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PostPosted: 06.17.15 
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Ingame Mod
User avatar

Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1189.83
kills: 7639
deaths: 8268
ratio: 0.92
Hello. DSWP's comunity

I made a small map only playable in bomb mode.

I wanted to know if it is possible to test it at the dswp bomb server. :roll:

The map i unfinished and never tested, so i know i will have to modify the layout or more.

Here is a link to download the .pk3 (i cant upload it directly in the DSWP website)

:arrow: http://dl.free.fr/khhYr620X

the upload is active 30 days since my message post, and sorry i know that the file is not really light (27mo)

The map is called : ut4_stockage_test_v1

Here is some screenshots
Image Image

Image Image

Image

Thanks for making URT still alive and see you soon.

_________________
- cordially highzone



 


Last edited by highzone on 06.22.15, edited 1 time in total.

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PostPosted: 06.17.15 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4590
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1237.87
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 820
kills: 3885
deaths: 3541
ratio: 1.09
wolfram wrote:
wolfram:/gameservers/22223/q3ut4# wget http://192.168.9.9/q3ut4/small_hangar_test_v1.pk3
--2015-06-17 15:17:52-- http://192.168.9.9/q3ut4/small_hangar_test_v1.pk3
Connecting to 192.168.9.9:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 29071518 (28M) [text/plain]
Saving to: `small_hangar_test_v1.pk3'
100%[=====================================================================================>] 29,071,518 110M/s in 0.3s
2015-06-17 15:17:52 (110 MB/s) - `small_hangar_test_v1.pk3' saved [29071518/29071518]
wolfram:/gameservers/22223/q3ut4#


If u really wanna test easily, consider running an urt server locally, sure u can have access to map dirs @ dswp.
Download here: http://maps.dswp.de/q3ut4/small_hangar_test_v1.pk3
U can btw upload images to posts here, that way they are included in a serious backup routine... (:

hapee testing (:


#EDIT hm, i cant start the map. didnt forget to restart gameserver...

_________________
Image



 


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PostPosted: 06.17.15 
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Godlike
User avatar

Joined: 03.12.11
Posts: 493
-----tdm:  
nick: [dswp]zietsh
skill: 1093.57
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1066.81
kills: 18077
deaths: 14755
ratio: 1.22
I am not sure but .map name and .pk3 are different. This might be the problem.



 


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PostPosted: 06.17.15 
Offline
Ingame Mod
User avatar

Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1189.83
kills: 7639
deaths: 8268
ratio: 0.92
thanks for the replies.

I know i can test it at home.

i just wanted to play it with other players to have different ideas to modify the layout.

I lauch my maps in local just compiled with a shortcut that use the commands :sv_pure 0 and devmap

ex :
in the properties of the shortcut
target :
B:\UrbanTerror\ioUrbanTerror.exe +sv_pure 0 +devmap newhangar (yes i map with a 4.1 version)

in my URT 4.2 i can lauch it with /devmap hang

it works for me.




EDIT :

I just lauched it in the DSWP bomb server with !map hang

and sorry for the darkness in gamma 0 it is unplayable


i know the part of one crate is invisible. probably cause of 2 brushes in the same place.

_________________
- cordially highzone



 


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PostPosted: 06.18.15 
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Ingame Mod
User avatar

Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1189.83
kills: 7639
deaths: 8268
ratio: 0.92
i made a new .pk3.

the map's name is now the same than the .pk3 :

ut4_stockage_test_v1

here is a link :

http://dl.free.fr/khhYr620X

i m sorry the map is still dark

_________________
- cordially highzone



 


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PostPosted: 06.18.15 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4590
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1237.87
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 820
kills: 3885
deaths: 3541
ratio: 1.09
upped (:

_________________
Image



 


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PostPosted: 06.20.15 
Offline
Ingame Mod

Joined: 02.28.14
Posts: 30
-----bomb:  
nick: UrT:StillDying
skill: 1154.35
kills: 20328
deaths: 15257
ratio: 1.33
Nice map. Though as you said too dark atm, and because of that the fence looks strange too I think. Here are some nice night skyboxes: http://opengameart.org/content/night-skyboxes



 


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PostPosted: 06.20.15 
Offline
Godlike
User avatar

Joined: 03.12.11
Posts: 493
-----tdm:  
nick: [dswp]zietsh
skill: 1093.57
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1066.81
kills: 18077
deaths: 14755
ratio: 1.22
when compiling you can scale up the lights and gamma if i am not mistaken.
Using: -gamma, -scale and -pointscale.

https://en.wikibooks.org/wiki/Q3Map2/Light

I personally used (on inferno) -scale and -pointscale where I scaled all lights up with scale and with pointscale my interior lights down again.

Though I did not follow any tutorials here. I just tweaked and recompiled all the time again until I found it to look ok.



 


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 Profile  
 
PostPosted: 06.20.15 
Offline
Godlike
User avatar

Joined: 03.12.11
Posts: 493
-----tdm:  
nick: [dswp]zietsh
skill: 1093.57
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1066.81
kills: 18077
deaths: 14755
ratio: 1.22
I just took a look around the map.
Very cool, I see you put allot of work into it. (more than I did I assume, considering you mad a few custom models :D)



 


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PostPosted: 06.20.15 
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Godlike
User avatar

Joined: 11.07.14
Posts: 42
-----tdm:  
nick: *-Booker-*
skill: 1107.61
kills: 5336
deaths: 7535
ratio: 0.70
-----bomb:  
nick: *-Booker-*
skill: 989.782
kills: 7608
deaths: 11716
ratio: 0.64
I've tested it too, but without other players in the map at the moment. Beau travail mon ami!!! :)



 


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