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 Post subject: Map Sizes
PostPosted: 12.25.09 
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Godlike
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Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
Here's an overview of the actual map sizes - feel free to discuss bout them ;)
as wrote in another topic, i changed turnpike to size=1, so it won't appear when srv is full.


smal cycle << small & medium maps
big cycle << medium & big maps

smal maps:
Code:
SELECT name FROM map_vote_maps WHERE size=1 AND vable=1
ut4_turnpike
ut4_prague
ut4_swim
coconutbeta
ut4_dicks
ut4_streets
ut4_dust2_v3b
 


medium maps:
Code:
SELECT name FROM map_vote_maps WHERE size=2 AND vable=1
ut4_abbey
ut4_mandolin
ut4_uptown
ut4_algiers
ut4_austria
ut4_maya
ut4_elgin
ut4_harbortown
ut4_toxic
ut4_sanc
ut4_tunis
ut4_thingley
ut4_granja
ut4_subterra
ut4_ricochet
ut4_train_dl1
 


big maps:
Code:
SELECT name FROM map_vote_maps WHERE size=3 AND vable=1
ut4_casa
ut4_kingdom
ut4_tombs
ut4_oildepot
ut4_ramelle
ut4_riyadh
ut4_ambush
ut4_eagle
ut4_suburbs
ut4_crossing
ut4_subway
ut4_abbeyctf
ut4_deception_v1
ut4_vypla
ut4_desolate_rc1
 

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 Post subject: Re: Map Sizes
PostPosted: 12.25.09 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
I'd switch toxic and ambush. Ambush might be big, but has little passages, so it's kinda blocked with many players. Unlike toxic which has wide passages and never gets blocked (AFAIK).

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 Post subject: Re: Map Sizes
PostPosted: 12.25.09 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
yes, and I think casa and maya should be switched as well, I don't see where casa is a big map and maya with few people? Less then 20 frags in 12 minutes :P

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 Post subject: Re: Map Sizes
PostPosted: 12.25.09 
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Godlike
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Joined: 09.01.08
Posts: 1604
-----tdm:  
nick: Make.Them.Fluffy
skill: 986.209
kills: 1115
deaths: 1030
ratio: 1.08
-----bomb:  
nick: Make.Them.Fluffy
skill: 825.312
kills: 2105
deaths: 2476
ratio: 0.85
I'd switch ut4_ricochet. Think its a small map.

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 Post subject: Re: Map Sizes
PostPosted: 12.25.09 
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Leader
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Joined: 11.29.08
Posts: 1972
Hmm a discussion about small/medium/big map already took place, I don't remember if it was in private section though. Anyone got the link ?

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 Post subject: Re: Map Sizes
PostPosted: 12.26.09 
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posted some :)
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Joined: 08.29.09
Posts: 66
Location: Hanau, Hessen, Germany
HumppaLakki wrote:
I'd switch ut4_ricochet. Think its a small map.

no i dont think so, when i was on *ITA* Srv #1 (the one with 64 slotz, and the server was FULL) i had some regions of the map where no one was, other places were more "busy". Ricochet is Defenitly NO small map, put it in medium or big mapcycle.
and ut4_dust2_v3b is a medium map, sometimes good in the big mapcycle because all want to play this CS map. :)
i am happy to see deception in the mapcycle, and u re right, it's a big map. but you have to look after campers, dswp-mood is : RUSH,RUSH,MEDIC,RUSH,CAMP,RUSH! :? then u re again @ your spawn, cause you 're dead :o

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 Post subject: Re: Map Sizes
PostPosted: 12.26.09 
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Joined: 11.29.08
Posts: 1972
Vendetta wrote:
no i dont think so, when i was on *ITA* Srv #1 (the one with 64 slotz, and the server was FULL) i had some regions of the map where no one was, other places were more "busy". Ricochet is Defenitly NO small map, put it in medium or big mapcycle.

IMO it's definitely medium map. Not small clearly, but this map sometimes has so crappy spawn locations that playing on 30+ slots is *awful* (like red spawn in the corridor or face to face spawns on the parking place...)

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 Post subject: Re: Map Sizes
PostPosted: 12.28.09 
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/reconnect

Joined: 01.26.09
Posts: 38
Vendetta wrote:
and ut4_dust2_v3b is a medium map, sometimes good in the big mapcycle because all want to play this CS map. :)

Irony?? Cause i really hate Dust2 and there are many ppl who dont like it.



 


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 Post subject: Re: Map Sizes
PostPosted: 12.28.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Jaegermeister wrote:
Vendetta wrote:
and ut4_dust2_v3b is a medium map, sometimes good in the big mapcycle because all want to play this CS map. :)

Irony?? Cause i really hate Dust2 and there are many ppl who dont like it.
I also hate it. Map itself is fine, but it sux when so many people camp behind all the boxes...

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 Post subject: Re: Map Sizes
PostPosted: 12.29.09 
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Godlike
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
I played the desolate map, and I think it should not be considered as a big map. It is a very nice looking map (I think it is the best that I have seen so far in UrT), but those narrow ways get easily infested with HE spam and blocks from the other team mates are a constant thing. Not very enjoyable playing at this way.

Vypla and deception are very nice examples of big maps. Very large open areas... really like both ;)



 


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