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PostPosted: 06.02.10 
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posted some :)
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Joined: 04.07.10
Posts: 99
-----tdm:  
nick: Quinitricetyline
skill: 1686.73
kills: 33910
deaths: 31644
ratio: 1.07
-----bomb:  
nick: Quinitricetyline
skill: 1451.87
kills: 1790
deaths: 2501
ratio: 0.71
-----ts:  
nick: felixmole
skill: 1283.92
kills: 273
deaths: 402
ratio: 0.67
Hi people,

I've tested ut_deep, a particular map where people fight into... the ocean. I found it funny for a TDM or a TS; I'm not sure if 45 people would fit for this map though. People can also get bored by dying for "swimming with the fishies" fairly often :)

Tell me your opinion about it!

felixmole



 


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PostPosted: 06.02.10 
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Creator
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Joined: 01.08.09
Posts: 1205
Location: Berlin, Germany
-----tdm:  
nick: Samtroid
skill: 1815.08
kills: 122768
deaths: 74771
ratio: 1.64
-----bomb:  
nick: Samtron
skill: 1479.88
kills: 1518
deaths: 1648
ratio: 0.92
-----ts:  
nick: Samtron
skill: 1392.82
kills: 183
deaths: 168
ratio: 1.08
salut felixmole!

Thanks for your suggestion. I would like to test this map with a few players one day, but it's not suitable for the TDM. I expect the most players to "sleep with the fishes". Or they stay in their spawns and only swim for one SR8 shot and then get back into the spawn. Nevertheless this map is definitely a new approach.
:)

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PostPosted: 06.02.10 
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Leader
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Joined: 11.29.08
Posts: 1878
-----tdm:  
nick: Goomba
skill: 1710.31
kills: 172531
deaths: 80805
ratio: 2.13
-----bomb:  
nick: ClickClick
skill: 1647.6
kills: 7208
deaths: 4691
ratio: 1.53
-----ts:  
nick: omg
skill: 1603.4
kills: 1400
deaths: 980
ratio: 1.42
Yes, crazy idea to make such a map...
Problem is, it's a big box, so it would quickly get laggy I think.
I would like to test it =) Too bad you can't increase moving speed on urt...

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"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger



 


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PostPosted: 06.14.10 
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posted some :)
User avatar

Joined: 04.07.10
Posts: 99
-----tdm:  
nick: Quinitricetyline
skill: 1686.73
kills: 33910
deaths: 31644
ratio: 1.07
-----bomb:  
nick: Quinitricetyline
skill: 1451.87
kills: 1790
deaths: 2501
ratio: 0.71
-----ts:  
nick: felixmole
skill: 1283.92
kills: 273
deaths: 402
ratio: 0.67
Hey there,

Well I've just tested it in a CTF game. It was quite funny, and was not too much laggy. Anyway I figured out that it was really a camper map. To manage to do something in there, you have to have a weapon with a scope (like PSG1-G36). I wouldn't recommend to play in this map with more than 20 players.



 


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PostPosted: 06.19.10 
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Humppaimitat
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Joined: 07.15.08
Posts: 3773
Location: Behind U
-----tdm:  
nick: cp_-r_miez.plz
skill: 1718.46
kills: 119204
deaths: 79658
ratio: 1.49
-----bomb:  
nick: miez.plz
skill: 1485.74
kills: 9854
deaths: 9081
ratio: 1.08
-----ts:  
nick: miez.plz
skill: 1429.43
kills: 1055
deaths: 778
ratio: 1.35
ye, the thing is that the system load for the clients increase dramatically over 30.
we cant play maps that have only one room where u can see from one edge to the other.
the magic term is "visibility stages"

im sry cause of that, theres really just a few maps that render ok with that shitload of clients.

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