: 312
Location: Germany
surfaceparm water

surfaceparm ladder

to disable walljumps you need to include surfaceparm sky in the shader, but no skyparms (else it will act as skybox :D), just give it a normal texture as usual, or none and make a thin brush in front of the wall

include the shader in shaderlist.txt
dont forget to set -fs_basepath to/your/mapping/install/ and -fs_game q3ut4 in q3map2

also, here are plenty of tutorials:
http://gotdelirium.com/wiki/index.php?title=Main_Page
http://gotdelirium.com/stuff/articles.html
:)

took me a while to get out of that first room :P
dont ever use single-colored textures D:
i like it, its noob-friendly :D

sum screen
Attachment:
shot0664.jpg


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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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Great, for some reason gtk replaced the handfull of broken shaders i had with a shitload of working shaders :D

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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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posted some :)
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Joined: 01.24.09
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Location: Germany
Hmm in the pk3 were no shaders :P

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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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Godlike
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Location: rooftops
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kills: 532
deaths: 332
ratio: 1.60
I like the difficulty, but the first section sure is though w/o textures xD

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 Post subject: Re: q_derpjumps
PostPosted: 05.25.10 
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Ingame Mod
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Rylius i meant the 'common' textures map, it went from 4 shitty, broken textures to 33 working shaders :O
Anyway here's an update


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 Post subject: Re: q_derpjumps
PostPosted: 05.27.10 
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bah cookie insisted on a new version :/
Big update this time, with a new hall (and a cheat teleport)


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 Post subject: Re: q_derpjumps
PostPosted: 06.13.10 
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Hmmm, I think it's now quite finished (exept for some really small bugs, but they turned into a feature), maybe I'll make some more :D


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 Post subject: Re: q_derpjumps
PostPosted: 06.14.10 
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Godlike
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Location: rooftops
-----tdm:  
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skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
amazing!
I love it, only the "The long jump" is frickin hard, didn't manage to make it yet
The secret room pwns, and again if those monitors would teleport you it would be like the best special room EVAAA!!

great work, can't wait to see the next version!

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