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PostPosted: 06.02.10 
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Ingame Mod
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Joined: 04.07.10
Posts: 236
-----tdm:  
nick: Anatidaephobe
skill: 576.053
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 601.94
kills: 481
deaths: 756
ratio: 0.63
Hi people,

I've tested ut_deep, a particular map where people fight into... the ocean. I found it funny for a TDM or a TS; I'm not sure if 45 people would fit for this map though. People can also get bored by dying for "swimming with the fishies" fairly often :)

Tell me your opinion about it!

felixmole



 


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PostPosted: 06.02.10 
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Joined: 01.08.09
Posts: 1293
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 668.307
kills: 316
deaths: 269
ratio: 1.17
salut felixmole!

Thanks for your suggestion. I would like to test this map with a few players one day, but it's not suitable for the TDM. I expect the most players to "sleep with the fishes". Or they stay in their spawns and only swim for one SR8 shot and then get back into the spawn. Nevertheless this map is definitely a new approach.
:)

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PostPosted: 06.02.10 
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Joined: 11.29.08
Posts: 1972
Yes, crazy idea to make such a map...
Problem is, it's a big box, so it would quickly get laggy I think.
I would like to test it =) Too bad you can't increase moving speed on urt...

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"We are talking about computers here, compared to those I can read women like a book ;P"
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PostPosted: 06.14.10 
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Ingame Mod
User avatar

Joined: 04.07.10
Posts: 236
-----tdm:  
nick: Anatidaephobe
skill: 576.053
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 601.94
kills: 481
deaths: 756
ratio: 0.63
Hey there,

Well I've just tested it in a CTF game. It was quite funny, and was not too much laggy. Anyway I figured out that it was really a camper map. To manage to do something in there, you have to have a weapon with a scope (like PSG1-G36). I wouldn't recommend to play in this map with more than 20 players.



 


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PostPosted: 06.19.10 
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Joined: 07.15.08
Posts: 4572
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1227.89
kills: 25882
deaths: 19749
ratio: 1.31
-----bomb:  
nick: [dswp]GewitterOma
skill: 1064.27
kills: 3885
deaths: 3541
ratio: 1.09
ye, the thing is that the system load for the clients increase dramatically over 30.
we cant play maps that have only one room where u can see from one edge to the other.
the magic term is "visibility stages"

im sry cause of that, theres really just a few maps that render ok with that shitload of clients.

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